reduz 00e3a9b7a1 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
2022-03-09 18:39:13 +01:00
2022-03-09 18:39:13 +01:00
2022-03-09 18:39:13 +01:00
Description
VisualScript as a Godot Engine c++ module
7.1 MiB
Languages
C++ 99.3%
C 0.4%
Python 0.3%