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* Significantly rework the debugger to add Godot 4 support. * Simplify debugger internal message handling and shorten code paths, to enable easier maintenance in the future. * Streamline debugger configs: almost all fields are now optional, and the debugger should work out-of-the-box in a wider set of situations. * Add guardrails, error handling, and input prompts to help guide the user to correct usage/configuration. * Add the following commands: * godotTools.debugger.debugCurrentFile * godotTools.debugger.debugPinnedFile * godotTools.debugger.pinFile * godotTools.debugger.unpinFile * godotTools.debugger.openPinnedFile --------- Co-authored-by: RedMser <redmser.jj2@gmail.com> Co-authored-by: Zachary Gardner <30502195+ZachIsAGardner@users.noreply.github.com>
21 lines
265 B
JSON
21 lines
265 B
JSON
{
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"compilerOptions": {
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"module": "commonjs",
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"target": "es2020",
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"outDir": "out",
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"lib": [
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"es2022",
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"dom"
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],
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"sourceMap": true,
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"rootDir": "src",
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"strict": false,
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"allowJs": true
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},
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"exclude": [
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"node_modules",
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"out",
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"tools"
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]
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}
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