Merge pull request #33760 from nekomatata/script-editor-init-optimization

Optimized ScriptEditor initialization when many scripts are loaded
This commit is contained in:
Rémi Verschelde
2020-07-26 14:05:56 +02:00
committed by GitHub
2 changed files with 6 additions and 0 deletions

View File

@@ -2513,6 +2513,8 @@ RES VisualScriptEditor::get_edited_resource() const {
}
void VisualScriptEditor::set_edited_resource(const RES &p_res) {
ERR_FAIL_COND(script.is_valid());
ERR_FAIL_COND(p_res.is_null());
script = p_res;
signal_editor->script = script;
signal_editor->undo_redo = undo_redo;
@@ -2533,6 +2535,9 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) {
_update_members();
}
void VisualScriptEditor::enable_editor() {
}
Vector<String> VisualScriptEditor::get_functions() {
return Vector<String>();
}

View File

@@ -294,6 +294,7 @@ public:
virtual void apply_code() override;
virtual RES get_edited_resource() const override;
virtual void set_edited_resource(const RES &p_res) override;
virtual void enable_editor() override;
virtual Vector<String> get_functions() override;
virtual void reload_text() override;
virtual String get_name() override;