32 Commits

Author SHA1 Message Date
Rémi Verschelde
ee112f8ca8 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Rémi Verschelde
30788bc72e Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
61831d2992 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Goutte
4cf6b16693 Add support for the TAU constant. Fixes #12094. 2017-11-12 13:32:35 +01:00
Poommetee Ketson
2460e901b0 Fix files header 2017-09-01 21:07:55 +07:00
Rémi Verschelde
0df10e88da Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Ignacio Etcheverry
a2ae9ae426 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Wilson E. Alvarez
b7257f91e3 Updated function argument names 2017-08-12 15:12:49 -04:00
Juan Linietsky
1322eeb3e3 Ability to set a function as sequenced, so when called you can choose not to use sequence ports. Fixes #6346 2017-08-08 13:14:36 -03:00
George Marques
4a3a63eb7d Update a VS custom node when its script changes 2017-07-21 23:45:57 -03:00
Juan Linietsky
b0c39a1a34 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky
e113ce6546 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
db85b6c88f Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
cf1590bb62 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
4ac67c3c30 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Saracen
c38ec226ef Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
Juan Linietsky
b6306b2091 -All types have editable script now in properties
-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
Juan Linietsky
19d42ccc73 ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
be6daa776e Connection hints when connecting to empty space. 2016-09-03 14:58:23 -03:00
Juan Linietsky
0af3b5e48e Basic type constants for visual script 2016-09-02 02:13:12 -03:00
Juan Linietsky
9d29d41f2d -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
Juan Linietsky
a8172af66e -Reworked constant nodes better
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Juan Linietsky
96448f39a4 More visual script improvements
-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
Juan Linietsky
b8ca97b8a9 Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
Juan Linietsky
47c35a2017 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Juan Linietsky
2e541e3b49 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Juan Linietsky
21bb0d8d77 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
d4a4affef7 Added ability to create custom nodes from script. 2016-08-07 21:22:14 -03:00
Juan Linietsky
be15588b0e -Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
bcb7ccf982 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
Juan Linietsky
1b92c090ae More progress on visual script editing 2016-08-03 11:28:43 -03:00
Juan Linietsky
423e375c60 WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00