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Rename VisualScriptEditor singleton to VisualScriptCustomNodes
Follow-up to #51916, fixes inconsistency between singleton name and class as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753.
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@@ -117,7 +117,7 @@ void register_visual_script_types() {
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GDREGISTER_CLASS(VisualScriptCustomNodes);
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ClassDB::set_current_api(ClassDB::API_CORE);
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vs_custom_nodes_singleton = memnew(VisualScriptCustomNodes);
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Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", VisualScriptCustomNodes::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptCustomNodes", VisualScriptCustomNodes::get_singleton()));
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VisualScriptEditor::register_editor();
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#endif
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