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doc: Update links to latest documentation after content reorganization
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@@ -17,6 +17,7 @@ def get_doc_classes():
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"VisualScriptConstant",
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"VisualScriptConstant",
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"VisualScriptConstructor",
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"VisualScriptConstructor",
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"VisualScriptCustomNode",
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"VisualScriptCustomNode",
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"VisualScriptCustomNodes",
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"VisualScriptDeconstruct",
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"VisualScriptDeconstruct",
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"VisualScriptEditor",
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"VisualScriptEditor",
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"VisualScriptEmitSignal",
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"VisualScriptEmitSignal",
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@@ -9,7 +9,7 @@
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You are most likely to use this class via the Visual Script editor or when writing plugins for it.
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You are most likely to use this class via the Visual Script editor or when writing plugins for it.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link>
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<link title="VisualScript documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="add_custom_signal">
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<method name="add_custom_signal">
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37
doc_classes/VisualScriptCustomNodes.xml
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37
doc_classes/VisualScriptCustomNodes.xml
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@@ -0,0 +1,37 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptCustomNodes" inherits="Object" version="4.0">
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<brief_description>
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Manages custom nodes for the Visual Script editor.
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</brief_description>
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<description>
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This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_custom_node">
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<return type="void" />
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<argument index="0" name="name" type="String" />
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<argument index="1" name="category" type="String" />
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<argument index="2" name="script" type="Script" />
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<description>
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Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
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</description>
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</method>
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<method name="remove_custom_node">
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<return type="void" />
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<argument index="0" name="name" type="String" />
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<argument index="1" name="category" type="String" />
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<description>
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Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="custom_nodes_updated">
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<description>
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Emitted when a custom Visual Script node is added or removed.
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</description>
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</signal>
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</signals>
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</class>
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