mirror of
https://github.com/godotengine/godot-nir-static.git
synced 2025-12-31 13:48:20 +03:00
938501d7172837b03ae355ce3d5019b6edb67200
We need to do some builds with additional defines for Xbox because the dxil validator code uses a different DLL name depending on the active defines. It's not really worth adding a whole new platform for this, everything else is just the normal Windows build, so this PR just adds the ability to pass in additional defines from the CLI, and an option to set an additional suffix to the binary, so we can tell builds apart.
Description
No description provided
Languages
C++
98.5%
C
1.2%
Python
0.2%