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41e6f189fc2e7759d922bc2fa247902831ef4bc4
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
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VisualScript as a Godot Engine c++ module
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