Commit Graph

  • 28304bc330 -Changed the cubic interpolator, improves situation with PathFollow in #1659 Juan Linietsky 2015-04-13 09:47:03 -03:00
  • 2998515442 -Fix issue of scene import script path being broken on reimport, fixes #1668 Juan Linietsky 2015-04-13 09:21:34 -03:00
  • 8fa4f1cf82 -Made sure that "free" function appears in documentation and code completion, fixes #1664 Juan Linietsky 2015-04-12 22:22:44 -03:00
  • ed5b939077 scene switcher demo changed to reflect tutorial, fixes #1673 Juan Linietsky 2015-04-12 20:57:26 -03:00
  • e573d3a945 fixed broken lighting, closes #1671 Juan Linietsky 2015-04-12 20:41:25 -03:00
  • 61ab20a0bb fixed UV2 source in shader graph, closes #1633 Juan Linietsky 2015-04-12 19:36:35 -03:00
  • f9906eeac8 -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 Juan Linietsky 2015-04-12 18:58:05 -03:00
  • 3e20391bf6 -Changed bootsplash option to use a file, fixes #1539 -Added OS.get_splash_tick_msec() to query when splash appeared Juan Linietsky 2015-04-12 17:55:01 -03:00
  • 2dfa1279ea improved save path error messages for scene, textures and audio, fixes #1514 Juan Linietsky 2015-04-12 16:45:59 -03:00
  • 87c51b6fc0 Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511 Juan Linietsky 2015-04-12 16:11:26 -03:00
  • ab6eaa3de4 renamed scrts to scripts, fixes #1525 Juan Linietsky 2015-04-12 15:40:08 -03:00
  • 562bc22dd4 Now the script editor highlight all lines of a multiline string Franklin Sobrinho 2015-04-09 18:24:38 -03:00
  • 5cb4ba24d3 Fix toolbar menu position(RichText and MultiMesh plugins) Franklin Sobrinho 2015-04-09 09:48:46 -03:00
  • 3fddc9e55a fixed navigation tile issue, fixes #1581 Juan Linietsky 2015-04-09 01:18:01 -03:00
  • e7ba4eca9f -function remove_and_delete_child removed. Just use child.free() or child.queue_free() instead. Fixes #1603 Juan Linietsky 2015-04-09 00:49:48 -03:00
  • b967bb73c2 Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-04-09 00:31:07 -03:00
  • d148a03848 -Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610 Juan Linietsky 2015-04-09 00:29:21 -03:00
  • dd12bd406e Merge pull request #1654 from TheHX/fix_editor_dialog Juan Linietsky 2015-04-08 20:34:06 -03:00
  • 59692d9012 Changed popup_centered by popup_centered_minsize in editor dialogs Franklin Sobrinho 2015-04-08 14:02:13 -03:00
  • e18c6ef63b -Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly. Juan Linietsky 2015-04-08 01:46:55 -03:00
  • b016f3898b fixed re-import of scene when new nodes are added, fixes #1620 Juan Linietsky 2015-04-08 01:11:50 -03:00
  • 3b35bcc955 -fix resolver erase query to avoid running out of slots, fixes #1621 Juan Linietsky 2015-04-07 22:45:33 -03:00
  • 54ed432913 fix crash when deleting shader from material, fixes #1631 Juan Linietsky 2015-04-07 22:30:36 -03:00
  • 7852be816a fixed shader graph length node, fixes #1632 Juan Linietsky 2015-04-07 22:22:46 -03:00
  • 6227058098 added assert to disassembly, fixes #1641 Juan Linietsky 2015-04-07 21:48:03 -03:00
  • 963845eea9 Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-04-07 21:21:06 -03:00
  • 22997294fa -Concatenating arrays keeps the shared property if any of the arrays is shared. Fixes #1646 Juan Linietsky 2015-04-07 21:18:46 -03:00
  • ef222aea89 Merge pull request #836 from adolson/new-default-project-icon Juan Linietsky 2015-04-07 20:25:33 -03:00
  • b135cdbf05 Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix Juan Linietsky 2015-04-07 20:22:58 -03:00
  • e336306e91 Merge pull request #1554 from NateWardawg/inspectorupdate Juan Linietsky 2015-04-07 20:22:09 -03:00
