Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"

This commit is contained in:
Juan Linietsky
2021-10-11 19:27:50 -03:00
committed by GitHub
parent 2abbede480
commit 0837a9115d
3 changed files with 23 additions and 44 deletions

View File

@@ -140,76 +140,73 @@
</constant>
<constant name="MATH_WRAPF" value="42" enum="BuiltinFunc">
</constant>
<constant name="MATH_PINGPONG" value="43" enum="BuiltinFunc">
Return the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
</constant>
<constant name="LOGIC_MAX" value="44" enum="BuiltinFunc">
<constant name="LOGIC_MAX" value="43" enum="BuiltinFunc">
Return the greater of the two numbers, also known as their maximum.
</constant>
<constant name="LOGIC_MIN" value="45" enum="BuiltinFunc">
<constant name="LOGIC_MIN" value="44" enum="BuiltinFunc">
Return the lesser of the two numbers, also known as their minimum.
</constant>
<constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
<constant name="LOGIC_CLAMP" value="45" enum="BuiltinFunc">
Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
</constant>
<constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
<constant name="LOGIC_NEAREST_PO2" value="46" enum="BuiltinFunc">
Return the nearest power of 2 to the input.
</constant>
<constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc">
<constant name="OBJ_WEAKREF" value="47" enum="BuiltinFunc">
Create a [WeakRef] from the input.
</constant>
<constant name="TYPE_CONVERT" value="49" enum="BuiltinFunc">
<constant name="TYPE_CONVERT" value="48" enum="BuiltinFunc">
Convert between types.
</constant>
<constant name="TYPE_OF" value="50" enum="BuiltinFunc">
<constant name="TYPE_OF" value="49" enum="BuiltinFunc">
Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
<constant name="TYPE_EXISTS" value="51" enum="BuiltinFunc">
<constant name="TYPE_EXISTS" value="50" enum="BuiltinFunc">
Checks if a type is registered in the [ClassDB].
</constant>
<constant name="TEXT_CHAR" value="52" enum="BuiltinFunc">
<constant name="TEXT_CHAR" value="51" enum="BuiltinFunc">
Return a character with the given ascii value.
</constant>
<constant name="TEXT_STR" value="53" enum="BuiltinFunc">
<constant name="TEXT_STR" value="52" enum="BuiltinFunc">
Convert the input to a string.
</constant>
<constant name="TEXT_PRINT" value="54" enum="BuiltinFunc">
<constant name="TEXT_PRINT" value="53" enum="BuiltinFunc">
Print the given string to the output window.
</constant>
<constant name="TEXT_PRINTERR" value="55" enum="BuiltinFunc">
<constant name="TEXT_PRINTERR" value="54" enum="BuiltinFunc">
Print the given string to the standard error output.
</constant>
<constant name="TEXT_PRINTRAW" value="56" enum="BuiltinFunc">
<constant name="TEXT_PRINTRAW" value="55" enum="BuiltinFunc">
Print the given string to the standard output, without adding a newline.
</constant>
<constant name="TEXT_PRINT_VERBOSE" value="57" enum="BuiltinFunc">
<constant name="TEXT_PRINT_VERBOSE" value="56" enum="BuiltinFunc">
</constant>
<constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
<constant name="VAR_TO_STR" value="57" enum="BuiltinFunc">
Serialize a [Variant] to a string.
</constant>
<constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
<constant name="STR_TO_VAR" value="58" enum="BuiltinFunc">
Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
</constant>
<constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
<constant name="VAR_TO_BYTES" value="59" enum="BuiltinFunc">
Serialize a [Variant] to a [PackedByteArray].
</constant>
<constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
<constant name="BYTES_TO_VAR" value="60" enum="BuiltinFunc">
Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
<constant name="MATH_SMOOTHSTEP" value="62" enum="BuiltinFunc">
<constant name="MATH_SMOOTHSTEP" value="61" enum="BuiltinFunc">
Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
<constant name="MATH_POSMOD" value="63" enum="BuiltinFunc">
<constant name="MATH_POSMOD" value="62" enum="BuiltinFunc">
</constant>
<constant name="MATH_LERP_ANGLE" value="64" enum="BuiltinFunc">
<constant name="MATH_LERP_ANGLE" value="63" enum="BuiltinFunc">
</constant>
<constant name="TEXT_ORD" value="65" enum="BuiltinFunc">
<constant name="TEXT_ORD" value="64" enum="BuiltinFunc">
</constant>
<constant name="FUNC_MAX" value="66" enum="BuiltinFunc">
<constant name="FUNC_MAX" value="65" enum="BuiltinFunc">
Represents the size of the [enum BuiltinFunc] enum.
</constant>
</constants>

View File

@@ -81,7 +81,6 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"db2linear",
"wrapi",
"wrapf",
"pingpong",
"max",
"min",
"clamp",
@@ -191,7 +190,6 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case MATH_FMOD:
case MATH_FPOSMOD:
case MATH_POSMOD:
case MATH_PINGPONG:
case MATH_POW:
case MATH_EASE:
case MATH_SNAPPED:
@@ -383,13 +381,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_DB2LINEAR: {
return PropertyInfo(Variant::FLOAT, "db");
} break;
case MATH_PINGPONG: {
if (p_idx == 0) {
return PropertyInfo(Variant::FLOAT, "value");
} else {
return PropertyInfo(Variant::FLOAT, "length");
}
} break;
case MATH_WRAP: {
if (p_idx == 0) {
return PropertyInfo(Variant::INT, "value");
@@ -546,7 +537,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
case MATH_RAD2DEG:
case MATH_LINEAR2DB:
case MATH_WRAPF:
case MATH_PINGPONG:
case MATH_DB2LINEAR: {
t = Variant::FLOAT;
} break;
@@ -869,11 +859,6 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(0);
*r_return = Math::db2linear((double)*p_inputs[0]);
} break;
case VisualScriptBuiltinFunc::MATH_PINGPONG: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
*r_return = Math::pingpong((double)*p_inputs[0], (double)*p_inputs[1]);
} break;
case VisualScriptBuiltinFunc::MATH_WRAP: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
@@ -1221,7 +1206,6 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_DB2LINEAR);
BIND_ENUM_CONSTANT(MATH_WRAP);
BIND_ENUM_CONSTANT(MATH_WRAPF);
BIND_ENUM_CONSTANT(MATH_PINGPONG);
BIND_ENUM_CONSTANT(LOGIC_MAX);
BIND_ENUM_CONSTANT(LOGIC_MIN);
BIND_ENUM_CONSTANT(LOGIC_CLAMP);
@@ -1312,7 +1296,6 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/db2linear", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DB2LINEAR>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAP>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAPF>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/pingpong", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_PINGPONG>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/max", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MAX>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/min", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MIN>);

View File

@@ -81,7 +81,6 @@ public:
MATH_DB2LINEAR,
MATH_WRAP,
MATH_WRAPF,
MATH_PINGPONG,
LOGIC_MAX,
LOGIC_MIN,
LOGIC_CLAMP,