Files
godot-interactive-changelog/data/godotengine.godot.1.1.json
Yuri Sizov 344593e855 Add configs and data for Godot 1.0 and 1.1
Also fix change group determination logic
2023-03-24 15:50:00 +01:00

1 line
451 KiB
JSON

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Shaders now work through a\n2D material system similar to 3D. 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seperate toggling of grid display.\nAdd rotation snapping.\nAdd offset snapping.","is_cherrypick":false,"cherrypick_hash":"","pull":1367},"2185c018f6593e6d64b2beb62202d2291e2e008e":{"hash":"2185c018f6593e6d64b2beb62202d2291e2e008e","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"begin new serialization framework","body":"also got rid of STL dependency on triangulator","is_cherrypick":false,"cherrypick_hash":"","pull":""},"7ebb224ec1d81ccd62b77f21f01f5267220aee09":{"hash":"7ebb224ec1d81ccd62b77f21f01f5267220aee09","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #1362 from not-surt/tile_map_body_mode","body":"Added body mode property for TileMap as kinematic 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And make sure it works!, new code is\nin OS_OSX::warp_mouse_pos. 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opened.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"e0c0aef615e8c8dac370fe745972190a077dc0cc":{"hash":"e0c0aef615e8c8dac370fe745972190a077dc0cc","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge branch 'master' of https://github.com/okamstudio/godot","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"6f3c09047ecea651a219c36dd9fa9f96b5f06be4":{"hash":"6f3c09047ecea651a219c36dd9fa9f96b5f06be4","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry 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For example, previously a Shift keypress\nwould register as a Shift + Shift modifier event.\n\nThis would cause issues when a modifier key as the action key in\nthe input map, because unpresses of the modifier key don't match as\nmatching inputs for that action. E.g. if Shift is used as an action,\nthe stored action event is Shift + Shift modifier (as indicated\nin the editor as \"Shift + Shift\". The unpress event does not have the\nShift modifier set, so the event of unpressing Shift + no modifier\ndoesn't match the action which has the modifier set.\n\nThis patch removes the shift modifier on just pressing the Shift\nkey down, so the action event is registered as just Shift with\nno modifier (as indicated in the editor as \"Shift\"), which matches\nthe unpress event.","is_cherrypick":false,"cherrypick_hash":"","pull":1259},"eac0de398fe48422f7e88509ff04a66667a95284":{"hash":"eac0de398fe48422f7e88509ff04a66667a95284","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson <dana@shineuponthee.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"ignore and remove .fscache files. closes #1249","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":1251},"5a4ef1c2cc400ff7fe67714435cadb070dc9cdd5":{"hash":"5a4ef1c2cc400ff7fe67714435cadb070dc9cdd5","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson 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