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synced 2026-01-04 06:10:18 +03:00
Adjusts expected name for animation including disallowed animation name chars.
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@@ -98,6 +98,7 @@ func _add_line(text: String, font_color: Color = Color.black) -> void:
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line.add_theme_font_size_override("font_size", 22)
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line.add_theme_color_override("font_color", font_color)
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output.add_child(line)
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print(text)
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func _check_basic(original: String, expected: String) -> bool:
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@@ -249,7 +250,7 @@ func _test_hinted_disallowed_nested_nodes_are_uniquified() -> bool:
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# Verifies that a node exists with the expected name and that an associated animation exists.
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func _check_animated(original: String, expected: String) -> bool:
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func _check_animated(original: String, expected: String, expected_animation: String = "") -> bool:
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var node: Node = test_scene.get_node_or_null(expected)
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if not node:
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_add_result(
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@@ -257,7 +258,8 @@ func _check_animated(original: String, expected: String) -> bool:
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"Missing expected Godot node '%s' for glTF node '%s'" % [expected, original])
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return false
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var expected_animation: String = expected + GLTF_SUFFIX_ANIMATION
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if expected_animation.is_empty():
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expected_animation = expected + GLTF_SUFFIX_ANIMATION
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var animation: Animation = test_animation_player.get_animation(expected_animation)
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if not animation:
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_add_result(
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@@ -307,8 +309,10 @@ func _test_animated_alphanumeric_is_unchanged() -> bool:
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func _test_animated_allowed_symbols_is_unchanged() -> bool:
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var original: String = GLTF_PREFIX_ANIMATED + GLTF_ALLOWED_SYMBOLS
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var expected: String = original
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return _check_animated(original, expected)
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var expected_node: String = original
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var expected_animation: String = original.replace(",", "").replace("[", "")
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expected_animation += GLTF_SUFFIX_ANIMATION
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return _check_animated(original, expected_node, expected_animation)
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func _test_animated_katakana_is_unchanged() -> bool:
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