mirror of
https://github.com/godotengine/godot-visual-script.git
synced 2026-01-03 10:09:19 +03:00
Made use of semicolons more consitent, fixed formatting
This commit is contained in:
committed by
Rémi Verschelde
parent
294f681a08
commit
af6a3a56a4
@@ -39,7 +39,7 @@ class VisualScriptNodeInstance;
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class VisualScript;
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class VisualScriptNode : public Resource {
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GDCLASS(VisualScriptNode, Resource)
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GDCLASS(VisualScriptNode, Resource);
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friend class VisualScript;
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@@ -165,7 +165,7 @@ public:
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class VisualScript : public Script {
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GDCLASS(VisualScript, Script)
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GDCLASS(VisualScript, Script);
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RES_BASE_EXTENSION("vs");
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@@ -35,7 +35,8 @@
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class VisualScriptBuiltinFunc : public VisualScriptNode {
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GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode)
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GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode);
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public:
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enum BuiltinFunc {
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MATH_SIN,
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@@ -46,7 +46,7 @@
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#ifdef TOOLS_ENABLED
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class VisualScriptEditorSignalEdit : public Object {
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GDCLASS(VisualScriptEditorSignalEdit, Object)
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GDCLASS(VisualScriptEditorSignalEdit, Object);
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StringName sig;
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@@ -186,7 +186,7 @@ public:
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class VisualScriptEditorVariableEdit : public Object {
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GDCLASS(VisualScriptEditorVariableEdit, Object)
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GDCLASS(VisualScriptEditorVariableEdit, Object);
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StringName var;
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@@ -44,7 +44,7 @@ class VisualScriptEditorVariableEdit;
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#ifdef TOOLS_ENABLED
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class VisualScriptEditor : public ScriptEditorBase {
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GDCLASS(VisualScriptEditor, ScriptEditorBase)
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GDCLASS(VisualScriptEditor, ScriptEditorBase);
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enum {
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TYPE_SEQUENCE = 1000,
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@@ -36,7 +36,7 @@
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class VisualScriptExpression : public VisualScriptNode {
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GDCLASS(VisualScriptExpression, VisualScriptNode)
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GDCLASS(VisualScriptExpression, VisualScriptNode);
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friend class VisualScriptNodeInstanceExpression;
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struct Input {
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@@ -35,7 +35,7 @@
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class VisualScriptReturn : public VisualScriptNode {
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GDCLASS(VisualScriptReturn, VisualScriptNode)
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GDCLASS(VisualScriptReturn, VisualScriptNode);
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Variant::Type type;
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bool with_value;
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@@ -72,7 +72,7 @@ public:
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class VisualScriptCondition : public VisualScriptNode {
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GDCLASS(VisualScriptCondition, VisualScriptNode)
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GDCLASS(VisualScriptCondition, VisualScriptNode);
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protected:
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static void _bind_methods();
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@@ -100,7 +100,7 @@ public:
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class VisualScriptWhile : public VisualScriptNode {
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GDCLASS(VisualScriptWhile, VisualScriptNode)
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GDCLASS(VisualScriptWhile, VisualScriptNode);
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protected:
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static void _bind_methods();
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@@ -128,7 +128,7 @@ public:
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class VisualScriptIterator : public VisualScriptNode {
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GDCLASS(VisualScriptIterator, VisualScriptNode)
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GDCLASS(VisualScriptIterator, VisualScriptNode);
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protected:
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static void _bind_methods();
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@@ -156,7 +156,7 @@ public:
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class VisualScriptSequence : public VisualScriptNode {
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GDCLASS(VisualScriptSequence, VisualScriptNode)
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GDCLASS(VisualScriptSequence, VisualScriptNode);
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int steps;
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@@ -189,7 +189,7 @@ public:
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class VisualScriptSwitch : public VisualScriptNode {
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GDCLASS(VisualScriptSwitch, VisualScriptNode)
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GDCLASS(VisualScriptSwitch, VisualScriptNode);
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struct Case {
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Variant::Type type;
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@@ -231,7 +231,7 @@ public:
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class VisualScriptTypeCast : public VisualScriptNode {
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GDCLASS(VisualScriptTypeCast, VisualScriptNode)
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GDCLASS(VisualScriptTypeCast, VisualScriptNode);
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StringName base_type;
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String script;
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@@ -35,7 +35,8 @@
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class VisualScriptFunctionCall : public VisualScriptNode {
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GDCLASS(VisualScriptFunctionCall, VisualScriptNode)
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GDCLASS(VisualScriptFunctionCall, VisualScriptNode);
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public:
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enum CallMode {
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CALL_MODE_SELF,
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@@ -137,7 +138,8 @@ VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode);
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class VisualScriptPropertySet : public VisualScriptNode {
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GDCLASS(VisualScriptPropertySet, VisualScriptNode)
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GDCLASS(VisualScriptPropertySet, VisualScriptNode);
