doc: Update links to latest documentation after content reorganization

This commit is contained in:
Rémi Verschelde
2021-10-06 13:48:48 +02:00
parent d7d542c5b9
commit f38cbcd002
3 changed files with 39 additions and 1 deletions

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@@ -17,6 +17,7 @@ def get_doc_classes():
"VisualScriptConstant", "VisualScriptConstant",
"VisualScriptConstructor", "VisualScriptConstructor",
"VisualScriptCustomNode", "VisualScriptCustomNode",
"VisualScriptCustomNodes",
"VisualScriptDeconstruct", "VisualScriptDeconstruct",
"VisualScriptEditor", "VisualScriptEditor",
"VisualScriptEmitSignal", "VisualScriptEmitSignal",

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@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it. You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description> </description>
<tutorials> <tutorials>
<link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> <link title="VisualScript documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html</link>
</tutorials> </tutorials>
<methods> <methods>
<method name="add_custom_signal"> <method name="add_custom_signal">

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@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptCustomNodes" inherits="Object" version="4.0">
<brief_description>
Manages custom nodes for the Visual Script editor.
</brief_description>
<description>
This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_custom_node">
<return type="void" />
<argument index="0" name="name" type="String" />
<argument index="1" name="category" type="String" />
<argument index="2" name="script" type="Script" />
<description>
Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
</description>
</method>
<method name="remove_custom_node">
<return type="void" />
<argument index="0" name="name" type="String" />
<argument index="1" name="category" type="String" />
<description>
Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
</description>
</method>
</methods>
<signals>
<signal name="custom_nodes_updated">
<description>
Emitted when a custom Visual Script node is added or removed.
</description>
</signal>
</signals>
</class>