  • 219fce737c Merge pull request #1564 from Faless/area_combine-1 Juan Linietsky 2015-04-07 20:21:11 -03:00
  • 8619cb64ba Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst Juan Linietsky 2015-04-07 20:19:07 -03:00
  • b989498004 Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK Juan Linietsky 2015-04-07 20:17:32 -03:00
  • d1567636f4 Merge pull request #1569 from sanikoyes/Pr-sort-sample-library Juan Linietsky 2015-04-07 20:17:16 -03:00
  • b307ee79a1 Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation Juan Linietsky 2015-04-07 20:16:00 -03:00
  • 5ed2600279 Merge pull request #1580 from UsernameIsAReservedWord/fixes_help_background_color_theme Juan Linietsky 2015-04-07 20:15:06 -03:00
  • 7b75658bb2 Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects Juan Linietsky 2015-04-07 20:14:51 -03:00
  • b1bf4fcef2 Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader Juan Linietsky 2015-04-07 20:14:10 -03:00
  • 8f07919a5f Merge pull request #1597 from UsernameIsAReservedWord/add_scons_custom_extra_suffix Juan Linietsky 2015-04-07 20:12:58 -03:00
  • 9c1fef866f Merge pull request #1602 from TheHX/fix_issue_#1594 Juan Linietsky 2015-04-07 20:12:39 -03:00
  • 49ca7b5f12 Merge pull request #1609 from TheoXD/_fix_crash_in_viewport_picking Juan Linietsky 2015-04-07 20:12:19 -03:00
  • 7978245784 Merge pull request #1614 from hurikhan/pr_parameter_names Juan Linietsky 2015-04-07 20:11:53 -03:00
  • b60d41bb5d Merge pull request #1627 from Martho42/patch-1 Juan Linietsky 2015-04-07 20:11:35 -03:00
  • 888dfcb02e Merge pull request #1639 from UsernameIsAReservedWord/fix_printraw Juan Linietsky 2015-04-07 20:09:42 -03:00
  • b36e41cb71 Added a PVRTC encoder for iOS Juan Linietsky 2015-04-06 21:48:20 -03:00
  • fcbf473d0d fix printraw to make it actually print raw yg2f 2015-04-06 13:57:31 +02:00
  • 7a2698bb44 Fixes the accelerometer Martho42 2015-04-04 17:03:56 -07:00
  • af368b7e1a set screen parameter names for gdscript hurikhan 2015-04-03 15:00:55 -04:00
  • 5d99e15e43 fix shadow issue with lights in mix mode, i think fixes #1611 Juan Linietsky 2015-04-03 14:36:10 -03:00
  • f77349a4c2 Better fix Franklin Sobrinho 2015-04-03 10:28:30 -03:00
  • 68c2a959dd Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it. TheoXD 2015-04-03 14:42:05 +02:00
  • 9fa1698c74 Changes to Light -=-=-=-=-=-=-=-= Juan Linietsky 2015-04-03 01:43:37 -03:00
  • aa929bc1f1 fix_issue_#1594 Franklin Sobrinho 2015-04-02 15:32:37 -03:00
  • 42d41a3fbc wrong function, changing.. Juan Linietsky 2015-04-02 15:03:14 -03:00
  • 8ea7e3e2b1 javascript build fix Juan Linietsky 2015-04-02 14:54:36 -03:00
  • 68e42f53ba Beta1 Attempt #1 -=-==-=-=-=-=-=- Juan Linietsky 2015-04-02 12:59:23 -03:00
  • 1572238adb merging okam changes Juan Linietsky 2015-04-02 07:22:17 -03:00
  • ebd743f7c2 Merge branch 'master' of https://github.com/okamstudio/godot Ariel Manzur 2015-04-02 01:35:12 -03:00
  • 7c1d516c01 fullscreen thing Ariel m 2015-04-02 01:32:02 -03:00
  • ed2a24ef21 solved color depth issues on osx Juan Linietsky 2015-04-01 12:39:54 -03:00
  • 76c2b9d812 fix shadow attenuation Juan Linietsky 2015-04-01 12:23:13 -03:00
  • 7ea3482c38 add scons extra suffix option yg2f 2015-04-01 17:04:41 +02:00
  • 3920c497b3 Option in Android export to use 32 bits buffer. Juan Linietsky 2015-03-31 19:02:40 -03:00
  • 33f24df786 Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-03-31 17:57:43 -03:00
  • 7fc4059b13 read depth fixes Juan Linietsky 2015-03-31 17:57:16 -03:00
