Bump to version 2.6.0

This commit is contained in:
Hugo Locurcio
2026-01-28 01:22:04 +01:00
parent dadf188b98
commit 97dcac6d98
5 changed files with 2836 additions and 2093 deletions

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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "2.5.1"
placeholder: "2.6.0"
validations:
required: true

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@@ -18,7 +18,7 @@ body:
description: >
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: 4.3.stable, 4.4.dev1 (28a72fa43)
placeholder: 4.5.1.stable, 4.6.rc2 (78c6632eb)
validations:
required: true
@@ -29,7 +29,7 @@ body:
Use the **Help > About** menu to see your current version.
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "1.98.1"
placeholder: "1.108.1"
validations:
required: true
@@ -40,7 +40,7 @@ body:
Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: "2.5.1"
placeholder: "2.6.0"
validations:
required: true
@@ -49,7 +49,7 @@ body:
label: System information
description: |
Specify the OS version, and when relevant hardware information.
placeholder: Windows 10
placeholder: Windows 11
validations:
required: true

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# Changelog
### 2.6.0
- [**Add support for `uid://` references to hovers and document links**](https://github.com/godotengine/godot-vscode-plugin/pull/841)
- [Add a formatter option to optionally add two spaces before end-of-line comments](https://github.com/godotengine/godot-vscode-plugin/pull/855)
- [Add ability to specify `editorPath` using an environment variable (#807) (#856)](https://github.com/godotengine/godot-vscode-plugin/pull/856)
- [Improve "Debug Current File" action error message when scene and script name don't match](https://github.com/godotengine/godot-vscode-plugin/pull/836)
- [Improve Debugger tool](https://github.com/godotengine/godot-vscode-plugin/pull/848)
- [Update syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/877)
- Update annotation list.
- Remove the `abstract` keyword (does not exist in Godot 3 and Godot 4).
- Replace the `void` keyword with the `void` type. This changes the color used for `void` syntax highlighting.
- Add missing `Variant` type.
- [Fix incorrect syntax highlighting on PascalCase class names ending with 2 or more uppercase characters](https://github.com/godotengine/godot-vscode-plugin/pull/908)
- [Fix out of sync state by recreating the LSP client when needed](https://github.com/godotengine/godot-vscode-plugin/pull/872)
- [Fix extension soft lock when inspecting Dictionary variables with Variant key types](https://github.com/godotengine/godot-vscode-plugin/pull/854)
- [Fix parsing of inlay hint data which resulted in the wrong type being shown for enums](https://github.com/godotengine/godot-vscode-plugin/pull/896)
- [Fix excessive CPU usage by reusing cached values for the project version and directory](https://github.com/godotengine/godot-vscode-plugin/pull/910)
### 2.5.1
- [Fix "Request textDocument/documentSymbol failed" error when opening a GDScript file](https://github.com/godotengine/godot-vscode-plugin/pull/823)

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package-lock.json generated

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"name": "godot-tools",
"displayName": "godot-tools",
"icon": "icon.png",
"version": "2.5.1",
"version": "2.6.0",
"description": "Tools for game development with Godot Engine and GDScript",
"repository": {
"type": "git",