Compare commits

7 Commits

Author SHA1 Message Date
Rémi Verschelde
a78dd556f9 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Marcelo Fernandez
80801978a5 Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
Poommetee Ketson
9b4ed82558 BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
Rémi Verschelde
99d0aa0b8e Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde
1b389a8e4c SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
2017-03-25 09:24:29 +01:00
Rémi Verschelde
f07bb36f97 Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
289fc15e57 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
2017-01-12 19:15:30 +01:00
17 changed files with 214 additions and 186 deletions

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +33,7 @@
#include "globals.h"
int32_t* AudioDriverMediaKit::samples_in = NULL;
int32_t *AudioDriverMediaKit::samples_in = NULL;
Error AudioDriverMediaKit::init() {
active = false;
@@ -42,7 +43,7 @@ Error AudioDriverMediaKit::init() {
channels = 2;
int latency = GLOBAL_DEF("audio/output_latency", 25);
buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
buffer_size = closest_power_of_2(latency * mix_rate / 1000);
samples_in = memnew_arr(int32_t, buffer_size * channels);
media_raw_audio_format format;
@@ -54,12 +55,11 @@ Error AudioDriverMediaKit::init() {
format.buffer_size = buffer_size * sizeof(int32_t) * channels;
player = new BSoundPlayer(
&format,
"godot_sound_server",
AudioDriverMediaKit::PlayBuffer,
NULL,
this
);
&format,
"godot_sound_server",
AudioDriverMediaKit::PlayBuffer,
NULL,
this);
if (player->InitCheck() != B_OK) {
fprintf(stderr, "MediaKit ERR: can not create a BSoundPlayer instance\n");
@@ -72,9 +72,9 @@ Error AudioDriverMediaKit::init() {
return OK;
}
void AudioDriverMediaKit::PlayBuffer(void* cookie, void* buffer, size_t size, const media_raw_audio_format& format) {
AudioDriverMediaKit* ad = (AudioDriverMediaKit*) cookie;
int32_t* buf = (int32_t*) buffer;
void AudioDriverMediaKit::PlayBuffer(void *cookie, void *buffer, size_t size, const media_raw_audio_format &format) {
AudioDriverMediaKit *ad = (AudioDriverMediaKit *)cookie;
int32_t *buf = (int32_t *)buffer;
if (!ad->active) {
for (unsigned int i = 0; i < ad->buffer_size * ad->channels; i++) {
@@ -136,7 +136,6 @@ AudioDriverMediaKit::AudioDriverMediaKit() {
}
AudioDriverMediaKit::~AudioDriverMediaKit() {
}
#endif

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,19 +31,19 @@
#ifdef MEDIA_KIT_ENABLED
#include "core/os/thread.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include <kernel/image.h> // needed for image_id
#include <SoundPlayer.h>
#include <kernel/image.h> // needed for image_id
class AudioDriverMediaKit : public AudioDriverSW {
Mutex* mutex;
Mutex *mutex;
BSoundPlayer* player;
static int32_t* samples_in;
BSoundPlayer *player;
static int32_t *samples_in;
static void PlayBuffer(void* cookie, void* buffer, size_t size, const media_raw_audio_format& format);
static void PlayBuffer(void *cookie, void *buffer, size_t size, const media_raw_audio_format &format);
unsigned int mix_rate;
OutputFormat output_format;
@@ -52,8 +53,7 @@ class AudioDriverMediaKit : public AudioDriverSW {
bool active;
public:
const char* get_name() const {
const char *get_name() const {
return "MediaKit";
};

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +31,12 @@
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow* p_window) {
ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow *p_window) {
window = p_window;
uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
view = new HaikuGLView(window->Bounds(), type);
use_vsync = false;
}

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,13 +39,13 @@
class ContextGL_Haiku : public ContextGL {
private:
HaikuGLView* view;
HaikuDirectWindow* window;
HaikuGLView *view;
HaikuDirectWindow *window;
bool use_vsync;
public:
ContextGL_Haiku(HaikuDirectWindow* p_window);
ContextGL_Haiku(HaikuDirectWindow *p_window);
~ContextGL_Haiku();
virtual Error initialize();
@@ -53,7 +54,7 @@ public:
virtual void swap_buffers();
virtual int get_window_width();
virtual int get_window_height();
virtual void set_use_vsync(bool p_use);
virtual bool is_using_vsync() const;
};

