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1 Commits

Author SHA1 Message Date
Guilherme Felipe
ead3902e93 Add Input::get_current_cursor_shape
[Clean up] Removed unused/unnecessary methods.

(cherry picked from commit 1bae73d7d060eeb9531fc5ba46de5d31dc7073c7)
2019-11-12 11:10:53 +01:00
20 changed files with 205 additions and 246 deletions

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@@ -1,20 +0,0 @@
Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2020 Godot Engine contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -1,53 +0,0 @@
## Godot Engine platform port for Haiku
This is the platform port of [Godot Engine](https://godotengine.org) for the
[Haiku](https://www.haiku-os.org) operating system.
Haiku is not an officially supported platform in the main tree of Godot, so
this port is kept separate so that it can be contributed to independently of
Godot's main release cycle.
It may imply that this port might not be functional for the latest versions of
Godot. For the time being, neither the `3.2` branch nor the `master` branch are
functional out-of-the-box on Haiku.
We welcome all contributions from Haiku developers to ensure that each branch
and Git tag of this repository work as expected with the matching branches and
tags of the [Godot repository](https://github.com/godotengine/godot/).
## Usage
This code is meant to be copied as `platform/haiku` in the Godot Engine
[source repository](https://github.com/godotengine/godot/) to make builds of
Godot for Haiku.
It can also be cloned as a Git submodule:
```
git clone https://github.com/godotengine/godot
cd godot
git submodule add https://github.com/godotengine/godot-haiku-platform platform/haiku
```
Be sure to use compatible branches for the Godot repository and the Haiku port.
You can then compile Godot for Haiku with:
```
# Editor build, optimized.
scons p=haiku tools=yes target=release_debug
# Export template, debug.
scons p=haiku tools=no target=release_debug
# Export template, release.
scons p=haiku tools=no target=release
```
## License
This port is distributed under the MIT license, with the same copyright as the
main Godot source repository.
See [LICENSE.txt](/LICENSE.txt) for details, and
[AUTHORS.md](https://github.com/godotengine/godot/blob/master/AUTHORS.md) in
the Godot repository for a list of contributors.

27
SCsub
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@@ -1,25 +1,28 @@
#!/usr/bin/env python
Import("env")
Import('env')
common_haiku = [
"os_haiku.cpp",
"context_gl_haiku.cpp",
"haiku_application.cpp",
"haiku_direct_window.cpp",
"haiku_gl_view.cpp",
"key_mapping_haiku.cpp",
"audio_driver_media_kit.cpp",
'os_haiku.cpp',
'context_gl_haiku.cpp',
'haiku_application.cpp',
'haiku_direct_window.cpp',
'haiku_gl_view.cpp',
'key_mapping_haiku.cpp',
'audio_driver_media_kit.cpp'
]
target = env.add_program("#bin/godot", ["godot_haiku.cpp"] + common_haiku)
target = env.add_program(
'#bin/godot',
['godot_haiku.cpp'] + common_haiku
)
command = env.Command("#bin/godot.rsrc", "#platform/haiku/godot.rdef", ["rc -o $TARGET $SOURCE"])
command = env.Command('#bin/godot.rsrc', '#platform/haiku/godot.rdef',
['rc -o $TARGET $SOURCE'])
def addResourcesAction(target=None, source=None, env=None):
return env.Execute("xres -o " + File(target)[0].path + " bin/godot.rsrc")
return env.Execute('xres -o ' + File(target)[0].path + ' bin/godot.rsrc')
env.AddPostAction(target, addResourcesAction)
env.Depends(target, command)

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,16 +34,16 @@
#include "core/project_settings.h"
int32_t *AudioDriverMediaKit::samples_in = nullptr;
int32_t *AudioDriverMediaKit::samples_in = NULL;
Error AudioDriverMediaKit::init() {
active = false;
mix_rate = GLOBAL_GET("audio/mix_rate");
mix_rate = 44100;
speaker_mode = SPEAKER_MODE_STEREO;
channels = 2;
int latency = GLOBAL_GET("audio/output_latency");
int latency = GLOBAL_DEF_RST("audio/output_latency", 25);
buffer_size = next_power_of_2(latency * mix_rate / 1000);
samples_in = memnew_arr(int32_t, buffer_size * channels);
@@ -59,14 +59,15 @@ Error AudioDriverMediaKit::init() {
&format,
"godot_sound_server",
AudioDriverMediaKit::PlayBuffer,
nullptr,
NULL,
this);
if (player->InitCheck() != B_OK) {
fprintf(stderr, "MediaKit ERR: can not create a BSoundPlayer instance\n");
ERR_FAIL_COND_V(player == nullptr, ERR_CANT_OPEN);
ERR_FAIL_COND_V(player == NULL, ERR_CANT_OPEN);
}
mutex = Mutex::create();
player->Start();
return OK;
@@ -107,14 +108,14 @@ void AudioDriverMediaKit::lock() {
if (!mutex)
return;
mutex.lock();
mutex->lock();
}
void AudioDriverMediaKit::unlock() {
if (!mutex)
return;
mutex.unlock();
mutex->unlock();
}
void AudioDriverMediaKit::finish() {
@@ -123,10 +124,16 @@ void AudioDriverMediaKit::finish() {
if (samples_in) {
memdelete_arr(samples_in);
};
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
}
AudioDriverMediaKit::AudioDriverMediaKit() {
player = nullptr;
mutex = NULL;
player = NULL;
}
AudioDriverMediaKit::~AudioDriverMediaKit() {

