mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2026-01-04 10:09:58 +03:00
Cleanup
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,7 +1,7 @@
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out
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node_modules
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server
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publish/*.vsix
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test
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*.vsix
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configrations/tmp.txt
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configrations/test.py
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33
configrations/trace_builtins.py
Normal file
33
configrations/trace_builtins.py
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@@ -0,0 +1,33 @@
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import json
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docdata = json.loads(open("../doc/classes.json").read())
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classes = ""
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for c in docdata['classes'].keys():
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classes += c + "|"
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print(classes)
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print("")
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builtinfuctions = ''
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for m in docdata['classes']['@GDScript']['methods']:
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builtinfuctions += m['name'] +'|'
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print(builtinfuctions)
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print("")
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consts = ''
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for c in docdata['classes']['@GDScript']['constants']:
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consts += c['name'] + "|"
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for c in docdata['classes']['@Global Scope']['constants']:
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consts += c['name'] + "|"
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print consts
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print("")
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props = ""
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for p in docdata['classes']['@Global Scope']['properties']:
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props += p['name'] + "|"
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print props
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@@ -1,33 +0,0 @@
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# Welcome to your first VS Code Extension
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## What's in the folder
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* This folder contains all of the files necessary for your extension
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* `package.json` - this is the manifest file in which you declare your extension and command.
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The sample plugin registers a command and defines its title and command name. With this information
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VS Code can show the command in the command palette. It doesn’t yet need to load the plugin.
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* `src/extension.ts` - this is the main file where you will provide the implementation of your command.
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The file exports one function, `activate`, which is called the very first time your extension is
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activated (in this case by executing the command). Inside the `activate` function we call `registerCommand`.
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We pass the function containing the implementation of the command as the second parameter to
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`registerCommand`.
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## Get up and running straight away
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* press `F5` to open a new window with your extension loaded
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* run your command from the command palette by pressing (`Ctrl+Shift+P` or `Cmd+Shift+P` on Mac) and typing `Hello World`
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* set breakpoints in your code inside `src/extension.ts` to debug your extension
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* find output from your extension in the debug console
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## Make changes
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* you can relaunch the extension from the debug toolbar after changing code in `src/extension.ts`
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* you can also reload (`Ctrl+R` or `Cmd+R` on Mac) the VS Code window with your extension to load your changes
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## Explore the API
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* you can open the full set of our API when you open the file `node_modules/vscode/vscode.d.ts`
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## Run tests
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* open the debug viewlet (`Ctrl+Shift+D` or `Cmd+Shift+D` on Mac) and from the launch configuration dropdown pick `Launch Tests`
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* press `F5` to run the tests in a new window with your extension loaded
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* see the output of the test result in the debug console
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* make changes to `test/extension.test.ts` or create new test files inside the `test` folder
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* by convention, the test runner will only consider files matching the name pattern `**.test.ts`
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* you can create folders inside the `test` folder to structure your tests any way you want
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