mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2026-02-26 00:53:27 +03:00
Bump to version 2.6.0
This commit is contained in:
2
.github/ISSUE_TEMPLATE/bug_report.yml
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2
.github/ISSUE_TEMPLATE/bug_report.yml
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@@ -40,7 +40,7 @@ body:
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "2.5.1"
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placeholder: "2.6.0"
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validations:
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required: true
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8
.github/ISSUE_TEMPLATE/feature_request.yml
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8
.github/ISSUE_TEMPLATE/feature_request.yml
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@@ -18,7 +18,7 @@ body:
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description: >
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: 4.3.stable, 4.4.dev1 (28a72fa43)
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placeholder: 4.5.1.stable, 4.6.rc2 (78c6632eb)
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validations:
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required: true
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@@ -29,7 +29,7 @@ body:
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Use the **Help > About** menu to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "1.98.1"
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placeholder: "1.108.1"
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validations:
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required: true
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@@ -40,7 +40,7 @@ body:
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "2.5.1"
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placeholder: "2.6.0"
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validations:
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required: true
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@@ -49,7 +49,7 @@ body:
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label: System information
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description: |
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Specify the OS version, and when relevant hardware information.
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placeholder: Windows 10
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placeholder: Windows 11
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validations:
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required: true
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18
CHANGELOG.md
18
CHANGELOG.md
@@ -1,5 +1,23 @@
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# Changelog
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### 2.6.0
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- [**Add support for `uid://` references to hovers and document links**](https://github.com/godotengine/godot-vscode-plugin/pull/841)
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- [Add a formatter option to optionally add two spaces before end-of-line comments](https://github.com/godotengine/godot-vscode-plugin/pull/855)
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- [Add ability to specify `editorPath` using an environment variable (#807) (#856)](https://github.com/godotengine/godot-vscode-plugin/pull/856)
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- [Improve "Debug Current File" action error message when scene and script name don't match](https://github.com/godotengine/godot-vscode-plugin/pull/836)
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- [Improve Debugger tool](https://github.com/godotengine/godot-vscode-plugin/pull/848)
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- [Update syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/877)
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- Update annotation list.
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- Remove the `abstract` keyword (does not exist in Godot 3 and Godot 4).
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- Replace the `void` keyword with the `void` type. This changes the color used for `void` syntax highlighting.
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- Add missing `Variant` type.
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- [Fix incorrect syntax highlighting on PascalCase class names ending with 2 or more uppercase characters](https://github.com/godotengine/godot-vscode-plugin/pull/908)
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- [Fix out of sync state by recreating the LSP client when needed](https://github.com/godotengine/godot-vscode-plugin/pull/872)
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- [Fix extension soft lock when inspecting Dictionary variables with Variant key types](https://github.com/godotengine/godot-vscode-plugin/pull/854)
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- [Fix parsing of inlay hint data which resulted in the wrong type being shown for enums](https://github.com/godotengine/godot-vscode-plugin/pull/896)
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- [Fix excessive CPU usage by reusing cached values for the project version and directory](https://github.com/godotengine/godot-vscode-plugin/pull/910)
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### 2.5.1
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- [Fix "Request textDocument/documentSymbol failed" error when opening a GDScript file](https://github.com/godotengine/godot-vscode-plugin/pull/823)
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4899
package-lock.json
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4899
package-lock.json
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Load Diff
@@ -2,7 +2,7 @@
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"name": "godot-tools",
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"displayName": "godot-tools",
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"icon": "icon.png",
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"version": "2.5.1",
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"version": "2.6.0",
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"description": "Tools for game development with Godot Engine and GDScript",
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"repository": {
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"type": "git",
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