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@
#include <SoundPlayer.h>
class AudioDriverMediaKit : public AudioDriver {
Mutex mutex;
Mutex *mutex;
BSoundPlayer *player;
static int32_t *samples_in;

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,12 @@
#if defined(OPENGL_ENABLED)
#include "drivers/gl_context/context_gl.h"
#include "haiku_direct_window.h"
#include "haiku_gl_view.h"
class ContextGL_Haiku {
class ContextGL_Haiku : public ContextGL {
private:
HaikuGLView *view;
HaikuDirectWindow *window;
@@ -44,18 +46,18 @@ private:
bool use_vsync;
public:
Error initialize();
void release_current();
void make_current();
void swap_buffers();
int get_window_width();
int get_window_height();
virtual Error initialize();
virtual void release_current();
virtual void make_current();
virtual void swap_buffers();
virtual int get_window_width();
virtual int get_window_height();
void set_use_vsync(bool p_use);
bool is_using_vsync() const;
virtual void set_use_vsync(bool p_use);
virtual bool is_using_vsync() const;
ContextGL_Haiku(HaikuDirectWindow *p_window);
~ContextGL_Haiku();
virtual ~ContextGL_Haiku();
};
#endif

143
detect.py
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@@ -12,7 +12,7 @@ def get_name():
def can_build():
if os.name != "posix" or sys.platform == "darwin":
if (os.name != "posix" or sys.platform == "darwin"):
return False
return True
@@ -22,40 +22,41 @@ def get_opts():
from SCons.Variables import EnumVariable
return [
EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
]
def get_flags():
return []
return [
]
def configure(env):
## Build type
if env["target"] == "release":
env.Prepend(CCFLAGS=["-O3"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
if (env["target"] == "release"):
env.Prepend(CCFLAGS=['-O3'])
if (env["debug_symbols"] == "yes"):
env.Prepend(CCFLAGS=['-g1'])
if (env["debug_symbols"] == "full"):
env.Prepend(CCFLAGS=['-g2'])
elif env["target"] == "release_debug":
env.Prepend(CCFLAGS=["-O2", "-DDEBUG_ENABLED"])
if env["debug_symbols"] == "yes":
env.Prepend(CCFLAGS=["-g1"])
if env["debug_symbols"] == "full":
env.Prepend(CCFLAGS=["-g2"])
elif (env["target"] == "release_debug"):
env.Prepend(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
if (env["debug_symbols"] == "yes"):
env.Prepend(CCFLAGS=['-g1'])
if (env["debug_symbols"] == "full"):
env.Prepend(CCFLAGS=['-g2'])
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3", "-DDEBUG_ENABLED"])
elif (env["target"] == "debug"):
env.Prepend(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
## Architecture
is64 = sys.maxsize > 2 ** 32
if env["bits"] == "default":
is64 = sys.maxsize > 2**32
if (env["bits"] == "default"):
env["bits"] = "64" if is64 else "32"
## Compiler configuration
@@ -65,94 +66,90 @@ def configure(env):
## Dependencies
if not env["builtin_libwebp"]:
env.ParseConfig("pkg-config libwebp --cflags --libs")
if not env['builtin_libwebp']:
env.ParseConfig('pkg-config libwebp --cflags --libs')
# freetype depends on libpng and zlib, so bundling one of them while keeping others
# as shared libraries leads to weird issues
if env["builtin_freetype"] or env["builtin_libpng"] or env["builtin_zlib"]:
env["builtin_freetype"] = True
env["builtin_libpng"] = True
env["builtin_zlib"] = True
