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Step-in/over/out Continue Pause (though since Godot pausing doesn't report a breakpoint, the editor doesn't change, but hitting pause again will resume) Locals, members and globals scopes for variables while broken Scope drilling and objects-within-objects, including for Object types Exceptions breaking to not allow continue/step-in/step/resume Stack trace and jumping between those frames The ability to launch a game instance to debug with or to attach to a debugger after the fact, a game instance pointing at the currently opened TSCN, or to specify a TSCN file. Active scene tree is displayed and its nodes can be accessed in the Inspector Inspector allows to browse nodes and values, and edit primitives (int, float, strings, bools.)
4 lines
490 B
XML
4 lines
490 B
XML
<svg width="16" height="16" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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<path d="m7.2832 1.3281a1.0001 1.0001 0 0 0 -.88086.51172l-3.6895 6.3906c.40599-.13877.83411-.23047 1.2871-.23047.37043 0 .72206.067873 1.0625.16211l3.0723-5.3223a1.0001 1.0001 0 0 0 -.85156-1.5117zm-3.2832 7.6719a3 3 0 0 0 -3 3 3 3 0 0 0 3 3h10a1 1 0 0 0 1-1 1 1 0 0 0 -1-1h-7.1738a3 3 0 0 0 .17383-1 3 3 0 0 0 -3-3zm0 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1z" fill="#fc9c9c"/>
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</svg>
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