Merge pull request #23 from lyuma/add_glb

Add skeleton parenting test cases.
This commit is contained in:
K. S. Ernest (iFire) Lee
2021-10-06 12:48:27 -07:00
committed by GitHub
32 changed files with 819 additions and 6 deletions

8
.gitignore vendored
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@@ -1,8 +1,4 @@
tests/gltf_export/.import/
tests/blend_export/.import/
tests/blend_export/.godot/imported/
.godot
.import
tests/blend_export/**/*.import

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@@ -0,0 +1,304 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://gltf_tests/modified_bone_animation_test.glb" type="PackedScene" id=1]
[ext_resource path="res://gltf_tests/NestedSkeletonReproCaseV2Animated.glb" type="PackedScene" id=2]
[ext_resource path="res://gltf_tests/duplicate_skinned_mesh_combined.glb" type="PackedScene" id=3]
[ext_resource path="res://gltf_tests/MeshSkinnedToItselfAndOthersV2.glb" type="PackedScene" id=4]
[ext_resource path="res://gltf_tests/MeshSkinnedToItselfAndOthersV1x.glb" type="PackedScene" id=5]
[ext_resource path="res://gltf_tests/MeshSkinnedToItselfAndOthers.glb" type="PackedScene" id=6]
[ext_resource path="res://gltf_tests/MeshSkinnedToItself.glb" type="PackedScene" id=7]
[ext_resource path="res://gltf_tests/MeshSkinnedToItselfAndOthersV2WithTail.glb" type="PackedScene" id=8]
[ext_resource path="res://gltf_tests/NestedSkeletonReproV3.glb" type="PackedScene" id=9]
[ext_resource path="res://gltf_tests/NestedSkeletonReproCaseV2WithBody.glb" type="PackedScene" id=10]
[ext_resource path="res://gltf_tests/NestedSkeletonReproCase_renamemesh.glb" type="PackedScene" id=11]
[ext_resource path="res://gltf_tests/DirectParentedSkeletons.glb" type="PackedScene" id=12]
[sub_resource type="AnimationNodeAnimation" id="AutoplayA_01"]
filters = []
animation = &"SpinningCubesV2"
[sub_resource type="AnimationNodeAnimation" id="AutoplayA_02"]
filters = []
animation = &"SpinningCubesV2"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayA_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayA_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayA"]
states/state_1/node = SubResource( "AutoplayA_01" )
states/state_2/node = SubResource( "AutoplayA_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayA_03" ), &"state_2", &"state_1", SubResource( "AutoplayA_04" )]
start_node = "state_1"
[sub_resource type="AnimationNodeAnimation" id="AutoplayB_01"]
filters = []
animation = &"ArmatureAnimation"
[sub_resource type="AnimationNodeAnimation" id="AutoplayB_02"]
filters = []
animation = &"ArmatureAnimation"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayB_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayB_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayB"]
states/state_1/node = SubResource( "AutoplayB_01" )
states/state_2/node = SubResource( "AutoplayB_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayB_03" ), &"state_2", &"state_1", SubResource( "AutoplayB_04" )]
start_node = "state_1"
[sub_resource type="AnimationNodeAnimation" id="AutoplayC_01"]
filters = []
animation = &"CrazyAnimation"
[sub_resource type="AnimationNodeAnimation" id="AutoplayC_02"]
filters = []
animation = &"CrazyAnimation"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayC_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayC_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayC"]
states/state_1/node = SubResource( "AutoplayC_01" )
states/state_2/node = SubResource( "AutoplayC_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayC_03" ), &"state_2", &"state_1", SubResource( "AutoplayC_04" )]
start_node = "state_1"
[sub_resource type="AnimationNodeAnimation" id="AutoplayD_01"]
filters = []
animation = &"SpinningCubesV2"
[sub_resource type="AnimationNodeAnimation" id="AutoplayD_02"]
filters = []
animation = &"SpinningCubesV2"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayD_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayD_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayD"]
states/state_1/node = SubResource( "AutoplayD_01" )
states/state_2/node = SubResource( "AutoplayD_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayD_03" ), &"state_2", &"state_1", SubResource( "AutoplayD_04" )]
start_node = "state_1"
[sub_resource type="AnimationNodeAnimation" id="AutoplayE_01"]
filters = []
animation = &"SpinningCubes"
[sub_resource type="AnimationNodeAnimation" id="AutoplayE_02"]
filters = []
animation = &"SpinningCubes"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayE_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayE_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayE"]
states/state_1/node = SubResource( "AutoplayE_01" )
states/state_2/node = SubResource( "AutoplayE_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayE_03" ), &"state_2", &"state_1", SubResource( "AutoplayE_04" )]
start_node = "state_1"
[sub_resource type="AnimationNodeAnimation" id="AutoplayF_01"]
filters = []
animation = &"SpinningCubesV2"
[sub_resource type="AnimationNodeAnimation" id="AutoplayF_02"]
filters = []
animation = &"SpinningCubesV2"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayF_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayF_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayF"]
states/state_1/node = SubResource( "AutoplayF_01" )
states/state_2/node = SubResource( "AutoplayF_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayF_03" ), &"state_2", &"state_1", SubResource( "AutoplayF_04" )]
start_node = "state_1"
[sub_resource type="AnimationNodeAnimation" id="AutoplayG_01"]
filters = []
animation = &"BendCylinders"
[sub_resource type="AnimationNodeAnimation" id="AutoplayG_02"]
filters = []
animation = &"BendCylinders"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayG_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayG_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayG"]
states/state_1/node = SubResource( "AutoplayG_01" )
states/state_2/node = SubResource( "AutoplayG_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayG_03" ), &"state_2", &"state_1", SubResource( "AutoplayG_04" )]
start_node = "state_1"