View File

@@ -53,7 +53,7 @@ def configure(env):
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
env.Append(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
# env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
@@ -62,6 +62,6 @@ def configure(env):
env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
import methods
env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.gen.h', src_suffix='.glsl')})

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,10 +30,10 @@
#include "main/main.h"
#include "os_haiku.h"
int main(int argc, char* argv[]) {
int main(int argc, char *argv[]) {
OS_Haiku os;
Error error = Main::setup(argv[0], argc-1, &argv[1]);
Error error = Main::setup(argv[0], argc - 1, &argv[1]);
if (error != OK) {
return 255;
}

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +30,5 @@
#include "haiku_application.h"
HaikuApplication::HaikuApplication()
: BApplication("application/x-vnd.godot")
{
: BApplication("application/x-vnd.godot") {
}

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,13 +30,12 @@
#ifndef HAIKU_APPLICATION_H
#define HAIKU_APPLICATION_H
#include <kernel/image.h> // needed for image_id
#include <Application.h>
#include <kernel/image.h> // needed for image_id
class HaikuApplication : public BApplication
{
class HaikuApplication : public BApplication {
public:
HaikuApplication();
HaikuApplication();
};
#endif

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,43 +29,41 @@
/*************************************************************************/
#include <UnicodeChar.h>
#include "main/main.h"
#include "os/keyboard.h"
#include "haiku_direct_window.h"
#include "key_mapping_haiku.h"
#include "main/main.h"
#include "os/keyboard.h"
HaikuDirectWindow::HaikuDirectWindow(BRect p_frame)
: BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE)
{
: BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE) {
last_mouse_pos_valid = false;
last_buttons_state = 0;
last_button_mask = 0;
last_key_modifier_state = 0;
}
HaikuDirectWindow::~HaikuDirectWindow() {
delete update_runner;
}
void HaikuDirectWindow::SetHaikuGLView(HaikuGLView* p_view) {
void HaikuDirectWindow::SetHaikuGLView(HaikuGLView *p_view) {
view = p_view;
}
void HaikuDirectWindow::StartMessageRunner() {
update_runner = new BMessageRunner(BMessenger(this),
new BMessage(REDRAW_MSG), 1000000/30 /* 30 fps */);
new BMessage(REDRAW_MSG), 1000000 / 30 /* 30 fps */);
}
void HaikuDirectWindow::StopMessageRunner() {
delete update_runner;
}
void HaikuDirectWindow::SetInput(InputDefault* p_input) {
void HaikuDirectWindow::SetInput(InputDefault *p_input) {
input = p_input;
}
void HaikuDirectWindow::SetMainLoop(MainLoop* p_main_loop) {
void HaikuDirectWindow::SetMainLoop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
}
@@ -73,12 +72,12 @@ bool HaikuDirectWindow::QuitRequested() {
return false;
}
void HaikuDirectWindow::DirectConnected(direct_buffer_info* info) {
void HaikuDirectWindow::DirectConnected(direct_buffer_info *info) {
view->DirectConnected(info);
view->EnableDirectMode(true);
}
void HaikuDirectWindow::MessageReceived(BMessage* message) {
void HaikuDirectWindow::MessageReceived(BMessage *message) {
switch (message->what) {
case REDRAW_MSG:
if (Main::iteration() == true) {
@@ -92,7 +91,7 @@ void HaikuDirectWindow::MessageReceived(BMessage* message) {
}
}
void HaikuDirectWindow::DispatchMessage(BMessage* message, BHandler* handler) {
void HaikuDirectWindow::DispatchMessage(BMessage *message, BHandler *handler) {
switch (message->what) {
case B_MOUSE_DOWN:
case B_MOUSE_UP:
@@ -133,7 +132,7 @@ void HaikuDirectWindow::DispatchMessage(BMessage* message, BHandler* handler) {
}
}
void HaikuDirectWindow::HandleMouseButton(BMessage* message) {
void HaikuDirectWindow::HandleMouseButton(BMessage *message) {
BPoint where;
if (message->FindPoint("where", &where) != B_OK) {
return;
@@ -183,14 +182,14 @@ void HaikuDirectWindow::HandleMouseButton(BMessage* message) {
int32 clicks = message->FindInt32("clicks");
if (clicks > 1) {
mouse_event.mouse_button.doubleclick=true;
mouse_event.mouse_button.doubleclick = true;
}
}
input->parse_input_event(mouse_event);
}
void HaikuDirectWindow::HandleMouseMoved(BMessage* message) {
void HaikuDirectWindow::HandleMouseMoved(BMessage *message) {
BPoint where;
if (message->FindPoint("where", &where) != B_OK) {
return;
@@ -230,7 +229,7 @@ void HaikuDirectWindow::HandleMouseMoved(BMessage* message) {
input->parse_input_event(motion_event);
}
void HaikuDirectWindow::HandleMouseWheelChanged(BMessage* message) {
void HaikuDirectWindow::HandleMouseWheelChanged(BMessage *message) {
float wheel_delta_y = 0;
if (message->FindFloat("be:wheel_delta_y", &wheel_delta_y) != B_OK) {
return;
@@ -257,7 +256,7 @@ void HaikuDirectWindow::HandleMouseWheelChanged(BMessage* message) {
input->parse_input_event(mouse_event);
}
void HaikuDirectWindow::HandleKeyboardEvent(BMessage* message) {
void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) {
int32 raw_char = 0;
int32 key = 0;
int32 modifiers = 0;
@@ -284,21 +283,21 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage* message) {
event.key.echo = message->HasInt32("be:key_repeat");
event.key.unicode = 0;
const char* bytes = NULL;
const char *bytes = NULL;
if (message->FindString("bytes", &bytes) == B_OK) {
event.key.unicode = BUnicodeChar::FromUTF8(&bytes);
}
//make it consistent accross platforms.
if (event.key.scancode==KEY_BACKTAB) {
event.key.scancode=KEY_TAB;
event.key.mod.shift=true;
if (event.key.scancode == KEY_BACKTAB) {
event.key.scancode = KEY_TAB;
event.key.mod.shift = true;
}
input->parse_input_event(event);
}
void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage* message) {
void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage *message) {
int32 old_modifiers = 0;
int32 modifiers = 0;
@@ -325,7 +324,7 @@ void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage* message) {
input->parse_input_event(event);
}
void HaikuDirectWindow::HandleWindowResized(BMessage* message) {
void HaikuDirectWindow::HandleWindowResized(BMessage *message) {
int32 width = 0;
int32 height = 0;

