Juan Linietsky
2e1fb15519
Type renames:
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Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
b6306b2091
-All types have editable script now in properties
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-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
Juan Linietsky
19d42ccc73
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
ISylvox
ee655d283c
Should Fix Compiling Export Templates
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- Works on Windows, Linux x11, Linux Server, Android, HTML5
- Not tested on Mac/iOS (don't have Apple's devices yet)
2016-09-06 04:50:30 +07:00
Juan Linietsky
9252cc3a2a
Removed script_variables/ prefix to VS properties, made them easier to access from GD and Expression nodes
2016-09-04 10:38:41 -03:00
Juan Linietsky
be6daa776e
Connection hints when connecting to empty space.
2016-09-03 14:58:23 -03:00
Juan Linietsky
af1704dc52
made visual script switch more flexible
2016-09-01 20:04:17 -03:00
Juan Linietsky
9cf20bc345
More improvements to visual script..
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fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Juan Linietsky
96448f39a4
More visual script improvements
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-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
Juan Linietsky
2e541e3b49
More visual script work
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-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Juan Linietsky
9ae4821874
Proper function/property selection in visual script editing for property.
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This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
Juan Linietsky
ab0059b834
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Juan Linietsky
21bb0d8d77
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
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With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
d4a4affef7
Added ability to create custom nodes from script.
2016-08-07 21:22:14 -03:00
Juan Linietsky
be15588b0e
-Added yield nodes to visual script
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-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
d37b8b7192
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
bcb7ccf982
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
Juan Linietsky
dc2d063b02
More work on visual scripting..
2016-08-03 22:07:03 -03:00
Juan Linietsky
423e375c60
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00