[sub_resource type="AnimationNodeAnimation" id="AutoplayH_01"]
filters = []
animation = &"CrazyAnimation"
[sub_resource type="AnimationNodeAnimation" id="AutoplayH_02"]
filters = []
animation = &"CrazyAnimation"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayH_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayH_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayH"]
states/state_1/node = SubResource( "AutoplayH_01" )
states/state_2/node = SubResource( "AutoplayH_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayH_03" ), &"state_2", &"state_1", SubResource( "AutoplayH_04" )]
start_node = "state_1"
[sub_resource type="AnimationNodeAnimation" id="AutoplayI_01"]
filters = []
animation = &"ArmatureAnimation"
[sub_resource type="AnimationNodeAnimation" id="AutoplayI_02"]
filters = []
animation = &"ArmatureAnimation"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayI_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayI_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayI"]
states/state_1/node = SubResource( "AutoplayI_01" )
states/state_2/node = SubResource( "AutoplayI_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayI_03" ), &"state_2", &"state_1", SubResource( "AutoplayI_04" )]
start_node = "state_1"
[sub_resource type="AnimationNodeAnimation" id="AutoplayJ_01"]
filters = []
animation = &"SpinningCubesV2"
[sub_resource type="AnimationNodeAnimation" id="AutoplayJ_02"]
filters = []
animation = &"SpinningCubesV2"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayJ_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayJ_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayJ"]
states/state_1/node = SubResource( "AutoplayJ_01" )
states/state_2/node = SubResource( "AutoplayJ_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayJ_03" ), &"state_2", &"state_1", SubResource( "AutoplayJ_04" )]
start_node = "state_1"
[sub_resource type="AnimationNodeAnimation" id="AutoplayK_01"]
filters = []
animation = &"SpinningCubesV2"
[sub_resource type="AnimationNodeAnimation" id="AutoplayK_02"]
filters = []
animation = &"SpinningCubesV2"
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayK_03"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AutoplayK_04"]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id="AutoplayK"]
states/state_1/node = SubResource( "AutoplayK_01" )
states/state_2/node = SubResource( "AutoplayK_02" )
transitions = [&"state_1", &"state_2", SubResource( "AutoplayK_03" ), &"state_2", &"state_1", SubResource( "AutoplayK_04" )]
start_node = "state_1"
[node name="Node3D" type="Node3D"]
script = null
[node name="MeshSkinnedToItselfAndOthersV2WithTail" parent="." instance=ExtResource( 8 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, 0 )
[node name="AnimationTree" type="AnimationTree" parent="MeshSkinnedToItselfAndOthersV2WithTail"]
tree_root = SubResource( "AutoplayA" )
anim_player = NodePath("../AnimationPlayer")
active = true
[node name="modified_bone_animation_test" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
[node name="AnimationTree" type="AnimationTree" parent="modified_bone_animation_test"]
tree_root = SubResource( "AutoplayB" )
anim_player = NodePath("../AnimationPlayer")
active = true
[node name="NestedSkeletonReproCaseV2Animated" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
[node name="AnimationTree" type="AnimationTree" parent="NestedSkeletonReproCaseV2Animated"]
tree_root = SubResource( "AutoplayC" )
anim_player = NodePath("../AnimationPlayer")
active = true
[node name="MeshSkinnedToItselfAndOthersV2" parent="." instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="AnimationTree" type="AnimationTree" parent="MeshSkinnedToItselfAndOthersV2"]
tree_root = SubResource( "AutoplayD" )
anim_player = NodePath("../AnimationPlayer")
active = true
[node name="MeshSkinnedToItselfAndOthers" parent="." instance=ExtResource( 6 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )
[node name="AnimationTree" type="AnimationTree" parent="MeshSkinnedToItselfAndOthers"]
tree_root = SubResource( "AutoplayE" )
anim_player = NodePath("../AnimationPlayer")
active = true
[node name="MeshSkinnedToItselfAndOthersV1x" parent="." instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0 )
[node name="AnimationTree" type="AnimationTree" parent="MeshSkinnedToItselfAndOthersV1x"]
tree_root = SubResource( "AutoplayF" )
anim_player = NodePath("../AnimationPlayer")
active = true
[node name="duplicate_skinned_mesh_combined" parent="." instance=ExtResource( 3 )]
transform = Transform( 0, 0.1, 0, -0.1, 0, 0, 0, 0, 0.1, -2, 2, 0 )
[node name="AnimationTree" type="AnimationTree" parent="duplicate_skinned_mesh_combined"]
tree_root = SubResource( "AutoplayG" )
anim_player = NodePath("../AnimationPlayer")
active = true
[node name="NestedSkeletonReproV3" parent="." instance=ExtResource( 9 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 1, 0 )
[node name="AnimationTree" type="AnimationTree" parent="NestedSkeletonReproV3"]
tree_root = SubResource( "AutoplayH" )
anim_player = NodePath("../AnimationPlayer")
active = true
[node name="MeshSkinnedToItself" parent="." instance=ExtResource( 7 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="NestedSkeletonReproCaseV2WithBody" parent="." instance=ExtResource( 10 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 )
[node name="NestedSkeletonReproCase_renamemesh" parent="." instance=ExtResource( 11 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 0 )
[node name="DirectParentedSkeletons" parent="." instance=ExtResource( 12 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[editable path="MeshSkinnedToItselfAndOthersV2WithTail"]
[editable path="modified_bone_animation_test"]
[editable path="NestedSkeletonReproCaseV2Animated"]
[editable path="MeshSkinnedToItselfAndOthersV2"]
[editable path="MeshSkinnedToItselfAndOthersV1x"]
[editable path="duplicate_skinned_mesh_combined"]
[editable path="MeshSkinnedToItselfAndOthers"]
[editable path="MeshSkinnedToItself"]
[editable path="NestedSkeletonReproCaseV2WithBody"]
[editable path="NestedSkeletonReproCase_renamemesh"]
[editable path="NestedSkeletonReproV3"]
[editable path="DirectParentedSkeletons"]

