Bump to version 2.5.1

This commit is contained in:
Hugo Locurcio
2025-03-15 20:58:11 +01:00
parent e38db288b7
commit d9ea6245d4
5 changed files with 9 additions and 5 deletions

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@@ -40,7 +40,7 @@ body:
Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "2.5.0"
placeholder: "2.5.1"
validations:
required: true

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@@ -40,7 +40,7 @@ body:
Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "2.5.0"
placeholder: "2.5.1"
validations:
required: true

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@@ -1,5 +1,9 @@
# Changelog
### 2.5.1
- [Fix "Request textDocument/documentSymbol failed" error when opening a GDScript file](https://github.com/godotengine/godot-vscode-plugin/pull/823)
### 2.5.0
- [**Add `print_rich()` support to debug console**](https://github.com/godotengine/godot-vscode-plugin/pull/792)

4
package-lock.json generated
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@@ -1,12 +1,12 @@
{
"name": "godot-tools",
"version": "2.5.0",
"version": "2.5.1",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "godot-tools",
"version": "2.5.0",
"version": "2.5.1",
"license": "MIT",
"dependencies": {
"@vscode/debugadapter": "^1.68.0",

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@@ -2,7 +2,7 @@
"name": "godot-tools",
"displayName": "godot-tools",
"icon": "icon.png",
"version": "2.5.0",
"version": "2.5.1",
"description": "Tools for game development with Godot Engine and GDScript",
"repository": {
"type": "git",