Fix building twice with PlayInEditor, bump to v1.1

This commit is contained in:
Ignacio Etcheverry
2020-06-26 00:30:28 +02:00
parent 0983420925
commit e22208ffee
3 changed files with 10 additions and 3 deletions

View File

@@ -93,7 +93,13 @@ namespace GodotAddin.Debugging
string host = "127.0.0.1";
var playRequest = new DebugPlayRequest { DebuggerHost = host, DebuggerPort = assignedDebugPort };
var playRequest = new DebugPlayRequest
{
DebuggerHost = host,
DebuggerPort = assignedDebugPort,
BuildBeforePlaying = false
};
_ = godotMessagingClient.SendRequest<DebugPlayResponse>(playRequest)
.ContinueWith(t =>
{

View File

@@ -2,6 +2,7 @@
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<LangVersion>8.0</LangVersion>
<Version>1.1</Version>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
</PropertyGroup>
@@ -22,4 +23,4 @@
<ItemGroup>
<PackageReference Include="GodotCompletionProviders" Version="1.0.0" />
</ItemGroup>
</Project>
</Project>

View File

@@ -4,7 +4,7 @@ using Mono.Addins.Description;
[assembly: Addin(
"GodotAddin",
Namespace = "GodotAddin",
Version = "1.0"
Version = "1.1"
)]
[assembly: AddinName("Godot Addin")]