mirror of
https://github.com/godotengine/godot-vscode-plugin.git
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Add print_rich() support to Debug Console (#792)
* add bbcode support to debug console * fix output line for Debug Console * Update debug console output. Add Godot3.6 support.
This commit is contained in:
6
package-lock.json
generated
6
package-lock.json
generated
@@ -12,6 +12,7 @@
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"@vscode/debugadapter": "^1.68.0",
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"@vscode/debugprotocol": "^1.68.0",
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"await-notify": "^1.0.1",
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"bbcode-to-ansi": "^1.0.0",
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"global": "^4.4.0",
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"marked": "^4.0.11",
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"net": "^1.0.2",
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@@ -2129,6 +2130,11 @@
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],
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"optional": true
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},
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"node_modules/bbcode-to-ansi": {
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"version": "1.0.0",
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"resolved": "https://registry.npmjs.org/bbcode-to-ansi/-/bbcode-to-ansi-1.0.0.tgz",
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"integrity": "sha512-YQVaDdsVP2590q2AD3oTuSQecpx3YF2+gAimSbbmdjdvI8O8AOmEiTRLiRa1l2UoKjmbNh4e20s4XlRLk2n7ww=="
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},
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"node_modules/binary-extensions": {
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"version": "2.2.0",
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"resolved": "https://registry.npmjs.org/binary-extensions/-/binary-extensions-2.2.0.tgz",
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@@ -901,6 +901,7 @@
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"@vscode/debugadapter": "^1.68.0",
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"@vscode/debugprotocol": "^1.68.0",
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"await-notify": "^1.0.1",
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"bbcode-to-ansi": "^1.0.0",
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"global": "^4.4.0",
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"marked": "^4.0.11",
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"net": "^1.0.2",
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@@ -23,9 +23,12 @@ import { build_sub_values, parse_next_scene_node, split_buffers } from "./helper
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import { VariantDecoder } from "./variables/variant_decoder";
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import { VariantEncoder } from "./variables/variant_encoder";
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import { RawObject } from "./variables/variants";
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import BBCodeToAnsi from 'bbcode-to-ansi';
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const log = createLogger("debugger.controller", { output: "Godot Debugger" });
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const socketLog = createLogger("debugger.socket");
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//initialize bbcodeParser and set default output color to grey
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const bbcodeParser = new BBCodeToAnsi("\u001b[38;2;211;211;211m");
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class Command {
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public command: string = "";
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@@ -427,9 +430,8 @@ export class ServerController {
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this.didFirstOutput = true;
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// this.request_scene_tree();
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}
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const lines = command.parameters;
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for (const line of lines) {
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debug.activeDebugConsole.appendLine(ansi.bright.blue + line[0]);
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for (const output of command.parameters){
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output[0].split("\n").forEach(line => debug.activeDebugConsole.appendLine(bbcodeParser.parse(line)));
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}
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break;
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}
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@@ -24,9 +24,12 @@ import { VariantDecoder } from "./variables/variant_decoder";
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import { VariantEncoder } from "./variables/variant_encoder";
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import { RawObject } from "./variables/variants";
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import { VariablesManager } from "./variables/variables_manager";
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import BBCodeToAnsi from 'bbcode-to-ansi';
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const log = createLogger("debugger.controller", { output: "Godot Debugger" });
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const socketLog = createLogger("debugger.socket");
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//initialize bbcodeParser and set default output color to grey
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const bbcodeParser = new BBCodeToAnsi("\u001b[38;2;211;211;211m");
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class Command {
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public command: string = "";
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@@ -529,9 +532,8 @@ export class ServerController {
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this.didFirstOutput = true;
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// this.request_scene_tree();
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}
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const lines = command.parameters[0];
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for (const line of lines) {
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debug.activeDebugConsole.appendLine(ansi.bright.blue + line);
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for (const output of command.parameters[0]){
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output.split("\n").forEach(line => debug.activeDebugConsole.appendLine(bbcodeParser.parse(line)));
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}
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break;
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}
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