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public:
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enum CallMode {
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CALL_MODE_SELF,
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@@ -242,7 +244,8 @@ VARIANT_ENUM_CAST(VisualScriptPropertySet::AssignOp);
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class VisualScriptPropertyGet : public VisualScriptNode {
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GDCLASS(VisualScriptPropertyGet, VisualScriptNode)
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GDCLASS(VisualScriptPropertyGet, VisualScriptNode);
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public:
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enum CallMode {
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CALL_MODE_SELF,
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@@ -323,7 +326,7 @@ VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode);
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class VisualScriptEmitSignal : public VisualScriptNode {
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GDCLASS(VisualScriptEmitSignal, VisualScriptNode)
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GDCLASS(VisualScriptEmitSignal, VisualScriptNode);
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private:
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StringName name;
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@@ -35,7 +35,7 @@
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class VisualScriptFunction : public VisualScriptNode {
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GDCLASS(VisualScriptFunction, VisualScriptNode)
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GDCLASS(VisualScriptFunction, VisualScriptNode);
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struct Argument {
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String name;
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@@ -105,7 +105,7 @@ public:
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class VisualScriptOperator : public VisualScriptNode {
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GDCLASS(VisualScriptOperator, VisualScriptNode)
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GDCLASS(VisualScriptOperator, VisualScriptNode);
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Variant::Type typed;
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Variant::Operator op;
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@@ -141,7 +141,7 @@ public:
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class VisualScriptSelect : public VisualScriptNode {
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GDCLASS(VisualScriptSelect, VisualScriptNode)
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GDCLASS(VisualScriptSelect, VisualScriptNode);
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Variant::Type typed;
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@@ -174,7 +174,7 @@ public:
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class VisualScriptVariableGet : public VisualScriptNode {
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GDCLASS(VisualScriptVariableGet, VisualScriptNode)
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GDCLASS(VisualScriptVariableGet, VisualScriptNode);
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StringName variable;
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@@ -207,7 +207,7 @@ public:
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class VisualScriptVariableSet : public VisualScriptNode {
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GDCLASS(VisualScriptVariableSet, VisualScriptNode)
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GDCLASS(VisualScriptVariableSet, VisualScriptNode);
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StringName variable;
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@@ -240,7 +240,7 @@ public:
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class VisualScriptConstant : public VisualScriptNode {
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GDCLASS(VisualScriptConstant, VisualScriptNode)
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GDCLASS(VisualScriptConstant, VisualScriptNode);
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Variant::Type type;
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Variant value;
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@@ -277,7 +277,7 @@ public:
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class VisualScriptPreload : public VisualScriptNode {
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GDCLASS(VisualScriptPreload, VisualScriptNode)
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GDCLASS(VisualScriptPreload, VisualScriptNode);
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Ref<Resource> preload;
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@@ -309,7 +309,7 @@ public:
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class VisualScriptIndexGet : public VisualScriptNode {
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GDCLASS(VisualScriptIndexGet, VisualScriptNode)
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GDCLASS(VisualScriptIndexGet, VisualScriptNode);
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public:
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virtual int get_output_sequence_port_count() const;
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@@ -333,7 +333,7 @@ public:
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class VisualScriptIndexSet : public VisualScriptNode {
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GDCLASS(VisualScriptIndexSet, VisualScriptNode)
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GDCLASS(VisualScriptIndexSet, VisualScriptNode);
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public:
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virtual int get_output_sequence_port_count() const;
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@@ -357,7 +357,7 @@ public:
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class VisualScriptGlobalConstant : public VisualScriptNode {
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GDCLASS(VisualScriptGlobalConstant, VisualScriptNode)
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GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
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int index;
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@@ -388,7 +388,7 @@ public:
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class VisualScriptClassConstant : public VisualScriptNode {
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GDCLASS(VisualScriptClassConstant, VisualScriptNode)
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GDCLASS(VisualScriptClassConstant, VisualScriptNode);
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StringName base_type;
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StringName name;
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@@ -425,7 +425,7 @@ public:
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class VisualScriptBasicTypeConstant : public VisualScriptNode {
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GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode)
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GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
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Variant::Type type;
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StringName name;
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@@ -463,7 +463,8 @@ public:
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class VisualScriptMathConstant : public VisualScriptNode {
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GDCLASS(VisualScriptMathConstant, VisualScriptNode)
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GDCLASS(VisualScriptMathConstant, VisualScriptNode);
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public:
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enum MathConstant {
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MATH_CONSTANT_ONE,
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@@ -512,7 +513,7 @@ VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
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class VisualScriptEngineSingleton : public VisualScriptNode {
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GDCLASS(VisualScriptEngineSingleton, VisualScriptNode)
