mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2025-12-31 13:48:24 +03:00
Step-in/over/out Continue Pause (though since Godot pausing doesn't report a breakpoint, the editor doesn't change, but hitting pause again will resume) Locals, members and globals scopes for variables while broken Scope drilling and objects-within-objects, including for Object types Exceptions breaking to not allow continue/step-in/step/resume Stack trace and jumping between those frames The ability to launch a game instance to debug with or to attach to a debugger after the fact, a game instance pointing at the currently opened TSCN, or to specify a TSCN file. Active scene tree is displayed and its nodes can be accessed in the Inspector Inspector allows to browse nodes and values, and edit primitives (int, float, strings, bools.)
4 lines
316 B
XML
4 lines
316 B
XML
<svg width="16" height="16" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
|
|
<path d="m3 2c-1.1046 0-2 .89543-2 2v9c0 1.1046.89543 2 2 2h9c1.1046 0 2-.89543 2-2v-4.9277l-2 2v2.9277h-9v-9h6.5859l2-2zm9.3633 2.0508-4.9492 4.9492-1.4141-1.4141-1.4141 1.4141 2.8281 2.8281 6.3633-6.3633z" fill="#a5efac"/>
|
|
</svg>
|