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,8 +30,8 @@
#ifndef HAIKU_DIRECT_WINDOW_H
#define HAIKU_DIRECT_WINDOW_H
#include <kernel/image.h> // needed for image_id
#include <DirectWindow.h>
#include <kernel/image.h> // needed for image_id
#include "core/os/os.h"
#include "main/input_default.h"
@@ -41,8 +42,7 @@
#define LOCKGL_MSG 'glck'
#define UNLOCKGL_MSG 'ulck'
class HaikuDirectWindow : public BDirectWindow
{
class HaikuDirectWindow : public BDirectWindow {
private:
unsigned int event_id;
Point2i last_mouse_position;
@@ -50,19 +50,19 @@ private:
uint32 last_buttons_state;
uint32 last_key_modifier_state;
int last_button_mask;
OS::VideoMode* current_video_mode;
OS::VideoMode *current_video_mode;
MainLoop* main_loop;
InputDefault* input;
HaikuGLView* view;
BMessageRunner* update_runner;
MainLoop *main_loop;
InputDefault *input;
HaikuGLView *view;
BMessageRunner *update_runner;
void HandleMouseButton(BMessage* message);
void HandleMouseMoved(BMessage* message);
void HandleMouseWheelChanged(BMessage* message);
void HandleWindowResized(BMessage* message);
void HandleKeyboardEvent(BMessage* message);
void HandleKeyboardModifierEvent(BMessage* message);
void HandleMouseButton(BMessage *message);
void HandleMouseMoved(BMessage *message);
void HandleMouseWheelChanged(BMessage *message);
void HandleWindowResized(BMessage *message);
void HandleKeyboardEvent(BMessage *message);
void HandleKeyboardModifierEvent(BMessage *message);
inline InputModifierState GetKeyModifierState(uint32 p_state);
inline int GetMouseButtonState(uint32 p_state);
@@ -70,16 +70,16 @@ public:
HaikuDirectWindow(BRect p_frame);
~HaikuDirectWindow();
void SetHaikuGLView(HaikuGLView* p_view);
void SetHaikuGLView(HaikuGLView *p_view);
void StartMessageRunner();
void StopMessageRunner();
void SetInput(InputDefault* p_input);
void SetMainLoop(MainLoop* p_main_loop);
inline void SetVideoMode(OS::VideoMode* video_mode) { current_video_mode = video_mode; };
void SetInput(InputDefault *p_input);
void SetMainLoop(MainLoop *p_main_loop);
inline void SetVideoMode(OS::VideoMode *video_mode) { current_video_mode = video_mode; };
virtual bool QuitRequested();
virtual void DirectConnected(direct_buffer_info* info);
virtual void MessageReceived(BMessage* message);
virtual void DispatchMessage(BMessage* message, BHandler* handler);
virtual void DirectConnected(direct_buffer_info *info);
virtual void MessageReceived(BMessage *message);
virtual void DispatchMessage(BMessage *message, BHandler *handler);
inline Point2i GetLastMousePosition() { return last_mouse_position; };
inline int GetLastButtonMask() { return last_button_mask; };