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GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
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String singleton;
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@@ -545,7 +546,7 @@ public:
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class VisualScriptSceneNode : public VisualScriptNode {
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GDCLASS(VisualScriptSceneNode, VisualScriptNode)
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GDCLASS(VisualScriptSceneNode, VisualScriptNode);
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NodePath path;
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@@ -580,7 +581,7 @@ public:
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class VisualScriptSceneTree : public VisualScriptNode {
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GDCLASS(VisualScriptSceneTree, VisualScriptNode)
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GDCLASS(VisualScriptSceneTree, VisualScriptNode);
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protected:
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virtual void _validate_property(PropertyInfo &property) const;
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@@ -610,7 +611,7 @@ public:
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class VisualScriptResourcePath : public VisualScriptNode {
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GDCLASS(VisualScriptResourcePath, VisualScriptNode)
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GDCLASS(VisualScriptResourcePath, VisualScriptNode);
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String path;
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@@ -642,7 +643,7 @@ public:
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class VisualScriptSelf : public VisualScriptNode {
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GDCLASS(VisualScriptSelf, VisualScriptNode)
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GDCLASS(VisualScriptSelf, VisualScriptNode);
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protected:
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static void _bind_methods();
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@@ -671,7 +672,7 @@ public:
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class VisualScriptCustomNode : public VisualScriptNode {
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GDCLASS(VisualScriptCustomNode, VisualScriptNode)
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GDCLASS(VisualScriptCustomNode, VisualScriptNode);
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protected:
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static void _bind_methods();
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@@ -719,7 +720,7 @@ VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
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class VisualScriptSubCall : public VisualScriptNode {
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GDCLASS(VisualScriptSubCall, VisualScriptNode)
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GDCLASS(VisualScriptSubCall, VisualScriptNode);
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protected:
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static void _bind_methods();
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@@ -747,7 +748,7 @@ public:
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class VisualScriptComment : public VisualScriptNode {
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GDCLASS(VisualScriptComment, VisualScriptNode)
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GDCLASS(VisualScriptComment, VisualScriptNode);
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String title;
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String description;
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@@ -788,7 +789,7 @@ public:
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class VisualScriptConstructor : public VisualScriptNode {
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GDCLASS(VisualScriptConstructor, VisualScriptNode)
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GDCLASS(VisualScriptConstructor, VisualScriptNode);
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Variant::Type type;
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MethodInfo constructor;
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@@ -824,7 +825,7 @@ public:
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class VisualScriptLocalVar : public VisualScriptNode {
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GDCLASS(VisualScriptLocalVar, VisualScriptNode)
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GDCLASS(VisualScriptLocalVar, VisualScriptNode);
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StringName name;
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Variant::Type type;
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@@ -860,7 +861,7 @@ public:
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class VisualScriptLocalVarSet : public VisualScriptNode {
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GDCLASS(VisualScriptLocalVarSet, VisualScriptNode)
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GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
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StringName name;
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Variant::Type type;
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@@ -897,7 +898,8 @@ public:
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class VisualScriptInputAction : public VisualScriptNode {
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GDCLASS(VisualScriptInputAction, VisualScriptNode)
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GDCLASS(VisualScriptInputAction, VisualScriptNode);
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public:
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enum Mode {
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MODE_PRESSED,
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@@ -944,7 +946,7 @@ VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
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class VisualScriptDeconstruct : public VisualScriptNode {
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GDCLASS(VisualScriptDeconstruct, VisualScriptNode)
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GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
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struct Element {
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StringName name;
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@@ -36,7 +36,7 @@
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#include "scene/gui/rich_text_label.h"
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class VisualScriptPropertySelector : public ConfirmationDialog {
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GDCLASS(VisualScriptPropertySelector, ConfirmationDialog)
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GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
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LineEdit *search_box;
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Tree *search_options;
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@@ -35,7 +35,8 @@
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class VisualScriptYield : public VisualScriptNode {
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GDCLASS(VisualScriptYield, VisualScriptNode)
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GDCLASS(VisualScriptYield, VisualScriptNode);
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public:
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enum YieldMode {
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YIELD_RETURN,
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@@ -84,7 +85,8 @@ VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
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class VisualScriptYieldSignal : public VisualScriptNode {
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GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
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GDCLASS(VisualScriptYieldSignal, VisualScriptNode);
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public:
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enum CallMode {
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CALL_MODE_SELF,
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Reference in New Issue
Block a user