kobewi
f5cda30606
Minor tweaks and fixes to panning
2022-01-23 13:49:53 +01:00
Rémi Verschelde
466c7d20e1
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
2022-01-23 00:47:52 +01:00
kobewi
f869309c77
Add ViewPanner to 2D editor
2022-01-21 18:35:06 +01:00
Rémi Verschelde
2f77495c2c
Merge pull request #56252 from Gallilus/Update-visual-script-property-selector
2022-01-21 10:35:19 +01:00
Rémi Verschelde
fc862658e8
Merge pull request #55066 from trollodel/less_singletons_in_editornode
2022-01-20 22:29:17 +01:00
Rémi Verschelde
0eea7638c2
Merge pull request #52134 from RandomShaper/fix_naming
2022-01-20 22:01:37 +01:00
trollodel
3d90c54bb3
Store panels and docks singletons in their own classes
2022-01-20 20:13:26 +01:00
Pedro J. Estébanez
f1481707df
Rename Variant::is_ref() to is_ref_counted()
2022-01-20 18:46:25 +01:00
Paulb23
15c6492d9a
Convert TextEdit callbacks to Callable
2022-01-19 17:26:22 +00:00
David Cambré
98b6d803f0
Improve Visual Script editor to suggest the proper visual script nodes.
2022-01-17 20:22:22 +01:00
Rémi Verschelde
b4216e7923
Merge pull request #56808 from timothyqiu/crash-fix
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Fix crash when exiting the editor
2022-01-15 09:34:43 +01:00
Haoyu Qiu
f39dd7418a
Fix crash when exiting the editor
2022-01-15 11:22:18 +08:00
Rémi Verschelde
1338ad90c1
Merge pull request #55541 from KoBeWi/outcognito_scripts
2022-01-14 21:04:13 +01:00
kobewi
daeb06c50b
Make script type distinguishable by icon
2022-01-13 12:29:05 +01:00
Rémi Verschelde
a6a86a8d52
Merge pull request #56646 from Chaosus/vst_context_menu
2022-01-12 11:39:06 +01:00
Rémi Verschelde
603481c93a
Merge pull request #53185 from KoBeWi/viewing_pan
2022-01-12 11:36:41 +01:00
Haoyu Qiu
66ac415f08
i18n: Make VisualScript node caption & text translatable
2022-01-11 21:18:15 +08:00
kobewi
5d2371d595
Unify panning in sub-editors and make it configurable
2022-01-11 13:57:19 +01:00
Yuri Roubinsky
98c58138f7
Add context menu to visual script editor
2022-01-09 19:19:39 +03:00
Rémi Verschelde
39360d908e
Merge pull request #56352 from Gallilus/Include-base-signals-to-VisualScriptEmitSignal
2022-01-05 11:02:10 +01:00
Rémi Verschelde
7a2dfcf238
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
4abf7104e1
Merge pull request #53957 from fabriceci/new-template-workflow
2022-01-03 20:40:33 +01:00
Max Hilbrunner
f7ac4a4e50
Merge pull request #56440 from KoBeWi/returnals
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Fix usage of "Return" in the docs
2022-01-02 23:49:04 +01:00
fabriceci
f69d7f463f
Improve editor template workflow
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Co-Authored-By: jmb462 <jmb462@gmail.com >
2022-01-02 21:52:09 +01:00
kobewi
5376803cb6
Fix usage of "Return" in the docs
2022-01-02 21:09:18 +01:00
David Cambré
bc8c95f9ad
Include base signals to VisualScriptEmitSignal
2021-12-30 20:08:54 +01:00
Rémi Verschelde
b1ab16023b
Merge pull request #55906 from Chaosus/vss_fix
2021-12-13 18:55:06 +01:00
Yuri Roubinsky
14d47b6399
Fix incorrect placement of default value editor in visual scripts
2021-12-13 19:32:24 +03:00
Nathan Franke
c4524d0331
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke
d60470a957
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
jmb462
1c4e5a5bc7
Fix bad popups offset in editor with single window off
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Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2021-12-06 14:29:48 +01:00
Umang Kalra
791e48f793
Fixes variable/singal nodes not renaming in visualscript editor
2021-11-24 23:56:43 +05:30
Rémi Verschelde
8cee138698
Merge pull request #50139 from LightningAA/rename-remove-to-remove-at
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Rename `remove()` to `remove_at()` when removing by index
2021-11-24 07:59:56 +01:00
Lightning_A
cb47e7f319
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
Yuri Roubinsky
df1fcaf100
Added reset_size method to Control and Window classes
2021-11-22 16:55:21 +03:00
Yuri Roubinsky
e56b37a0a8
Fix randfn in visual scripts
2021-11-17 18:52:44 +03:00
Yuri Roubinsky
1dca7ea720
Expose randfn to global scope
2021-11-17 14:29:19 +03:00
Rémi Verschelde
9b13c77b25
Replace Godot docs URL with $DOCS_URL in XML class reference
2021-11-15 13:02:21 +01:00
Rémi Verschelde
e6e1160b76
Merge pull request #51684 from aaronfranke/enum-class
2021-11-12 23:39:17 +01:00
Aaron Franke
9526feece0
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Rémi Verschelde
16c662221c
Merge pull request #54903 from aaronfranke/modules-no-editor
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Make OpenSimplex and VisualScript modules not depend on editor files
2021-11-12 21:17:31 +01:00
Aaron Franke
2da99a9f01
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
Rémi Verschelde
0706a17ac8
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Rémi Verschelde
7398a03a64
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
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Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
kobewi
aa23b76249
Improve save handling for built-in scripts
2021-11-07 23:51:12 +01:00
David Cambré
ba8abc832a
VisualScript-sync-and-improve-variable-and-property
2021-11-06 13:03:38 +01:00
kobewi
a206d93d8f
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Rémi Verschelde
f55b3592c1
Merge pull request #54571 from Calinou/rename-noeditor-property-hint
2021-11-04 00:18:44 +01:00
Hugo Locurcio
5507c243c3
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
David Cambré
05f85a9e89
Fixes copy-paste issue in the visual script editor
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Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work.
Applies paste offset to the last mouse clicked position.
2021-11-03 20:40:52 +01:00