if env['builtin_freetype'] or env['builtin_libpng'] or env['builtin_zlib']:
env['builtin_freetype'] = True
env['builtin_libpng'] = True
env['builtin_zlib'] = True
if not env["builtin_freetype"]:
env.ParseConfig("pkg-config freetype2 --cflags --libs")
if not env['builtin_freetype']:
env.ParseConfig('pkg-config freetype2 --cflags --libs')
if not env["builtin_libpng"]:
env.ParseConfig("pkg-config libpng16 --cflags --libs")
if not env['builtin_libpng']:
env.ParseConfig('pkg-config libpng --cflags --libs')
if not env["builtin_bullet"]:
if not env['builtin_bullet']:
# We need at least version 2.88
import subprocess
bullet_version = subprocess.check_output(["pkg-config", "bullet", "--modversion"]).strip()
bullet_version = subprocess.check_output(['pkg-config', 'bullet', '--modversion']).strip()
if bullet_version < "2.88":
# Abort as system bullet was requested but too old
print(
"Bullet: System version {0} does not match minimal requirements ({1}). Aborting.".format(
bullet_version, "2.88"
)
)
print("Bullet: System version {0} does not match minimal requirements ({1}). Aborting.".format(bullet_version, "2.88"))
sys.exit(255)
env.ParseConfig("pkg-config bullet --cflags --libs")
env.ParseConfig('pkg-config bullet --cflags --libs')
if not env["builtin_enet"]:
env.ParseConfig("pkg-config libenet --cflags --libs")
if not env['builtin_enet']:
env.ParseConfig('pkg-config libenet --cflags --libs')
if not env["builtin_squish"]:
env.ParseConfig("pkg-config libsquish --cflags --libs")
if not env['builtin_squish'] and env['tools']:
env.ParseConfig('pkg-config libsquish --cflags --libs')
if not env["builtin_zstd"]:
env.ParseConfig("pkg-config libzstd --cflags --libs")
if not env['builtin_zstd']:
env.ParseConfig('pkg-config libzstd --cflags --libs')
# Sound and video libraries
# Keep the order as it triggers chained dependencies (ogg needed by others, etc.)
if not env["builtin_libtheora"]:
env["builtin_libogg"] = False # Needed to link against system libtheora
env["builtin_libvorbis"] = False # Needed to link against system libtheora
env.ParseConfig("pkg-config theora theoradec --cflags --libs")
if not env['builtin_libtheora']:
env['builtin_libogg'] = False # Needed to link against system libtheora
env['builtin_libvorbis'] = False # Needed to link against system libtheora
env.ParseConfig('pkg-config theora theoradec --cflags --libs')
if not env["builtin_libvpx"]:
env.ParseConfig("pkg-config vpx --cflags --libs")
if not env['builtin_libvpx']:
env.ParseConfig('pkg-config vpx --cflags --libs')
if not env["builtin_libvorbis"]:
env["builtin_libogg"] = False # Needed to link against system libvorbis
env.ParseConfig("pkg-config vorbis vorbisfile --cflags --libs")
if not env['builtin_libvorbis']:
env['builtin_libogg'] = False # Needed to link against system libvorbis
env.ParseConfig('pkg-config vorbis vorbisfile --cflags --libs')
if not env["builtin_opus"]:
env["builtin_libogg"] = False # Needed to link against system opus
env.ParseConfig("pkg-config opus opusfile --cflags --libs")
if not env['builtin_opus']:
env['builtin_libogg'] = False # Needed to link against system opus
env.ParseConfig('pkg-config opus opusfile --cflags --libs')
if not env["builtin_libogg"]:
env.ParseConfig("pkg-config ogg --cflags --libs")
if not env['builtin_libogg']:
env.ParseConfig('pkg-config ogg --cflags --libs')
