Commit Graph

  • bcb184766f -shadergraph now saved when on external file and modified, fixes #1832 Juan Linietsky 2015-05-11 21:36:29 -03:00
  • bc0ef64bed fixed crash on make resources unique menu option, fixes #1874 Juan Linietsky 2015-05-11 21:23:29 -03:00
  • 4b8745ad63 Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-05-11 15:49:41 -03:00
  • b777bf5ff5 -Updated isometric 2d demo to work using the new isometric support, fixes #1849 Juan Linietsky 2015-05-11 00:40:23 -03:00
  • 67bf14bbbb Removed redundant code in the kinematic 3D demo. Nathan Warden 2015-05-10 17:39:38 -05:00
  • 32b1b472af -improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854 Juan Linietsky 2015-05-10 19:24:09 -03:00
  • a2b8b92a6e -fixed some glitches in isometric light demo, closes #1858 Juan Linietsky 2015-05-10 18:14:38 -03:00
  • d0d9e9ee1c Forgot this. It points Doxyfile to the logo without text. Antony 2015-05-10 14:41:35 -06:00
  • 5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. Antony 2015-05-10 14:36:58 -06:00
  • 421b4fec3e -compatibility option for physicsbody layers, fixes #1842 Juan Linietsky 2015-05-10 15:58:08 -03:00
  • 18251997dd Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-05-10 15:46:34 -03:00
  • 9b692b174b -convert to subscene keeps signal connections, fixes #1863 Juan Linietsky 2015-05-10 15:45:33 -03:00
  • 11defcbe21 Merge pull request #1875 from Zamaroht/patch-1 Juan Linietsky 2015-05-10 11:33:16 -03:00
  • ac1b72a49c Merge pull request #1876 from antonyjones67/FixCFlagInDebug Juan Linietsky 2015-05-10 11:32:50 -03:00
  • 42ef5d823d Merge pull request #1878 from Zamaroht/patch-2 Juan Linietsky 2015-05-10 11:32:36 -03:00
  • 1c5ebcecd3 Merge pull request #1879 from HeartoLazor/master Juan Linietsky 2015-05-10 11:32:03 -03:00
  • bd1e54a8b7 - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation: Example of the behaviour with a stream of bullets with timers on different frame rates: https://gfycat.com/HeartyImpressiveIndiancow Hearto Lazor 2015-05-10 10:00:26 -04:00
  • ef8a402f71 Remove focus from restart button, fixes #1850 Nicolas Laurito 2015-05-10 00:46:16 -03:00
  • 8f4b6ff870 Deleted unused variable Nicolas Laurito 2015-05-09 19:09:30 -03:00
  • 9e14f971bc Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. Antony 2015-05-09 15:46:59 -06:00
  • d1e4d6e997 -fix clip+center alignment on Button, fixes #1865 Juan Linietsky 2015-05-09 18:29:55 -03:00
  • e090c06ae2 particles in navmesh demo are nice again Juan Linietsky 2015-05-09 18:17:43 -03:00
  • 65d48d6d39 -Added prints() function, fixes #1132, #1859 -Tabs work inside built-in log window, fixes #1867 Juan Linietsky 2015-05-09 18:09:58 -03:00
  • 1310e09c73 corrected copyright date in project manager, fixes #1870 Juan Linietsky 2015-05-09 13:11:59 -03:00
  • 1fd1b7a91b Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-05-09 13:09:20 -03:00
  • 1a7d370fcf -Corrected DirAccessWindows functions, fixes #1872, properly fixes #791. Juan Linietsky 2015-05-09 13:05:34 -03:00
  • 158785636c Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles Juan Linietsky 2015-05-07 20:06:20 -03:00
  • 1e545fc9df Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo Juan Linietsky 2015-05-07 20:06:07 -03:00
  • 5f51623547 Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix Juan Linietsky 2015-05-07 20:05:55 -03:00
  • 2a3ded86de Merge pull request #1845 from Zamaroht/patch-1 Juan Linietsky 2015-05-07 20:05:17 -03:00
  • 7c4a35496a Merge pull request #1844 from daltomi/SIGSEGV Juan Linietsky 2015-05-07 20:03:25 -03:00
