Codebase Enhancements and Performance Improvements

We've made several updates to improve our codebase and application performance.

- Clang format was applied for better readability and consistency, aiding other developers in understanding and contributing to the code.
- We resolved issues that were causing visual script compilation failure. The visual script now compiles successfully, ensuring application functionality.
- Broken sections within the codebase were fixed, improving overall stability.
- Built-in functions from the visual script were removed to simplify the code and enhance readability.
- Generic search performance was improved to provide faster results, enhancing user experience.
- Missing flow nodes were added to the Visual Script, ensuring all necessary components are present for correct functioning.

In an effort to streamline the codebase:

- `VisualScriptComment` class and related code were removed, reducing complexity and improving maintainability.
- Error messages were optimized for quicker feedback when errors occur.
- Licenses were updated to reflect recent changes, ensuring legal compliance and project transparency.
- The `get_global_name()` override in `visual_script.h` was fixed, and `TYPE_BUILTIN_FUNC` in `visual_script_expression.h` was removed, improving code functionality.
- Search logic was refactored to avoid double searching, enhancing performance.
- Documentation was updated to reflect recent changes, providing accurate information to users and developers.
- Property selection logic in `VisualScriptPropertySelector` was refactored for easier understanding and modification.
- Code was refactored to avoid variable shadowing, improving readability and reducing potential errors.
- `.clang-format` and `.clang-tidy` configuration files were added to ensure consistent code styling.

To make the code more robust and easier to understand:

- Variable names were corrected for clarity, and error handling in `visual_script_expression.cpp` was improved.
- Function and variable names were refactored for better readability and maintainability.
- Member editing logic in `VisualScriptEditor` was simplified.
- Name variables were updated to be unique, avoiding potential conflicts and errors.
- The `VisualScriptSubCall` class was refactored for simplicity and ease of understanding.

For macOS workflow:

- It was updated to use the latest version and correct path for installing Vulkan SDK, enabling the application to leverage the latest features and improvements from the Vulkan SDK.
- Mac Vulkan SDK was installed to support Vulkan-based functionalities.

Lastly, we made necessary changes to pass CI/CD tests, ensuring the code quality and stability of the application.
This commit is contained in:
K. S. Ernest (iFire) Lee
2023-08-15 09:34:34 -07:00
parent 40bdeebc80
commit 9a4df15d3e
78 changed files with 5752 additions and 6218 deletions

View File

@@ -1,56 +1,56 @@
name: Bug report
description: Report a bug in Godot
body:
- type: markdown
attributes:
value: |
- Read our [CONTRIBUTING.md guide](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs) on reporting bugs.
- Write a descriptive issue title above.
- Search [open](https://github.com/godotengine/godot-visual-script/issues) and [closed](https://github.com/godotengine/godot-visual-script/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
- type: input
attributes:
label: Godot version
description: >
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: 3.3.stable, 4.0.dev (3041becc6)
validations:
required: true
- type: input
attributes:
label: System information
description: |
Specify the OS version, and when relevant hardware information.
For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616)
validations:
required: true
- type: textarea
attributes:
label: Issue description
description: |
Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
validations:
required: true
- type: textarea
attributes:
label: Steps to reproduce
description: |
List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
If you include a minimal reproduction project below, you can detail how to use it here.
validations:
required: true
- type: textarea
attributes:
label: Minimal reproduction project
description: |
A small Godot project which reproduces the issue. Highly recommended to speed up troubleshooting.
Drag and drop a ZIP archive to upload it.
name: Bug report
description: Report a bug in Godot
body:
- type: markdown
attributes:
value: |
- Read our [CONTRIBUTING.md guide](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs) on reporting bugs.
- Write a descriptive issue title above.
- Search [open](https://github.com/godotengine/godot-visual-script/issues) and [closed](https://github.com/godotengine/godot-visual-script/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
- type: input
attributes:
label: Godot version
description: >
Specify the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder: 3.3.stable, 4.0.dev (3041becc6)
validations:
required: true
- type: input
attributes:
label: System information
description: |
Specify the OS version, and when relevant hardware information.
For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
placeholder: Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616)
validations:
required: true
- type: textarea
attributes:
label: Issue description
description: |
Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
validations:
required: true
- type: textarea
attributes:
label: Steps to reproduce
description: |
List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
If you include a minimal reproduction project below, you can detail how to use it here.
validations:
required: true
- type: textarea
attributes:
label: Minimal reproduction project
description: |
A small Godot project which reproduces the issue. Highly recommended to speed up troubleshooting.
Drag and drop a ZIP archive to upload it.

View File

@@ -1,6 +1,6 @@
blank_issues_enabled: false
contact_links:
- name: Godot community channels
url: https://godotengine.org/community
about: Please ask for technical support on one of the other community channels, not here.
blank_issues_enabled: false
contact_links:
- name: Godot community channels
url: https://godotengine.org/community
about: Please ask for technical support on one of the other community channels, not here.

View File

@@ -30,8 +30,6 @@ jobs:
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
@@ -74,7 +72,7 @@ jobs:
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=no target=release_debug production=yes
scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=no target=template_release production=yes
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor

View File

@@ -12,7 +12,7 @@ env:
jobs:
macos-editor:
runs-on: "macos-10.15"
runs-on: "macos-latest"
name: Editor
steps:
@@ -56,12 +56,16 @@ jobs:
python --version
scons --version
- name: Setup Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=osx tools=yes tests=no target=release_debug production=yes module_text_server_fb_enabled=yes
scons -j2 verbose=yes warnings=all werror=yes platform=macos tools=yes tests=no target=template_release production=yes module_text_server_fb_enabled=yes
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor

0
.github/workflows/scripts/clang_format.sh vendored Normal file → Executable file
View File

View File

@@ -46,9 +46,9 @@ while IFS= read -rd '' f; do
continue
fi
# Disallow empty lines after the opening brace.
sed -z -i 's/\x7B\x0A\x0A/\x7B\x0A/g' "$f"
perl -i -0777 -pe 's/\x7B\x0A\x0A/\x7B\x0A/g' "$f"
# Disallow some empty lines before the closing brace.
sed -z -i 's/\x0A\x0A\x7D/\x0A\x7D/g' "$f"
perl -i -0777 -pe 's/\x0A\x0A\x7D/\x0A\x7D/g' "$f"
done
git diff > patch.patch
@@ -66,4 +66,5 @@ printf "and the formatting rules:\n\n"
cat patch.patch
printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
rm -f patch.patch
exit 1

View File

@@ -0,0 +1,22 @@
#!/usr/bin/env sh
set -euo pipefail
IFS=$'\n\t'
# Download and install the Vulkan SDK.
curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg" -o /tmp/vulkan-sdk.dmg
hdiutil attach /tmp/vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk
/Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \
--accept-licenses --default-answer --confirm-command install
cnt=5
until hdiutil detach -force /Volumes/vulkan-sdk
do
[[ cnt -eq "0" ]] && break
sleep 1
((cnt--))
done
rm -f /tmp/vulkan-sdk.dmg
echo 'Vulkan SDK installed successfully! You can now build Godot by running "scons".'

View File

@@ -65,7 +65,7 @@ jobs:
env:
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes tests=no target=release_debug
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes tests=no target=template_release
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
@@ -131,7 +131,7 @@ jobs:
env:
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=no tests=no target=release
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=no tests=no target=template_release
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor