Files
godot-interactive-changelog/data/godotengine.godot.1.0.json
Yuri Sizov 344593e855 Add configs and data for Godot 1.0 and 1.1
Also fix change group determination logic
2023-03-24 15:50:00 +01:00

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Raw Blame History

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(does not fix #899, but narrows it down)\n-Avoid connection editor from overriding selected text. #897\n-Fixed timer autostart. #876\n-Fixed collision layers in 3D physics. #872\n-Improved operators in shader #857\n-Fixed ambient lighting bug #834\n-Avoid editor from processing gamepad input #813\n-Added not keyword #752\n\nPlease test!","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f7c9a4a0a8ab770dfe565c31c7c47585beb53594":{"hash":"f7c9a4a0a8ab770dfe565c31c7c47585beb53594","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #917 from thomassigurdsen/master","body":"SConstruct imports multiprocessing, which is then never used","is_cherrypick":false,"cherrypick_hash":"","pull":""},"c981f5409f44b00d879a2698b4cf4e0156264e1c":{"hash":"c981f5409f44b00d879a2698b4cf4e0156264e1c","is_merge":false,"authored_by":["MDQ6VXNlcjE2NTU0MjE="],"author_raw":"Thomas Sigurdsen 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At least It's done now (I hope).\n\n-Fixed UDP Support, API seems stable\n-Added UDP Chat demo (chat that can lose your packets, heh)\n-Added helpers to areas and bodies to get list of collided bodies and contained bodies.\n-Sped up screen/viewport capture code.\n-Added code to save an image as PNG\n-Small fix so scripts register their singletons after modules did.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"3daab56f170e7ff5d5a2057b5b47abd6d484eec9":{"hash":"3daab56f170e7ff5d5a2057b5b47abd6d484eec9","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #879 from DCubix/master","body":"GDScript Editor Goodies","is_cherrypick":false,"cherrypick_hash":"","pull":""},"e2ba6ecf57ad4bb8b90d09dd02738995cd210bba":{"hash":"e2ba6ecf57ad4bb8b90d09dd02738995cd210bba","is_merge":false,"authored_by":["MDQ6VXNlcjUwODE5OTI="],"author_raw":"Diego Lopes 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Not sure if it's working properly, be careful.\n-Fixed some strange bug with kinematic bodies #776\n-Fix release compilaiton issues #782","is_cherrypick":false,"cherrypick_hash":"","pull":""},"13a848e332092b40956739a08fa0dac3357db950":{"hash":"13a848e332092b40956739a08fa0dac3357db950","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #784 from romulox-x/2d-particle-depth","body":"offset particle drawing order so that recently emitted particles are alw...","is_cherrypick":false,"cherrypick_hash":"","pull":""},"299bccdee99a9858f3bb874c70bd435151018e3a":{"hash":"299bccdee99a9858f3bb874c70bd435151018e3a","is_merge":false,"authored_by":["MDQ6VXNlcjc1NDczNTY="],"author_raw":"romulox_x <romulox_x@yahoo.com>","committer_raw":"romulox_x <romulox_x@yahoo.com>","summary":"offset particle drawing order so that recently emitted particles are always drawn on top of the older 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default\n-make option to edit default light direction in viewport settings\n-make option to edit default ambient light in viewport settings\n-make software conversion of linear->RGB if hardware support not found","is_cherrypick":false,"cherrypick_hash":"","pull":""},"37354da5b0dc1dc8dcfd9d844e593935311f4f8f":{"hash":"37354da5b0dc1dc8dcfd9d844e593935311f4f8f","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #773 from hiltonm/fix-2d-spatial-audio","body":"Remove camera check for 2D audio listener.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f1d9de068cbafda257fb6312ee51994398a8671a":{"hash":"f1d9de068cbafda257fb6312ee51994398a8671a","is_merge":false,"authored_by":["MDQ6VXNlcjQ2MTAwMA=="],"author_raw":"Hilton Medeiros <medeiros.hilton@gmail.com>","committer_raw":"Hilton Medeiros <medeiros.hilton@gmail.com>","summary":"Remove camera check for 2D audio 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of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":770},"ede3a4dd3546d3d9d9de5570e2d68dfdf8139bab":{"hash":"ede3a4dd3546d3d9d9de5570e2d68dfdf8139bab","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"-compatibility fixes, Better Collada is ready for PRIME TIME!","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"01ffe6cf89ee0ca32222f6993a2f8e3c872ce0b5":{"hash":"01ffe6cf89ee0ca32222f6993a2f8e3c872ce0b5","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"-Rasterizer supports meshes with both skeletons and blend shapes","body":"-Collada exporter supports Blend Shapes (even on actions via set driven 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windows","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":764},"27b1f38401489cbb5b84b1900dbc35124bb8852d":{"hash":"27b1f38401489cbb5b84b1900dbc35124bb8852d","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"Fix travis-ci build config for new build system","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":765},"ee049d1913a1e9ff78f58effee62e6d6c19dfa7b":{"hash":"ee049d1913a1e9ff78f58effee62e6d6c19dfa7b","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #763 from marynate/PR-fix-build-on-win","body":"Fix windows build 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accidentally.","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"0fa94a96904a8ff44d1a26fd6b783c2d6a533540":{"hash":"0fa94a96904a8ff44d1a26fd6b783c2d6a533540","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Build System Changes","body":"-=-=-=-=-=-=-=-=-=-=\n\nBuild System:\n-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).\n-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.\n\nEngine:\n-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).\n-Added ability to open scenes even if a node type was removed (will try to guess the closest type).\n-Removed deprecated node types.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"a0ae38e0c14f94911df6a651c90ff0df03821bbc":{"hash":"a0ae38e0c14f94911df6a651c90ff0df03821bbc","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Icons for many new types of nodes","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"af4a97bef9bfb06e2737ad709dde157688a94daf":{"hash":"af4a97bef9bfb06e2737ad709dde157688a94daf","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"missing fils from yesterday comit.","body":"must have made some mistake with git,\nnot sure why they were not sent..","is_cherrypick":false,"cherrypick_hash":"","pull":""},"1b3a10891ebdc6e76a81c8915ba08065311e17d3":{"hash":"1b3a10891ebdc6e76a81c8915ba08065311e17d3","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"missing demo files","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"b24fe3dd206ce391ec4c5f68d32fc2259f275563":{"hash":"b24fe3dd206ce391ec4c5f68d32fc2259f275563","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Huge Amount of BugFix","body":"-=-=-=-=-=-=-=-=-=-=-\n\n-Fixes to Collada Exporter (avoid crash situtions)\n-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)\n-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy\n-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.\n-Added proper trigger support for 3D Physics shapes\n-Changed proper value for Z-Offset in OmniLight\n-Fixed spot attenuation bug in SpotLight\n-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.\n-Fixed bugs in EventPlayer (channels were muted by default)\n-Fix in ButtonGroup (get nodes in group are now returned in order)\n-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK\n-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot\n-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.\n-Fixed bugs related to viewports and transparency\n\nHuge Amount of New Stuff:\n-=-=-=-=-=-=-=-==-=-=-=-\n\n-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)\n-More work in WinRT platform\n-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC\n-Added Anisotropic filter support to textures, can be specified on import\n-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.\n-Added Isometric Dungeon demo.\n-Added simple hexagonal map demo.\n-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.\n-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)","is_cherrypick":false,"cherrypick_hash":"","pull":""},"870c075ebf67749b21b6cc0c705088bbe273f1bb":{"hash":"870c075ebf67749b21b6cc0c705088bbe273f1bb","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #731 from mikica1986vee/master","body":"awesome!","is_cherrypick":false,"cherrypick_hash":"","pull":""},"72558b617332a7e9499f4d40ba782f99a1789ead":{"hash":"72558b617332a7e9499f4d40ba782f99a1789ead","is_merge":false,"authored_by":["MDQ6VXNlcjg4NTMzNjQ="],"author_raw":"mikica1986vee <mikica1986vee@gmail.com>","committer_raw":"mikica1986vee <mikica1986vee@gmail.com>","summary":"warp_mouse_pos for osx","body":"Just copied windows behavior.","is_cherrypick":false,"cherrypick_hash":"","pull":731},"46135affac29a09200fc01a34dd8408a3d83d493":{"hash":"46135affac29a09200fc01a34dd8408a3d83d493","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky 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action","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":725},"251a7a067b8fdb63c81c827b021c3808379d2f92":{"hash":"251a7a067b8fdb63c81c827b021c3808379d2f92","is_merge":false,"authored_by":[""],"author_raw":"Marqin <marqin.pl@gmail.com>","committer_raw":"Marqin <marqin.pl@gmail.com>","summary":"Fix File->Save As in Script panel","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":722},"8e6442cf05a103d15b65282704501fe039de2a20":{"hash":"8e6442cf05a103d15b65282704501fe039de2a20","is_merge":false,"authored_by":[""],"author_raw":"Ralf Hölzemer <r.hoelzemer@posteo.de>","committer_raw":"Ralf Hölzemer <r.hoelzemer@posteo.de>","summary":"Only export Actions with a user count > 0","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"cf04e1a827cadb597d8cbed534a4cc04a0ada4fc":{"hash":"cf04e1a827cadb597d8cbed534a4cc04a0ada4fc","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky 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panel","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f195bf673fa8f282d2508e20ca6f08260c4e1fe7":{"hash":"f195bf673fa8f282d2508e20ca6f08260c4e1fe7","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #717 from rollenrolm/fix-inspector-rename-update","body":"Fix #395: change node name does not refresh in the inspector until you r...","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f14dd22553c4e63a08df6cbe7c2695b05ce08744":{"hash":"f14dd22553c4e63a08df6cbe7c2695b05ce08744","is_merge":false,"authored_by":[""],"author_raw":"Ralf Hölzemer <r.hoelzemer@posteo.de>","committer_raw":"Ralf Hölzemer <r.hoelzemer@posteo.de>","summary":"Fix #395: change node name does not refresh in the inspector until you reselect it","body":"- added missing _node_renamed function to 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<reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"- more fixes on #672 on windows","body":"- added #660, but need help on osx, help please I don't have a mac!\n- fixed #667 and #668 (eol detection in comments)\n- added #670 (hint when using method without () )","is_cherrypick":false,"cherrypick_hash":"","pull":""},"549d344f0fef5e5748ded69b6a037698ff55f8bc":{"hash":"549d344f0fef5e5748ded69b6a037698ff55f8bc","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Fixing Issues...","body":"- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)\n- #676 (draw both tiles and octants in order from top to bottom, left to right )\n- #686 (unicode escape sequences work now)\n- #702 (was not a bug, but a test was added to see if bodies went too far 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file)","is_cherrypick":false,"cherrypick_hash":"","pull":""},"64b01d6ce04350ad9d0cf36bf489426ff7ccd40c":{"hash":"64b01d6ce04350ad9d0cf36bf489426ff7ccd40c","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #317 from sanikoyes/hotfix-Export-translation","body":"Fix export translation(can't save pot file)","is_cherrypick":false,"cherrypick_hash":"","pull":""},"24b545d6eaec73626662b7a3b9d47cb1908e3b02":{"hash":"24b545d6eaec73626662b7a3b9d47cb1908e3b02","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #544 from marynate/PR-fix-help-history","body":"Fix bug help history overwrote by tree item selected call 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Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #635 from adolson/wutf","body":"removed output \"WUTF\" when show/hide mouse cursor","is_cherrypick":false,"cherrypick_hash":"","pull":""},"4f3255d8085c8ce7789664aabda756999f28fb1e":{"hash":"4f3255d8085c8ce7789664aabda756999f28fb1e","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #636 from Drachenfels/upgrade-to-documentation","body":"Small improvement to documentation","is_cherrypick":false,"cherrypick_hash":"","pull":""},"202cd5bc9747e90f2299388c41c87d8a74b594cf":{"hash":"202cd5bc9747e90f2299388c41c87d8a74b594cf","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #637 from Drachenfels/dmaster","body":"Fixed copy process of stream of bytes for HttpClient.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"13f2abacd7946ebb87663f764bab2058efe2ebc4":{"hash":"13f2abacd7946ebb87663f764bab2058efe2ebc4","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #639 from adolson/disable-auto-switch-resource-tab","body":"Usability: don't switch to resource tab when switching to script tab","is_cherrypick":false,"cherrypick_hash":"","pull":""},"7a610a5c2738751473a952fbe2b588b03f594613":{"hash":"7a610a5c2738751473a952fbe2b588b03f594613","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #641 from adolson/default-project-dir","body":"added settings for default project & export dirs","is_cherrypick":false,"cherrypick_hash":"","pull":""},"ce92999b6a0e943dd78455ec9a38c3c38f1a3f4e":{"hash":"ce92999b6a0e943dd78455ec9a38c3c38f1a3f4e","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #642 from adolson/x11-fullscreen-borderless","body":"thanks enormously, this is fantastic!","is_cherrypick":false,"cherrypick_hash":"","pull":""},"11898dd475643479ea1fb4fbf6bcc41fdc21bf1c":{"hash":"11898dd475643479ea1fb4fbf6bcc41fdc21bf1c","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #643 from adolson/custom-export-binary-path-fix","body":"oh thanks!","is_cherrypick":false,"cherrypick_hash":"","pull":""},"431c0c69037c4c0b27777d7cf43f938ad7c8c681":{"hash":"431c0c69037c4c0b27777d7cf43f938ad7c8c681","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #658 from TheoXD/_windows_openssl2_fix","body":"Someone fixed compiling issue on Win","is_cherrypick":false,"cherrypick_hash":"","pull":""},"326fd93e1df55f8fb0bc01dceca55ce28f6488ad":{"hash":"326fd93e1df55f8fb0bc01dceca55ce28f6488ad","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #661 from adolson/add-tab-binding","body":"couple tab and tab container fixes","is_cherrypick":false,"cherrypick_hash":"","pull":""},"a7b512f2c144d39d1270869faede09907b3afdf3":{"hash":"a7b512f2c144d39d1270869faede09907b3afdf3","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #690 from Marqin/master","body":"[BUILD] fix include paths in webp","is_cherrypick":false,"cherrypick_hash":"","pull":""},"37af389717ae04e1a1cd0713dfa26e884931692a":{"hash":"37af389717ae04e1a1cd0713dfa26e884931692a","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge pull request #680 from Qwertie-/Quick-fix","body":"Fixed typo and standardised spacing","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f00f4b9296a827ac1014cc2cc84b0dfbb4cac497":{"hash":"f00f4b9296a827ac1014cc2cc84b0dfbb4cac497","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"CollisionPolygon (3D)","body":"Workaround for round() on PC.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"29fa278c6a039adef517861376ee0beef5f550cf":{"hash":"29fa278c6a039adef517861376ee0beef5f550cf","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson <dana@shineuponthee.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"re-added old method for openbox/lxde (possibly others)","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":642},"103cc7ffda6f15fedacc4be4ae93283472c474c3":{"hash":"103cc7ffda6f15fedacc4be4ae93283472c474c3","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson <dana@shineuponthee.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"cleanup","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":642},"f93712d0ae3034afd8c999511fed3d6ed9b90b1b":{"hash":"f93712d0ae3034afd8c999511fed3d6ed9b90b1b","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson <dana@shineuponthee.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"removed old method","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":642},"fb7e27f9ed08a8dab58124cc0a9f532f070d3825":{"hash":"fb7e27f9ed08a8dab58124cc0a9f532f070d3825","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson <dana@shineuponthee.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"fullscreen fix on ubuntu","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":642},"642c63319eb7471c9accc0c50dfffef5d72c0078":{"hash":"642c63319eb7471c9accc0c50dfffef5d72c0078","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Camera Fixes","body":"-=-=-=-=-=-=\n\n-Object Picking and orthogonal camera related functions fixed (i hope)\n-Going to preview mode in the camera shows a frame with the correct game aspect ratio\n-Changed Camera API and properties a little t make it more straightforward\n-Fixed bug in shader compiler.\n\n-Fixed bug in ShaderGL","is_cherrypick":false,"cherrypick_hash":"","pull":""},"6bc49455e5ac185b4f966a3d8e03223339486c0a":{"hash":"6bc49455e5ac185b4f966a3d8e03223339486c0a","is_merge":true,"authored_by":[],"author_raw":"Dana Olson <dana@shineuponthee.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"Merge branch 'master' into x11-fullscreen-borderless","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"0c7b75d8d82d7a0c2b9347c7a2096a86a349fe7f":{"hash":"0c7b75d8d82d7a0c2b9347c7a2096a86a349fe7f","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"3D Physics Rework, Other Stuff","body":"-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n3D Physics:\n-Fixed \"Bounce\" parameter in 3D\n-Fixed bug affecting Area (sometims it would not detect properly)\n-Vehicle Body has seen heavy work\n-Added Query API for doing space queries in 3D. Needs some docs though.