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https://github.com/godotengine/godot-vscode-plugin.git
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* Updated Godot icons (and removed old ones) * Improve "Debug Pinned Scene" command by making the pinned scene persist between VSCode sessions * Fix scene file highlighting not working * Fix ScenePreview not working in Godot 3 * Add buttons for relevant actions to ScenePreview items * Add internal document links for SubResource() and ExtResource() statements in scene files * Add hover for SubResource() and ExtResource() statements in scene files * Improve ability to right click -> open docs for methods of builtin types (doesn't always work) * Add a file decorator to show the pinned debug file in the filesystem view/editor tabs * Add item decorators to the Scene Preview to show Node attributes more clearly * Updated readme * Overhauled documentation viewer * Added GDScript formatter * Add (disabled) experimental providers for custom completions, semantic tokens, and tasks * Lots of internal refactoring
1.7 KiB
1.7 KiB
Contributing
Building from source
Requirements
Process
- Open a command prompt/terminal and browse to the location of this repository on your local filesystem.
- Download dependencies by using the command
npm install - When done, package a VSIX file by using the command
npm run package. - Install it by opening Visual Studio Code, opening the Extensions tab, clicking on the More actions (...) button in the top right, and choose Install from VSIX... and find the compiled VSIX file.
When developing for the extension, you can open this project in Visual Studio Code and debug the extension by using the Run Extension launch configuration instead of going through steps 3 and 4. It will launch a new instance of Visual Studio Code that has the extension running. You can then open a Godot project folder and debug the extension or GDScript debugger.
Additionally, if you create a workspace.code-workspace file, you can use the Run Extension with workspace file launch configuration to quickly change what folder your Extension Host is running in, and quickly change the settings passed to the debug environment
An example workspace.code-workspace file:
{
"folders": [
{
// "path": "."
"path": "P:/project1"
// "path": "P:/project2"
// "path": "P:/folder/project3"
}
],
"settings": {
"godotTools.editorPath.godot3": "godot3.dev.exe",
"godotTools.editorPath.godot4": "godot4.dev.exe",
// "godotTools.editorPath.godot4": "godot4.custom.exe"
// "godotTools.editorPath.godot4": "Godot_v4.1.1-stable_win64.exe",
"godotTools.lsp.headless": false
}
}