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -26,12 +27,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main/main.h"
#include "haiku_gl_view.h"
#include "main/main.h"
HaikuGLView::HaikuGLView(BRect frame, uint32 type)
: BGLView(frame, "GodotGLView", B_FOLLOW_ALL_SIDES, 0, type)
{
: BGLView(frame, "GodotGLView", B_FOLLOW_ALL_SIDES, 0, type) {
}
void HaikuGLView::AttachedToWindow(void) {

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,11 +30,10 @@
#ifndef HAIKU_GL_VIEW_H
#define HAIKU_GL_VIEW_H
#include <kernel/image.h> // needed for image_id
#include <GLView.h>
#include <kernel/image.h> // needed for image_id
class HaikuGLView : public BGLView
{
class HaikuGLView : public BGLView {
public:
HaikuGLView(BRect frame, uint32 type);
virtual void AttachedToWindow(void);

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -136,7 +137,7 @@ static _HaikuTranslatePair _hb_to_keycode[] = {
{ KEY_Y, (0x79) },
{ KEY_Z, (0x7A) },
/*
/*
{ KEY_PLAY, VK_PLAY},// (0xFA)
{ KEY_STANDBY,VK_SLEEP },//(0x5F)
{ KEY_BACK,VK_BROWSER_BACK},// (0xA6)
@@ -177,22 +178,48 @@ static _HaikuTranslatePair _hb_to_keycode[] = {
};
unsigned int KeyMappingHaiku::get_keysym(int32 raw_char, int32 key) {
if (raw_char == B_INSERT && key == 0x64) { return KEY_KP_0; }
if (raw_char == B_END && key == 0x58) { return KEY_KP_1; }
if (raw_char == B_DOWN_ARROW && key == 0x59) { return KEY_KP_2; }
if (raw_char == B_PAGE_DOWN && key == 0x5A) { return KEY_KP_3; }
if (raw_char == B_LEFT_ARROW && key == 0x48) { return KEY_KP_4; }
if (raw_char == 0x35 && key == 0x49) { return KEY_KP_5; }
if (raw_char == B_RIGHT_ARROW && key == 0x4A) { return KEY_KP_6; }
if (raw_char == B_HOME && key == 0x37) { return KEY_KP_7; }
if (raw_char == B_UP_ARROW && key == 0x38) { return KEY_KP_8; }
if (raw_char == B_PAGE_UP && key == 0x39) { return KEY_KP_9; }
if (raw_char == 0x2F && key == 0x23) { return KEY_KP_DIVIDE; }
if (raw_char == 0x2D && key == 0x25) { return KEY_KP_SUBTRACT; }
if (raw_char == B_DELETE && key == 0x65) { return KEY_KP_PERIOD; }
if (raw_char == B_INSERT && key == 0x64) {
return KEY_KP_0;
}
if (raw_char == B_END && key == 0x58) {
return KEY_KP_1;
}
if (raw_char == B_DOWN_ARROW && key == 0x59) {
return KEY_KP_2;
}
if (raw_char == B_PAGE_DOWN && key == 0x5A) {
return KEY_KP_3;
}
if (raw_char == B_LEFT_ARROW && key == 0x48) {
return KEY_KP_4;
}
if (raw_char == 0x35 && key == 0x49) {
return KEY_KP_5;
}
if (raw_char == B_RIGHT_ARROW && key == 0x4A) {
return KEY_KP_6;
}
if (raw_char == B_HOME && key == 0x37) {
return KEY_KP_7;
}
if (raw_char == B_UP_ARROW && key == 0x38) {
return KEY_KP_8;
}
if (raw_char == B_PAGE_UP && key == 0x39) {
return KEY_KP_9;
}
if (raw_char == 0x2F && key == 0x23) {
return KEY_KP_DIVIDE;
}
if (raw_char == 0x2D && key == 0x25) {
return KEY_KP_SUBTRACT;
}
if (raw_char == B_DELETE && key == 0x65) {
return KEY_KP_PERIOD;
}
if (raw_char == 0x10) {
for(int i = 0; _fn_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
for (int i = 0; _fn_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
if (_fn_to_keycode[i].keycode == key) {
return _fn_to_keycode[i].keysym;
}
@@ -201,7 +228,7 @@ unsigned int KeyMappingHaiku::get_keysym(int32 raw_char, int32 key) {
return KEY_UNKNOWN;
}
for(int i = 0; _hb_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
for (int i = 0; _hb_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
if (_hb_to_keycode[i].keycode == raw_char) {
return _hb_to_keycode[i].keysym;
}
@@ -211,7 +238,7 @@ unsigned int KeyMappingHaiku::get_keysym(int32 raw_char, int32 key) {
}
unsigned int KeyMappingHaiku::get_modifier_keysym(int32 key) {
