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Merge pull request #33760 from nekomatata/script-editor-init-optimization
Optimized ScriptEditor initialization when many scripts are loaded
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@@ -2513,6 +2513,8 @@ RES VisualScriptEditor::get_edited_resource() const {
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}
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void VisualScriptEditor::set_edited_resource(const RES &p_res) {
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ERR_FAIL_COND(script.is_valid());
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ERR_FAIL_COND(p_res.is_null());
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script = p_res;
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signal_editor->script = script;
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signal_editor->undo_redo = undo_redo;
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@@ -2533,6 +2535,9 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) {
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_update_members();
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}
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void VisualScriptEditor::enable_editor() {
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}
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Vector<String> VisualScriptEditor::get_functions() {
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return Vector<String>();
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}
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@@ -294,6 +294,7 @@ public:
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virtual void apply_code() override;
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virtual RES get_edited_resource() const override;
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virtual void set_edited_resource(const RES &p_res) override;
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virtual void enable_editor() override;
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virtual Vector<String> get_functions() override;
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virtual void reload_text() override;
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virtual String get_name() override;
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