  • deba45ebf7 Merge pull request #1841 from SuperUserNameMan/updated_rtaudio Juan Linietsky 2015-05-07 20:03:00 -03:00
  • c99813dc38 Merge pull request #1826 from eehrich/master Juan Linietsky 2015-05-07 20:02:54 -03:00
  • 32c0a96249 add_missing_textures_to_particles yg2f 2015-05-07 18:29:38 +02:00
  • 786b5e3545 fixes_demo3d_shaders_materials_missing_light yg2f 2015-05-07 18:10:30 +02:00
  • 48afa1d284 window_management input fix hurikhan 2015-05-06 23:07:11 -04:00
  • ead2dd3db5 Delete line without functionality Nicolas Laurito 2015-05-06 23:53:20 -03:00
  • 93095014fd Fix segment violation MINIZIP_ENABLED Daniel T. Borelli 2015-05-06 20:37:25 -03:00
  • 2f4c435bfa update rtaudio to latest version yg2f 2015-05-06 23:08:06 +02:00
  • 7156aff160 Merge pull request #1822 from guilhermefelipecgs/filter_order Juan Linietsky 2015-05-06 09:48:13 -03:00
  • 6565751d0f Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-05-06 09:46:29 -03:00
  • 9de37817bc -removed dynamic_cast on CheckBox, fixes #1830 Juan Linietsky 2015-05-06 09:45:25 -03:00
  • 83fe66d968 Merge pull request #1834 from ricpelo/ricpelo-patch-6 punto- 2015-05-06 09:32:17 -03:00
  • 979b931995 Better OS X fullscreen support, without the nasty startup effect Ricardo Pérez 2015-05-06 12:53:55 +02:00
  • 1ae03fd39d Merge pull request #7 from okamstudio/master Ricardo Pérez 2015-05-06 12:50:39 +02:00
  • fbd9839131 Merge pull request #1818 from ricpelo/ricpelo-patch-5 punto- 2015-05-06 04:36:57 -03:00
  • e2419f74d9 Merge pull request #1823 from daltomi/SIGSEGV Juan Linietsky 2015-05-05 23:13:32 -03:00
  • ac9263c680 clearified parenthesis of if construct ehriche 2015-05-06 01:39:42 +02:00
  • b89cd136a9 fixed ColorRgb attribute init order of struct ehriche 2015-05-06 01:03:05 +02:00
  • 897a1aade5 optional formal changes ehriche 2015-05-06 00:56:59 +02:00
  • fe13c728fd added notes to resolve undefined behavior of calculations in tweening interpolators in future. ehriche 2015-05-06 00:51:49 +02:00
  • dcc93a33fd fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous ehriche 2015-05-06 00:49:00 +02:00
  • d177e0f64a fixed issue with format string in PCKPacker::flush ehriche 2015-05-06 00:46:02 +02:00
  • edce27fc03 minor fixes in drivers mpc and vorbis. ehriche 2015-05-06 00:43:24 +02:00
  • 670d77813f PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement ehriche 2015-05-06 00:41:41 +02:00
  • 605b783708 fix delete packed data Daniel T. Borelli 2015-04-28 22:11:04 -03:00
  • 7bb53831d8 Merge pull request #6 from okamstudio/master Ricardo Pérez 2015-05-05 22:27:05 +02:00
  • 734d539a7d Change the order of the filter Guilherme Felipe 2015-05-05 15:34:40 -03:00
  • 584f4470c8 Abort when exporting fails est31 2015-04-29 02:50:05 +02:00
  • 1268e65aa5 Set settings directory variable when loading settings fails est31 2015-04-29 01:36:46 +02:00
  • bc3c14a76b Made type-checking for arguments less trict between bool, int real. Fixes #1816 Juan Linietsky 2015-05-05 09:53:37 -03:00
  • 1d619fad86 Really fixes fullscreen mode in OS X, even during startup Ricardo Pérez 2015-05-05 12:02:47 +02:00
  • 0995a230f6 up version to rc2 Juan Linietsky 2015-05-05 00:39:14 -03:00
  • 36932a0065 avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803 Juan Linietsky 2015-05-05 00:37:06 -03:00
  • 9b03ea903e Merge pull request #1814 from sanikoyes/Pr-Tween-fix Juan Linietsky 2015-05-05 00:19:22 -03:00
  • d19e49a969 Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-05-05 00:17:58 -03:00
  • 74b0e0c296 fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x Juan Linietsky 2015-05-05 00:17:22 -03:00
