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https://github.com/godotengine/godot-visual-script.git
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Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
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@@ -31,7 +31,7 @@
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#include "register_types.h"
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#include "core/engine.h"
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#include "io/resource_loader.h"
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#include "core/io/resource_loader.h"
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#include "visual_script.h"
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#include "visual_script_builtin_funcs.h"
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#include "visual_script_editor.h"
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@@ -30,8 +30,8 @@
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#include "visual_script.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "scene/main/node.h"
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#include "visual_script_nodes.h"
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@@ -31,8 +31,8 @@
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#ifndef VISUAL_SCRIPT_H
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#define VISUAL_SCRIPT_H
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#include "os/thread.h"
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#include "script_language.h"
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#include "core/os/thread.h"
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#include "core/script_language.h"
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class VisualScriptInstance;
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class VisualScriptNodeInstance;
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@@ -30,13 +30,13 @@
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#include "visual_script_builtin_funcs.h"
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#include "class_db.h"
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#include "func_ref.h"
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#include "io/marshalls.h"
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#include "math_funcs.h"
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#include "os/os.h"
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#include "reference.h"
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#include "variant_parser.h"
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#include "core/class_db.h"
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#include "core/func_ref.h"
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#include "core/io/marshalls.h"
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#include "core/math/math_funcs.h"
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#include "core/os/os.h"
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#include "core/reference.h"
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#include "core/variant_parser.h"
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const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX] = {
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"sin",
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@@ -30,13 +30,13 @@
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#include "visual_script_editor.h"
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#include "core/object.h"
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#include "core/os/input.h"
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#include "core/os/keyboard.h"
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#include "core/script_language.h"
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#include "core/variant.h"
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#include "editor/editor_node.h"
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#include "editor/editor_resource_preview.h"
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#include "object.h"
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#include "os/input.h"
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#include "os/keyboard.h"
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#include "variant.h"
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#include "visual_script_expression.h"
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#include "visual_script_flow_control.h"
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#include "visual_script_func_nodes.h"
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@@ -30,9 +30,9 @@
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#include "visual_script_flow_control.h"
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#include "io/resource_loader.h"
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#include "os/keyboard.h"
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#include "project_settings.h"
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#include "core/io/resource_loader.h"
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#include "core/os/keyboard.h"
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#include "core/project_settings.h"
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//////////////////////////////////////////
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////////////////RETURN////////////////////
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@@ -30,9 +30,9 @@
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#include "visual_script_func_nodes.h"
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#include "engine.h"
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#include "io/resource_loader.h"
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#include "os/os.h"
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#include "core/engine.h"
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#include "core/io/resource_loader.h"
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#include "core/os/os.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#include "visual_script_nodes.h"
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@@ -30,11 +30,11 @@
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#include "visual_script_nodes.h"
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#include "engine.h"
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#include "global_constants.h"
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#include "os/input.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "core/engine.h"
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#include "core/global_constants.h"
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#include "core/os/input.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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@@ -30,13 +30,13 @@
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#include "visual_script_property_selector.h"
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#include "core/os/keyboard.h"
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#include "editor_scale.h"
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#include "modules/visual_script/visual_script.h"
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#include "modules/visual_script/visual_script_builtin_funcs.h"
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#include "modules/visual_script/visual_script_flow_control.h"
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#include "modules/visual_script/visual_script_func_nodes.h"
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#include "modules/visual_script/visual_script_nodes.h"
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#include "os/keyboard.h"
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#include "scene/main/node.h"
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#include "scene/main/viewport.h"
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@@ -30,7 +30,7 @@
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#include "visual_script_yield_nodes.h"
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#include "os/os.h"
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#include "core/os/os.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#include "visual_script_nodes.h"
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