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@@ -0,0 +1,74 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://gltf_tests/modified_bone_animation_test.glb" type="PackedScene" id=1]
[ext_resource path="res://gltf_tests/NestedSkeletonReproCaseV2Animated.glb" type="PackedScene" id=2]
[ext_resource path="res://gltf_tests/duplicate_skinned_mesh_combined.glb" type="PackedScene" id=3]
[ext_resource path="res://gltf_tests/MeshSkinnedToItselfAndOthersV2.glb" type="PackedScene" id=4]
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[ext_resource path="res://gltf_tests/MeshSkinnedToItselfAndOthers.glb" type="PackedScene" id=6]
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[ext_resource path="res://gltf_tests/NestedSkeletonReproV3.glb" type="PackedScene" id=9]
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[ext_resource path="res://gltf_tests/NestedSkeletonReproCase_renamemesh.glb" type="PackedScene" id=11]
[ext_resource path="res://gltf_tests/DirectParentedSkeletons.glb" type="PackedScene" id=12]
[sub_resource type="AnimationNodeAnimation" id="modified_bone_animation_test"]
animation = &"ArmatureAnimation"
[node name="Node3D" type="Node3D"]
script = null
[node name="MeshSkinnedToItselfAndOthersV2WithTail" parent="." instance=ExtResource( 8 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, 0 )
[node name="modified_bone_animation_test" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
[node name="AnimationTree" type="AnimationTree" parent="modified_bone_animation_test"]
tree_root = SubResource( "modified_bone_animation_test" )
anim_player = NodePath("../AnimationPlayer")
active = true
[node name="NestedSkeletonReproCaseV2Animated" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
[node name="MeshSkinnedToItselfAndOthersV2" parent="." instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="MeshSkinnedToItselfAndOthers" parent="." instance=ExtResource( 6 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )
[node name="MeshSkinnedToItselfAndOthersV1x" parent="." instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0 )
[node name="duplicate_skinned_mesh_combined" parent="." instance=ExtResource( 3 )]
transform = Transform( 0, 0.1, 0, -0.1, 0, 0, 0, 0, 0.1, -2, 2, 0 )
[node name="NestedSkeletonReproV3" parent="." instance=ExtResource( 9 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 1, 0 )
[node name="MeshSkinnedToItself" parent="." instance=ExtResource( 7 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="NestedSkeletonReproCaseV2WithBody" parent="." instance=ExtResource( 10 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 )
[node name="NestedSkeletonReproCase_renamemesh" parent="." instance=ExtResource( 11 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 0 )
[node name="DirectParentedSkeletons" parent="." instance=ExtResource( 12 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[editable path="MeshSkinnedToItselfAndOthersV2WithTail"]
[editable path="modified_bone_animation_test"]
[editable path="NestedSkeletonReproCaseV2Animated"]
[editable path="MeshSkinnedToItselfAndOthersV2"]
[editable path="MeshSkinnedToItselfAndOthersV1x"]
[editable path="duplicate_skinned_mesh_combined"]
[editable path="MeshSkinnedToItselfAndOthers"]
[editable path="MeshSkinnedToItself"]
[editable path="NestedSkeletonReproCaseV2WithBody"]
[editable path="NestedSkeletonReproCase_renamemesh"]
[editable path="NestedSkeletonReproV3"]
[editable path="DirectParentedSkeletons"]

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@@ -0,0 +1,30 @@
[remap]
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View File

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View File

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View File

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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