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Step-in/over/out Continue Pause (though since Godot pausing doesn't report a breakpoint, the editor doesn't change, but hitting pause again will resume) Locals, members and globals scopes for variables while broken Scope drilling and objects-within-objects, including for Object types Exceptions breaking to not allow continue/step-in/step/resume Stack trace and jumping between those frames The ability to launch a game instance to debug with or to attach to a debugger after the fact, a game instance pointing at the currently opened TSCN, or to specify a TSCN file. Active scene tree is displayed and its nodes can be accessed in the Inspector Inspector allows to browse nodes and values, and edit primitives (int, float, strings, bools.)
4 lines
249 B
XML
4 lines
249 B
XML
<svg width="16" height="16" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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<path d="m2 1v2h12v-2zm-1 3v9a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2v-9zm2 1h1v1h-1zm3 0h1v1h-1zm3 0h1v1h-1zm3 0h1v1h-1zm-9 2h10v6h-10zm3 1v1h4v-1z" fill="#fc9c9c"/>
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</svg>
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