if env["builtin_libtheora"]:
list_of_x86 = ["x86_64", "x86", "i386", "i586"]
if env['builtin_libtheora']:
list_of_x86 = ['x86_64', 'x86', 'i386', 'i586']
if any(platform.machine() in s for s in list_of_x86):
env["x86_libtheora_opt_gcc"] = True
if not env["builtin_wslay"]:
env.ParseConfig("pkg-config libwslay --cflags --libs")
if not env['builtin_libwebsockets']:
env.ParseConfig('pkg-config libwebsockets --cflags --libs')
if not env["builtin_mbedtls"]:
if not env['builtin_mbedtls']:
# mbedTLS does not provide a pkgconfig config yet. See https://github.com/ARMmbed/mbedtls/issues/228
env.Append(LIBS=["mbedtls", "mbedcrypto", "mbedx509"])
env.Append(LIBS=['mbedtls', 'mbedcrypto', 'mbedx509'])
if not env["builtin_miniupnpc"]:
if not env['builtin_miniupnpc']:
# No pkgconfig file so far, hardcode default paths.
env.Prepend(CPPPATH=["/system/develop/headers/x86/miniupnpc"])
env.Append(CPPPATH=["/system/develop/headers/x86/miniupnpc"])
env.Append(LIBS=["miniupnpc"])
# On Linux wchar_t should be 32-bits
# 16-bit library shouldn't be required due to compiler optimisations
if not env["builtin_pcre2"]:
env.ParseConfig("pkg-config libpcre2-32 --cflags --libs")
if not env['builtin_pcre2']:
env.ParseConfig('pkg-config libpcre2-32 --cflags --libs')
## Flags
env.Prepend(CPPPATH=["#platform/haiku"])
env.Append(CPPDEFINES=["UNIX_ENABLED", "OPENGL_ENABLED", "GLES_ENABLED"])
env.Append(CPPDEFINES=["MEDIA_KIT_ENABLED"])
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"]) # TODO: enable when we have pthread_setname_np
env.Append(LIBS=["be", "game", "media", "network", "bnetapi", "z", "GL"])
env.Append(CPPPATH=['#platform/haiku'])
env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED'])
env.Append(CPPFLAGS=['-DMEDIA_KIT_ENABLED'])
# env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,10 +42,10 @@ HaikuDirectWindow::HaikuDirectWindow(BRect p_frame) :
last_button_mask = 0;
last_key_modifier_state = 0;
view = nullptr;
update_runner = nullptr;
input = nullptr;
main_loop = nullptr;
view = NULL;
update_runner = NULL;
input = NULL;
main_loop = NULL;
}
HaikuDirectWindow::~HaikuDirectWindow() {
@@ -74,7 +74,7 @@ void HaikuDirectWindow::SetMainLoop(MainLoop *p_main_loop) {
bool HaikuDirectWindow::QuitRequested() {
StopMessageRunner();
main_loop->notification(NOTIFICATION_WM_CLOSE_REQUEST);
main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
return false;
}
@@ -273,20 +273,18 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) {
event.instance();
GetKeyModifierState(event, modifiers);
event->set_pressed(message->what == B_KEY_DOWN);
event->set_keycode(KeyMappingHaiku::get_keysym(raw_char, key));
event->set_physical_keycode(KeyMappingHaiku::get_keysym(raw_char, key));
event->set_scancode(KeyMappingHaiku::get_keysym(raw_char, key));
event->set_echo(message->HasInt32("be:key_repeat"));
event->set_unicode(0);
const char *bytes = nullptr;
const char *bytes = NULL;
if (message->FindString("bytes", &bytes) == B_OK) {
event->set_unicode(BUnicodeChar::FromUTF8(&bytes));
}
//make it consistent across platforms.
if (event->get_keycode() == KEY_BACKTAB) {
event->set_keycode(KEY_TAB);
event->set_physical_keycode(KEY_TAB);
if (event->get_scancode() == KEY_BACKTAB) {
event->set_scancode(KEY_TAB);
event->set_shift(true);
}

