diff --git a/config.py b/config.py index b154797..e8990c4 100644 --- a/config.py +++ b/config.py @@ -17,6 +17,7 @@ def get_doc_classes(): "VisualScriptConstant", "VisualScriptConstructor", "VisualScriptCustomNode", + "VisualScriptCustomNodes", "VisualScriptDeconstruct", "VisualScriptEditor", "VisualScriptEmitSignal", diff --git a/doc_classes/VisualScript.xml b/doc_classes/VisualScript.xml index 372d46b..be6bf00 100644 --- a/doc_classes/VisualScript.xml +++ b/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. - https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html + https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html diff --git a/doc_classes/VisualScriptCustomNodes.xml b/doc_classes/VisualScriptCustomNodes.xml new file mode 100644 index 0000000..1681da7 --- /dev/null +++ b/doc_classes/VisualScriptCustomNodes.xml @@ -0,0 +1,37 @@ + + + + Manages custom nodes for the Visual Script editor. + + + This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor. + + + + + + + + + + + Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter. + + + + + + + + Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed. + + + + + + + Emitted when a custom Visual Script node is added or removed. + + + +