for(int i = 0; _mod_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
for (int i = 0; _mod_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
if ((_mod_to_keycode[i].keycode & key) != 0) {
return _mod_to_keycode[i].keysym;
}

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,9 +30,8 @@
#ifndef KEY_MAPPING_HAIKU_H
#define KEY_MAPPING_HAIKU_H
class KeyMappingHaiku
{
KeyMappingHaiku() {};
class KeyMappingHaiku {
KeyMappingHaiku(){};
public:
static unsigned int get_keysym(int32 raw_char, int32 key);

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,16 +29,15 @@
/*************************************************************************/
#include <Screen.h>
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
//#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
#include "main/main.h"
#include "os_haiku.h"
OS_Haiku::OS_Haiku() {
#ifdef MEDIA_KIT_ENABLED
AudioDriverManagerSW::add_driver(&driver_media_kit);
@@ -53,8 +53,8 @@ void OS_Haiku::run() {
context_gl->release_current();
// TODO: clean up
BMessenger* bms = new BMessenger(window);
BMessage* msg = new BMessage();
BMessenger *bms = new BMessenger(window);
BMessage *msg = new BMessage();
bms->SendMessage(LOCKGL_MSG, msg);
window->StartMessageRunner();
@@ -76,7 +76,7 @@ int OS_Haiku::get_video_driver_count() const {
return 1;
}
const char* OS_Haiku::get_video_driver_name(int p_driver) const {
const char *OS_Haiku::get_video_driver_name(int p_driver) const {
return "GLES2";
}
@@ -84,7 +84,7 @@ OS::VideoMode OS_Haiku::get_default_video_mode() const {
return OS::VideoMode(800, 600, false);
}
void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver) {
void OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
main_loop = NULL;
current_video_mode = p_desired;
@@ -187,13 +187,13 @@ void OS_Haiku::finalize() {
#endif
}
void OS_Haiku::set_main_loop(MainLoop* p_main_loop) {
void OS_Haiku::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
input->set_main_loop(p_main_loop);
window->SetMainLoop(p_main_loop);
}
MainLoop* OS_Haiku::get_main_loop() const {
MainLoop *OS_Haiku::get_main_loop() const {
return main_loop;
}
@@ -251,7 +251,7 @@ void OS_Haiku::set_current_screen(int p_screen) {
Point2 OS_Haiku::get_screen_position(int p_screen) const {
// TODO: make this work with the p_screen parameter
BScreen* screen = new BScreen(window);
BScreen *screen = new BScreen(window);
BRect frame = screen->Frame();
delete screen;
return Point2i(frame.left, frame.top);
@@ -259,13 +259,13 @@ Point2 OS_Haiku::get_screen_position(int p_screen) const {
Size2 OS_Haiku::get_screen_size(int p_screen) const {
// TODO: make this work with the p_screen parameter
BScreen* screen = new BScreen(window);
BScreen *screen = new BScreen(window);
BRect frame = screen->Frame();
delete screen;
return Size2i(frame.IntegerWidth() + 1, frame.IntegerHeight() + 1);
}
void OS_Haiku::set_window_title(const String& p_title) {
void OS_Haiku::set_window_title(const String &p_title) {
window->SetTitle(p_title.utf8().get_data());
}
@@ -285,7 +285,7 @@ Point2 OS_Haiku::get_window_position() const {
return Point2i(point.x, point.y);
}
void OS_Haiku::set_window_position(const Point2& p_position) {
void OS_Haiku::set_window_position(const Point2 &p_position) {
window->MoveTo(p_position.x, p_position.y);
}
@@ -332,7 +332,7 @@ bool OS_Haiku::is_window_maximized() const {
return !window->IsMinimized();
}
void OS_Haiku::set_video_mode(const VideoMode& p_video_mode, int p_screen) {
void OS_Haiku::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
ERR_PRINT("set_video_mode() NOT IMPLEMENTED");
}

