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https://github.com/godotengine/godot-visual-script.git
synced 2026-01-03 10:09:19 +03:00
Renamed fixed_process to physics_process
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@@ -2008,8 +2008,8 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
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Node *node = Object::cast_to<Node>(p_owner);
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if (p_script->functions.has("_process"))
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node->set_process(true);
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if (p_script->functions.has("_fixed_process"))
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node->set_fixed_process(true);
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if (p_script->functions.has("_physics_process"))
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node->set_physics_process(true);
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if (p_script->functions.has("_input"))
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node->set_process_input(true);
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if (p_script->functions.has("_unhandled_input"))
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@@ -82,7 +82,7 @@ String VisualScriptYield::get_text() const {
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switch (yield_mode) {
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case YIELD_RETURN: return ""; break;
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case YIELD_FRAME: return "Next Frame"; break;
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case YIELD_FIXED_FRAME: return "Next Fixed Frame"; break;
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case YIELD_PHYSICS_FRAME: return "Next Fixed Frame"; break;
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case YIELD_WAIT: return rtos(wait_time) + " sec(s)"; break;
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}
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@@ -122,7 +122,7 @@ public:
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ret = STEP_EXIT_FUNCTION_BIT;
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break; //return the yield
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case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree, "idle_frame", Array()); break;
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case VisualScriptYield::YIELD_FIXED_FRAME: state->connect_to_signal(tree, "fixed_frame", Array()); break;
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case VisualScriptYield::YIELD_PHYSICS_FRAME: state->connect_to_signal(tree, "physics_frame", Array()); break;
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case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(), "timeout", Array()); break;
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}
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@@ -190,7 +190,7 @@ void VisualScriptYield::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time"), "set_wait_time", "get_wait_time");
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BIND_ENUM_CONSTANT(YIELD_FRAME);
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BIND_ENUM_CONSTANT(YIELD_FIXED_FRAME);
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BIND_ENUM_CONSTANT(YIELD_PHYSICS_FRAME);
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BIND_ENUM_CONSTANT(YIELD_WAIT);
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}
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@@ -597,7 +597,7 @@ static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {
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void register_visual_script_yield_nodes() {
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VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame", create_yield_node<VisualScriptYield::YIELD_FRAME>);
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VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_fixed_frame", create_yield_node<VisualScriptYield::YIELD_FIXED_FRAME>);
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VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_physics_frame", create_yield_node<VisualScriptYield::YIELD_PHYSICS_FRAME>);
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VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time", create_yield_node<VisualScriptYield::YIELD_WAIT>);
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VisualScriptLanguage::singleton->add_register_func("functions/yield", create_yield_node<VisualScriptYield::YIELD_RETURN>);
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@@ -39,7 +39,7 @@ public:
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enum YieldMode {
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YIELD_RETURN,
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YIELD_FRAME,
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YIELD_FIXED_FRAME,
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YIELD_PHYSICS_FRAME,
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YIELD_WAIT
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};
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