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Fix errors left after cleaning up plugin initialization process (#459)
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@@ -103,7 +103,6 @@ export class GodotTools {
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relative_path = relative_path.split(path.sep).join(path.posix.sep);
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relative_path = "res://" + relative_path;
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logger.log(relative_path)
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vscode.env.clipboard.writeText(relative_path);
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}
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@@ -209,7 +208,6 @@ export class GodotTools {
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};
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let editorPath = get_configuration("editor_path", "");
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editorPath = editorPath.replace("${workspaceRoot}", this.workspace_dir);
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if (!fs.existsSync(editorPath) || !fs.statSync(editorPath).isFile()) {
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vscode.window.showOpenDialog({
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openLabel: "Run",
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