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,57 +31,56 @@
#define OS_HAIKU_H
#include "drivers/unix/os_unix.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics_server.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "main/input_default.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/audio/sample_manager_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_server.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "main/input_default.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
#include "audio_driver_media_kit.h"
#include "context_gl_haiku.h"
#include "haiku_application.h"
#include "haiku_direct_window.h"
class OS_Haiku : public OS_Unix {
private:
HaikuApplication* app;
HaikuDirectWindow* window;
MainLoop* main_loop;
InputDefault* input;
Rasterizer* rasterizer;
VisualServer* visual_server;
HaikuApplication *app;
HaikuDirectWindow *window;
MainLoop *main_loop;
InputDefault *input;
Rasterizer *rasterizer;
VisualServer *visual_server;
VideoMode current_video_mode;
PhysicsServer* physics_server;
Physics2DServer* physics_2d_server;
AudioServerSW* audio_server;
SampleManagerMallocSW* sample_manager;
SpatialSoundServerSW* spatial_sound_server;
SpatialSound2DServerSW* spatial_sound_2d_server;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
#ifdef MEDIA_KIT_ENABLED
AudioDriverMediaKit driver_media_kit;
#endif
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
ContextGL_Haiku* context_gl;
ContextGL_Haiku *context_gl;
#endif
virtual void delete_main_loop();
protected:
virtual int get_video_driver_count() const;
virtual const char* get_video_driver_name(int p_driver) const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual void initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver);
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void finalize();
virtual void set_main_loop(MainLoop* p_main_loop);
virtual void set_main_loop(MainLoop *p_main_loop);
public:
OS_Haiku();
@@ -88,7 +88,7 @@ public:
virtual String get_name();
virtual MainLoop* get_main_loop() const;
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void release_rendering_thread();
@@ -102,13 +102,13 @@ public:
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
virtual Point2 get_screen_position(int p_screen=0) const;
virtual Size2 get_screen_size(int p_screen=0) const;
virtual void set_window_title(const String& p_title);
virtual Point2 get_screen_position(int p_screen = 0) const;
virtual Size2 get_screen_size(int p_screen = 0) const;
virtual void set_window_title(const String &p_title);
virtual Size2 get_window_size() const;
virtual void set_window_size(const Size2 p_size);
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2& p_position);
virtual void set_window_position(const Point2 &p_position);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_window_resizable(bool p_enabled);
@@ -118,9 +118,9 @@ public:
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
virtual void set_video_mode(const VideoMode& p_video_mode, int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen=0) const;
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual String get_executable_path() const;
};

View File

@@ -3,9 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */