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[GSOC2021] Add DAP middleware proposal
See https://github.com/godotengine/godot-proposals/issues/2494
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See the related proposal for more information:
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- https://github.com/godotengine/godot-proposals/issues/1844
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## Implement DAP-compliant middleware to interact with Editor Debugger
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**Skills:** C++, networking
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Godot supports editing of game scripts using external programs, and via the [Language Server Protocol](https://microsoft.github.io/language-server-protocol/) it also provides a standardized way for those programs to support autocompletion and the like. What's still missing is the ability to debug games using an external IDE.
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This project consists of implementing a DAP-complain ([Debug Adapter Protocol](https://microsoft.github.io/debug-adapter-protocol/)) server using godot networking facilities, that can be run by the editor, and will provide a standard interface to the debugging functionalities the editor already have.
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See the related proposal for more information:
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- https://github.com/godotengine/godot-proposals/issues/2494
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