  • 6d0914dfc5 Spine: add feature to insert/remove interpolates while updating sanikoyes 2015-05-05 11:12:17 +08:00
  • 2b4f0be3ee Merge pull request #1807 from SuperUserNameMan/fix_windows_unicode_path2 Juan Linietsky 2015-05-04 23:59:17 -03:00
  • cb93e064a9 Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-05-04 23:38:10 -03:00
  • 68700ee3a9 Proper support for code editor autosaving (disabled by default) Juan Linietsky 2015-05-04 23:32:40 -03:00
  • dce8a6c251 Merge pull request #1804 from ricpelo/ricpelo-patch-2 Juan Linietsky 2015-05-04 21:49:12 -03:00
  • 639f7e0016 Merge pull request #1810 from ricpelo/ricpelo-patch-3 Juan Linietsky 2015-05-04 20:42:26 -03:00
  • ba61a1dfd3 Fixes Theora build Ricardo Pérez 2015-05-04 23:57:55 +02:00
  • a6e6c5b878 Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-05-04 18:32:18 -03:00
  • 2d396fb710 -More strict argument type-checking, will make many bugs visible, fixes #1809 -added NOTIFICATION_INSTANCED Juan Linietsky 2015-05-04 18:30:57 -03:00
  • 43c41fc9f9 fixes issue #1693 winmain and main unicode yg2f 2015-05-04 20:26:49 +02:00
  • 2a02d3f96f fix font import path on windows, closes #1675 Juan Linietsky 2015-05-04 15:06:41 -03:00
  • f3542ff838 Wrong use of | instead of || Ricardo Pérez 2015-05-04 19:54:17 +02:00
  • fbbe7dcdfb Merge remote-tracking branch 'origin/master' Juan Linietsky 2015-05-04 13:24:02 -03:00
  • 7f5b744b92 small unicode fixes Juan Linietsky 2015-05-04 13:12:05 -03:00
  • 6f8bd89931 -invalidated string -> int automatic conversion, fixes #1788 Juan Linietsky 2015-05-04 11:17:11 -03:00
  • f4caddbc23 -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 Juan Linietsky 2015-05-04 10:53:54 -03:00
  • a76709d240 -vec3 uniforms should now work, fixes #1773 Juan Linietsky 2015-05-04 10:17:24 -03:00
  • 9b01f5954a solve invalid pointer, fixes #1793 Juan Linietsky 2015-05-04 00:55:21 -03:00
  • 4b6225586c Merge branch 'master' of https://github.com/okamstudio/godot Juan Linietsky 2015-05-04 00:53:52 -03:00
  • 442febd2ae added return keyword, fixes #1797 Juan Linietsky 2015-05-04 00:53:33 -03:00
  • 30f652998d Merge pull request #1738 from jackmakesthings/master Juan Linietsky 2015-05-03 23:00:26 -03:00
  • d6d29f6d79 Merge pull request #1755 from dbsGen/master Juan Linietsky 2015-05-03 22:55:58 -03:00
  • f64fcc42ef Merge pull request #1772 from Biliogadafr/Tripleclick Juan Linietsky 2015-05-03 22:54:16 -03:00
  • f850f0d9ec Merge pull request #1784 from NateWardawg/sa_fixes Juan Linietsky 2015-05-03 22:54:02 -03:00
  • c631d597ad Merge pull request #1792 from swenner/static_analysis_fixes Juan Linietsky 2015-05-03 22:53:30 -03:00
  • 913cb443fc Merge pull request #1798 from ricpelo/ricpelo-patch-1 Juan Linietsky 2015-05-03 22:52:42 -03:00
  • 795ccf0e14 Merge pull request #1800 from antonyjones67/VSGenerator Juan Linietsky 2015-05-03 22:52:20 -03:00
  • e7aa37fe75 improved kinematic motion, improved demos for kinematic motion Juan Linietsky 2015-05-03 22:37:10 -03:00
  • 04fb3402c5 -Make sure properties are exported the way they should in xml, fixes #1799 Juan Linietsky 2015-05-03 20:31:50 -03:00
  • 2a4da03f10 Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. Antony Jones 2015-05-03 15:18:56 -06:00
  • 767f71a35e -Made one way collision work with 2D physics (rigidbody) Juan Linietsky 2015-05-03 18:18:21 -03:00
  • 256a9fd1df Missing return statement Ricardo Pérez 2015-05-03 22:09:42 +02:00
  • af06843982 -new collision layer & mask system for 2D, for more flexible collision masking Juan Linietsky 2015-05-03 16:47:21 -03:00