Rename VisualScriptEditor singleton to VisualScriptCustomNodes

Follow-up to #51916, fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753.
This commit is contained in:
Rémi Verschelde
2021-09-14 11:31:01 +02:00
parent c697a773a5
commit fc3f6a6b8d

View File

@@ -117,7 +117,7 @@ void register_visual_script_types() {
GDREGISTER_CLASS(VisualScriptCustomNodes);
ClassDB::set_current_api(ClassDB::API_CORE);
vs_custom_nodes_singleton = memnew(VisualScriptCustomNodes);
Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", VisualScriptCustomNodes::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptCustomNodes", VisualScriptCustomNodes::get_singleton()));
VisualScriptEditor::register_editor();
#endif