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Rewrite debugger for Godot 4 support + improved maintainability (#452)
* Significantly rework the debugger to add Godot 4 support. * Simplify debugger internal message handling and shorten code paths, to enable easier maintenance in the future. * Streamline debugger configs: almost all fields are now optional, and the debugger should work out-of-the-box in a wider set of situations. * Add guardrails, error handling, and input prompts to help guide the user to correct usage/configuration. * Add the following commands: * godotTools.debugger.debugCurrentFile * godotTools.debugger.debugPinnedFile * godotTools.debugger.pinFile * godotTools.debugger.unpinFile * godotTools.debugger.openPinnedFile --------- Co-authored-by: RedMser <redmser.jj2@gmail.com> Co-authored-by: Zachary Gardner <30502195+ZachIsAGardner@users.noreply.github.com>
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@@ -4,7 +4,7 @@
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"target": "es2020",
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"outDir": "out",
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"lib": [
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"es2020",
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"es2022",
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"dom"
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],
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"sourceMap": true,
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