  • 78d734873d Fixed crash when trying to add keypoints and deleting them while holding mouse button down. mostafahassan 2015-03-31 22:49:11 +02:00
  • ec1aea5b3b Merge branch 'pr_PreventScriptFromExtendingItself' mostafahassan 2015-03-31 21:59:39 +02:00
  • 73ff3ac218 (Fix) script will not be able to extend itself mostafahassan 2015-03-31 21:34:50 +02:00
  • 4883e2e887 Merge pull request #1589 from MostafaHassan/pr_NoSelection_AddNodeToRoot Juan Linietsky 2015-03-31 15:38:50 -03:00
  • 3d4cc27bad New node will be added to root node if nothing is selected mostafahassan 2015-03-31 20:26:38 +02:00
  • ad634876b5 fixes for light2d in androids that do not support Juan Linietsky 2015-03-31 14:58:52 -03:00
  • 9cca88eb92 Update object.h UsernameIsAReservedWord 2015-03-28 18:42:01 +01:00
  • 3c67e22c3d add : bool Object.is_queued_for_deletion() yg2f 2015-03-28 18:34:28 +01:00
  • 303ce0ea32 makes_editorhelp_uses_editor_settings_bg_color yg2f 2015-03-26 15:45:53 +01:00
  • 7f8a0cddcf fixes to shader to get most new demos working on mobile reduz 2015-03-25 22:56:35 -03:00
  • 103ab3bd1a fixes_3d_spot_attenuation yg2f 2015-03-25 16:27:55 +01:00
  • 97f34a1dd6 Add seed/get_inst function for GDScript seed -> Math::seed get_inst -> ObjectDB::get_instance sanikoyes 2015-03-25 11:01:12 +08:00
  • 042ead0e5d add missing WM_RBUTTONDBLCLK message sanikoyes 2015-03-25 10:58:22 +08:00
  • 1515de217e Sort sample lists by name(more readable) sanikoyes 2015-03-25 10:57:35 +08:00
  • cbad0440ab 2D normal mapping and lighting simple demos Juan Linietsky 2015-03-24 16:17:16 -03:00
  • 600bae34bd Re-sort Area array during integration step Fabio Alessandrelli 2015-03-24 04:05:56 +00:00
  • 18a1403fcf Implement combine mode for area Fabio Alessandrelli 2015-03-20 03:38:12 +00:00
  • 4b3b5eba86 Use Vector for storing areas Fabio Alessandrelli 2015-03-19 23:53:54 +00:00
  • ba194115bc Merge pull request #1565 from romulox-x/osx_wm_fix Juan Linietsky 2015-03-24 09:49:03 -03:00
  • a6f6bd85f9 fixed build error on OSX from new WM code steve 2015-03-23 22:07:03 -07:00
  • f35315fee2 Merge pull request #1563 from romulox-x/ios_wm_fixes Juan Linietsky 2015-03-23 23:09:03 -03:00
  • e3957e32de fixed iphone build with new window manamenet changes steve 2015-03-23 18:55:45 -07:00
  • 3cf9490c46 window managements functions work Juan Linietsky 2015-03-23 20:47:53 -03:00
  • 0245d4a2b0 oops, fucntion was there twice Juan Linietsky 2015-03-23 16:12:59 -03:00
  • 8db3922f56 small android fix Juan Linietsky 2015-03-23 14:15:11 -03:00
  • 92905075d3 crash bug solved, fixes #1560 Juan Linietsky 2015-03-23 13:44:03 -03:00
  • 7ad7f2f6a9 android fixes, please test Juan Linietsky 2015-03-23 11:31:03 -03:00
  • 393e5605c9 Merge pull request #1367 from not-surt/snapping2 Juan Linietsky 2015-03-23 11:02:45 -03:00
  • 21eb3b2a83 Camel casing being capitalized only happens in the inspector now. Nathan Warden 2015-03-23 00:08:07 -05:00
  • 09e6e29d67 Merge branch 'master' into snapping2 Carl Olsson 2015-03-23 14:58:56 +10:00
  • a12c364489 Merge pull request #1549 from rollenrolm/new_api_x11_fixes Juan Linietsky 2015-03-23 01:34:32 -03:00
  • a017686689 Merge pull request #1552 from hurikhan/wm_demo_fix Juan Linietsky 2015-03-23 01:34:22 -03:00
  • 001a16064f adjust the window_management demo to the new function names hurikhan 2015-03-23 00:09:12 -04:00
  • ca0b3ce1f6 New API: build fixes for x11 rollenrolm 2015-03-23 01:31:38 +01:00
  • b9bd83e178 Merge branch 'master' of https://github.com/not-surt/godot into snapping2 Carl Olsson 2015-03-23 08:31:54 +10:00