Rémi Verschelde
2d58a2091e
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde
7b93c2e6ab
Re-add missing SNAME macros in get_theme_* calls
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They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde
e7f16d8a1e
Revert "Add missing SNAME macro optimization to all theme methods call"
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This reverts commit 48a1cb7c96 .
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jmb462
48a1cb7c96
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
zwebb
cc3a9884da
initialized member variables in header
2022-02-03 11:14:42 -05:00
David Cambré
98b6d803f0
Improve Visual Script editor to suggest the proper visual script nodes.
2022-01-17 20:22:22 +01:00
Rémi Verschelde
7a2dfcf238
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
c4524d0331
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Aaron Franke
9526feece0
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Aaron Franke
2da99a9f01
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00