Juan Linietsky e860c0a7b4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
2020-01-31 17:15:41 -08:00
2020-02-11 11:53:26 +01:00
2020-02-11 11:53:26 +01:00
Description
VisualScript as a Godot Engine c++ module
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