Merge pull request #7 from Calinou/add-test-project

Add a minimal test project
This commit is contained in:
Rémi Verschelde
2019-08-20 10:46:32 +02:00
committed by GitHub
7 changed files with 143 additions and 0 deletions

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[preset.0]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.0.options]
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
binary_format/embed_pck=false
custom_template/release=""
custom_template/debug=""

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Test Project"
run/main_scene="res://scene.tscn"
config/icon="res://icon.png"

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[gd_scene format=2]
[node name="Scene" type="Node"]

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extends SceneTree
func _init() -> void:
print("Test project: The script was run successfully.")
quit()

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#!/usr/bin/env bash
# This script tests command-line editor functionality:
# - Exporting a project
# - Running a standalone script
#
# For exporting to work, a release export template for 64-bit Linux/X11
# must be installed.
set -euo pipefail
IFS=$'\n\t'
if [[ "$#" == 0 ]]; then
echo "Usage: test_project.sh <path to Godot binary>"
exit 1
fi
print_header() {
printf "\n"
printf -- "-%.0s" {0..72}
printf "\n%s\n" "$1"
printf -- "-%.0s" {0..72}
printf "\n\n"
}
# The absolute path to the Godot binary
GODOT_BIN="$(readlink -e "$1")"
# The output filename relative to the project directory (without an extension)
OUTPUT_PATH="/tmp/project_export"
# Change to the directory where the script is located,
# so it can be run from any location
cd "$(dirname "${BASH_SOURCE[0]}")"
print_header "Testing command-line project exporting..."
# Export the project to test headless exporting functionality.
# This must be done *before* running the script, as assets need to be imported
# (exporting the project will automatically import assets).
"$GODOT_BIN" --export "Linux/X11" "$OUTPUT_PATH.x86_64"
if [[ ! -f "$OUTPUT_PATH.pck" ]]; then
print_header "ERROR: No PCK file was created while exporting the project."
exit 1
fi
if [[ "$(wc -c < "$OUTPUT_PATH.pck")" -lt 1000 ]]; then
print_header "ERROR: The PCK file was created but its size is lower than 1 KB, which hints at a bug in the exporting process."
exit 1
fi
print_header "Testing command-line script running..."
# Run a script to test script running functionality
"$GODOT_BIN" -s script.gd