mirror of
https://github.com/godotengine/godot-vscode-plugin.git
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Bump to version 2.5.1
This commit is contained in:
2
.github/ISSUE_TEMPLATE/bug_report.yml
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2
.github/ISSUE_TEMPLATE/bug_report.yml
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@@ -40,7 +40,7 @@ body:
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "2.5.0"
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placeholder: "2.5.1"
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validations:
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required: true
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2
.github/ISSUE_TEMPLATE/feature_request.yml
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2
.github/ISSUE_TEMPLATE/feature_request.yml
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@@ -40,7 +40,7 @@ body:
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "2.5.0"
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placeholder: "2.5.1"
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validations:
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required: true
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@@ -1,5 +1,9 @@
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# Changelog
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### 2.5.1
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- [Fix "Request textDocument/documentSymbol failed" error when opening a GDScript file](https://github.com/godotengine/godot-vscode-plugin/pull/823)
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### 2.5.0
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- [**Add `print_rich()` support to debug console**](https://github.com/godotengine/godot-vscode-plugin/pull/792)
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4
package-lock.json
generated
4
package-lock.json
generated
@@ -1,12 +1,12 @@
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{
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"name": "godot-tools",
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"version": "2.5.0",
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"version": "2.5.1",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "godot-tools",
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"version": "2.5.0",
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"version": "2.5.1",
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"license": "MIT",
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"dependencies": {
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"@vscode/debugadapter": "^1.68.0",
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@@ -2,7 +2,7 @@
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"name": "godot-tools",
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"displayName": "godot-tools",
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"icon": "icon.png",
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"version": "2.5.0",
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"version": "2.5.1",
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"description": "Tools for game development with Godot Engine and GDScript",
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"repository": {
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"type": "git",
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