Swarnim Arun f82f8ec125 Fix crashing of VisualScript due to...
Attempting to move the function node to another function whose data connection is a dependency of the node the specific node being moved to a different function during changes to sequence connections.
By skipping, if the from_node is a function_node during the data connection dependencies scan.
Should fix #37991

(cherry picked from commit 5c48631509751191afc5a83e4c48075a90a38150)
2020-06-04 12:16:40 +02:00
Description
VisualScript as a Godot Engine c++ module
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