mirror of
https://github.com/godotengine/godot-visual-script.git
synced 2026-01-05 22:10:23 +03:00
Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
This commit is contained in:
@@ -1460,6 +1460,10 @@ VisualScript::VisualScript() {
|
|||||||
is_tool_script = false;
|
is_tool_script = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool VisualScript::inherits_script(const Ref<Script> &p_script) const {
|
||||||
|
return this == p_script.ptr(); //there is no inheritance in visual scripts, so this is enough
|
||||||
|
}
|
||||||
|
|
||||||
StringName VisualScript::get_default_func() const {
|
StringName VisualScript::get_default_func() const {
|
||||||
return StringName("f_312843592");
|
return StringName("f_312843592");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -272,6 +272,8 @@ protected:
|
|||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
bool inherits_script(const Ref<Script> &p_script) const;
|
||||||
|
|
||||||
// TODO: Remove it in future when breaking changes are acceptable
|
// TODO: Remove it in future when breaking changes are acceptable
|
||||||
StringName get_default_func() const;
|
StringName get_default_func() const;
|
||||||
void add_function(const StringName &p_name);
|
void add_function(const StringName &p_name);
|
||||||
|
|||||||
Reference in New Issue
Block a user