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,8 +35,8 @@
#include <DirectWindow.h>
#include "core/input/input.h"
#include "core/os/os.h"
#include "main/input_default.h"
#include "haiku_gl_view.h"

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

View File

@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

View File

@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define KEY_MAPPING_HAIKU_H
class KeyMappingHaiku {
KeyMappingHaiku() {}
KeyMappingHaiku(){};
public:
static unsigned int get_keysym(int32 raw_char, int32 key);

View File

@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,13 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "drivers/gles3/rasterizer_gles3.h"
#include "os_haiku.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "main/main.h"
#include "servers/physics_3d/physics_server_3d_sw.h"
#include "servers/rendering/rendering_server_raster.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include <Screen.h>
@@ -68,7 +69,7 @@ void OS_Haiku::run() {
main_loop->finish();
}
String OS_Haiku::get_name() const {
String OS_Haiku::get_name() {
return "Haiku";
}
@@ -77,7 +78,7 @@ int OS_Haiku::get_video_driver_count() const {
}
const char *OS_Haiku::get_video_driver_name(int p_driver) const {
return "GLES2";
return "GLES3";
}
int OS_Haiku::get_current_video_driver() const {
@@ -85,7 +86,7 @@ int OS_Haiku::get_current_video_driver() const {
}
Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
main_loop = nullptr;
main_loop = NULL;
current_video_mode = p_desired;
app = new HaikuApplication();
@@ -111,18 +112,18 @@ Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p
context_gl->initialize();
context_gl->make_current();
context_gl->set_use_vsync(current_video_mode.use_vsync);
// FIXME: That's not how the rasterizer setup should happen.
RasterizerGLES2::register_config();
RasterizerGLES2::make_current();
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
#endif
rendering_server = memnew(RenderingServerRaster);
visual_server = memnew(VisualServerRaster);
// FIXME: Reimplement threaded rendering
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
rendering_server = memnew(RenderingServerWrapMT(rendering_server, false));
visual_server = memnew(VisualServerWrapMT(visual_server, false));
}
ERR_FAIL_COND_V(!rendering_server, ERR_UNAVAILABLE);
ERR_FAIL_COND_V(!visual_server, ERR_UNAVAILABLE);
video_driver_index = p_video_driver;
@@ -130,7 +131,7 @@ Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p
window->SetInput(input);
window->Show();
rendering_server->init();
visual_server->init();
AudioDriverManager::initialize(p_audio_driver);
@@ -142,10 +143,10 @@ void OS_Haiku::finalize() {
memdelete(main_loop);
}
main_loop = nullptr;
main_loop = NULL;
rendering_server->finish();
memdelete(rendering_server);
visual_server->finish();
memdelete(visual_server);
memdelete(input);
@@ -169,8 +170,8 @@ void OS_Haiku::delete_main_loop() {
memdelete(main_loop);
}
main_loop = nullptr;
window->SetMainLoop(nullptr);
main_loop = NULL;
window->SetMainLoop(NULL);
}
void OS_Haiku::release_rendering_thread() {
@@ -267,7 +268,7 @@ void OS_Haiku::set_window_position(const Point2 &p_position) {
void OS_Haiku::set_window_fullscreen(bool p_enabled) {
window->SetFullScreen(p_enabled);
current_video_mode.fullscreen = p_enabled;
rendering_server->init();
visual_server->init();
}
bool OS_Haiku::is_window_fullscreen() const {
@@ -324,10 +325,12 @@ String OS_Haiku::get_executable_path() const {
}
bool OS_Haiku::_check_internal_feature_support(const String &p_feature) {
return p_feature == "pc";
}
String OS_Haiku::get_config_path() const {
if (has_environment("XDG_CONFIG_HOME")) {
return get_environment("XDG_CONFIG_HOME");
} else if (has_environment("HOME")) {
@@ -338,6 +341,7 @@ String OS_Haiku::get_config_path() const {
}
String OS_Haiku::get_data_path() const {
if (has_environment("XDG_DATA_HOME")) {
return get_environment("XDG_DATA_HOME");
} else if (has_environment("HOME")) {
@@ -348,6 +352,7 @@ String OS_Haiku::get_data_path() const {
}
String OS_Haiku::get_cache_path() const {
if (has_environment("XDG_CACHE_HOME")) {
return get_environment("XDG_CACHE_HOME");
} else if (has_environment("HOME")) {
@@ -356,3 +361,18 @@ String OS_Haiku::get_cache_path() const {
return get_config_path();
}
}
OS::PowerState OS_Haiku::get_power_state() {
WARN_PRINT("Power management is not implemented on this platform, defaulting to POWERSTATE_UNKNOWN");
return OS::POWERSTATE_UNKNOWN;
}
int OS_Haiku::get_power_seconds_left() {
WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
return -1;
}
int OS_Haiku::get_power_percent_left() {
WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
return -1;
}

View File

@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,12 +33,12 @@
#include "audio_driver_media_kit.h"
#include "context_gl_haiku.h"
#include "core/input/input.h"
#include "drivers/unix/os_unix.h"
#include "haiku_application.h"
#include "haiku_direct_window.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
#include "servers/rendering_server.h"
#include "servers/visual_server.h"
class OS_Haiku : public OS_Unix {
private:
@@ -46,7 +46,7 @@ private:
HaikuDirectWindow *window;
MainLoop *main_loop;
InputDefault *input;
RenderingServer *rendering_server;
VisualServer *visual_server;
VideoMode current_video_mode;
int video_driver_index;
@@ -74,7 +74,7 @@ public:
OS_Haiku();
void run();
virtual String get_name() const;
virtual String get_name();
virtual MainLoop *get_main_loop() const;
@@ -113,6 +113,10 @@ public:
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual String get_executable_path() const;
virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left();
virtual int get_power_percent_left();
virtual bool _check_internal_feature_support(const String &p_feature);
virtual String get_config_path() const;

View File

@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,4 +33,5 @@
// for ifaddrs.h needed in drivers/unix/ip_unix.cpp
#define _BSD_SOURCE 1
#define GLES3_INCLUDE_H "thirdparty/glad/glad/glad.h"
#define GLES2_INCLUDE_H "thirdparty/glad/glad/glad.h"