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Merge pull request #15 from RandomShaper/bye_bye_dxil_dll
Remove patch to the no longer needed validation feature
This commit is contained in:
@@ -657,59 +657,6 @@ index ca170c5..7fab628 100644
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};
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struct dxil_instr;
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diff --git a/godot-mesa/src/microsoft/compiler/dxil_validator.cpp b/godot-mesa/src/microsoft/compiler/dxil_validator.cpp
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index 4b68957..ece1e46 100644
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--- a/godot-mesa/src/microsoft/compiler/dxil_validator.cpp
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+++ b/godot-mesa/src/microsoft/compiler/dxil_validator.cpp
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@@ -25,6 +25,7 @@ struct dxil_validator {
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extern "C" {
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extern IMAGE_DOS_HEADER __ImageBase;
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+extern char godot_nir_arch_name[32];
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}
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static HMODULE
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@@ -36,7 +37,10 @@ load_dxil_mod()
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#elif defined (_GAMING_XBOX)
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HMODULE mod = LoadLibraryA("dxcompiler_x.dll");
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#else
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- HMODULE mod = LoadLibraryA("DXIL.dll");
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+ HMODULE mod = NULL;
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+ if (!godot_nir_arch_name[0]) {
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+ mod = LoadLibraryA("DXIL.dll");
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+ }
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#endif
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if (mod)
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return mod;
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@@ -60,12 +64,27 @@ load_dxil_mod()
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}
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*(last_slash + 1) = '\0';
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+
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+ if (godot_nir_arch_name[0]) {
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+ strcat_s(self_path, godot_nir_arch_name);
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+ strcat_s(self_path, "\\");
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+ }
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+
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if (strcat_s(self_path, "DXIL.dll") != 0) {
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debug_printf("DXIL: Unable to get path to DXIL.dll next to self");
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return NULL;
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}
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- return LoadLibraryA(self_path);
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+ mod = LoadLibraryA(self_path);
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+ if (mod)
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+ return mod;
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+
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+ mod = LoadLibraryA("DXIL.dll");
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+ if (mod)
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+ return mod;
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+
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+ godot_nir_arch_name[0] = '\0';
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+ return nullptr;
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}
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static IDxcValidator *
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diff --git a/godot-mesa/src/microsoft/compiler/nir_to_dxil.c b/godot-mesa/src/microsoft/compiler/nir_to_dxil.c
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index c4de9dd..3c0223f 100644
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--- a/godot-mesa/src/microsoft/compiler/nir_to_dxil.c
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