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https://github.com/godotengine/godot-monodevelop-addin.git
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Fix building twice with PlayInEditor, bump to v1.1
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@@ -93,7 +93,13 @@ namespace GodotAddin.Debugging
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string host = "127.0.0.1";
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var playRequest = new DebugPlayRequest { DebuggerHost = host, DebuggerPort = assignedDebugPort };
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var playRequest = new DebugPlayRequest
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{
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DebuggerHost = host,
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DebuggerPort = assignedDebugPort,
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BuildBeforePlaying = false
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};
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_ = godotMessagingClient.SendRequest<DebugPlayResponse>(playRequest)
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.ContinueWith(t =>
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{
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@@ -2,6 +2,7 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<LangVersion>8.0</LangVersion>
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<Version>1.1</Version>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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</PropertyGroup>
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@@ -22,4 +23,4 @@
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<ItemGroup>
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<PackageReference Include="GodotCompletionProviders" Version="1.0.0" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -4,7 +4,7 @@ using Mono.Addins.Description;
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[assembly: Addin(
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"GodotAddin",
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Namespace = "GodotAddin",
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Version = "1.0"
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Version = "1.1"
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)]
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[assembly: AddinName("Godot Addin")]
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