\n-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:\n-PinJoint\n-HingeJoint (with motor)\n-SliderJoint\n-ConeTwistJoint\n-Generic6DOFJoint\n-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:\n-input_event (mouse or multitouch input over the body)\n-mouse_enter (mouse entered the body area)\n-mouse_exit (mouse exited body area)\nFor Area it needs to be activated manually, as it isn't by default (ray goes thru).\n\nOther:\n\n-Begun working on Windows 8 (RT) port. Compiles but does not work yet.\n-Added TheoraPlayer library for improved to-texture and portable video support.\n-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.","is_cherrypick":false,"cherrypick_hash":"","pull":642},"247e7ed716a4c0bd5140c2b2a938f7118e84fb14":{"hash":"247e7ed716a4c0bd5140c2b2a938f7118e84fb14","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"3D Physics and Other Stuff","body":"-=-=-=-=-=-=-=-=-=-=-=-=-=\n\n-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. 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<reduzio@gmail.com>","summary":"2D Animation Improvements","body":"-=-=-=-=-=-=-=-=-=--=-=-=\n\n-Ability to set 2D nodes as bones\n-Abity to set 2D nodes as IK chains\n-2D IK Solver\n-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)","is_cherrypick":false,"cherrypick_hash":"","pull":""},"034aec2539f50f3943581c30fdf3eff3e66f7532":{"hash":"034aec2539f50f3943581c30fdf3eff3e66f7532","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"Fixed DirAccessWindows::change_dir not working properly; Minor code formating clean up","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":574},"e68c3cb9f292e9d4dba3edec138ad30db9dab161":{"hash":"e68c3cb9f292e9d4dba3edec138ad30db9dab161","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"Make 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Ariel","is_cherrypick":false,"cherrypick_hash":"","pull":""},"87d27bb9974bd5b81933fb4a893d0d05d9564298":{"hash":"87d27bb9974bd5b81933fb4a893d0d05d9564298","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab changed to script tab","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":564},"77a15e2a3e1231bf9ba011af9ee10afe5fae17dd":{"hash":"77a15e2a3e1231bf9ba011af9ee10afe5fae17dd","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #562 from marynate/PR-fix-internal-res-mod-time","body":"Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on 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buttons.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"97731696c9e45a351d64660b46c6d027f3b0a25e":{"hash":"97731696c9e45a351d64660b46c6d027f3b0a25e","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #541 from marynate/PR-fix-uv-xform","body":"Fix FixedMaterial uv xform not working bug","is_cherrypick":false,"cherrypick_hash":"","pull":""},"ae5b064427374eeef64ad9369307c5800ef25bf0":{"hash":"ae5b064427374eeef64ad9369307c5800ef25bf0","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #542 from marynate/PR-fix-resource-name-update","body":"Fixed resource name not updated when saved in resurce 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Anything missing?\n-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource\n-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo","is_cherrypick":false,"cherrypick_hash":"","pull":""},"2482aa1362402ca26d41007b9a2fa49d84fa53aa":{"hash":"2482aa1362402ca26d41007b9a2fa49d84fa53aa","is_merge":false,"authored_by":["MDQ6VXNlcjE5ODc4MDY="],"author_raw":"James Emselle <james.e.0111.2@gmail.com>","committer_raw":"James Emselle <james.e.0111.2@gmail.com>","summary":"Fixed mouse motion events with captured mouse mode in OS X","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":549},"1cc96a4d7440d9e8a20f7dbf17cf5771170de83d":{"hash":"1cc96a4d7440d9e8a20f7dbf17cf5771170de83d","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #548 from Felbo/master","body":"mouse_mode implementation on OS X.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"911914adad997b6ab6ceba9bd45349254498ed37":{"hash":"911914adad997b6ab6ceba9bd45349254498ed37","is_merge":false,"authored_by":["MDQ6VXNlcjE5ODc4MDY="],"author_raw":"James Emselle <james.e.0111.2@gmail.com>","committer_raw":"James Emselle <james.e.0111.2@gmail.com>","summary":"mouse_mode implementation on OS X","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":548},"de7811ab422536800449e59900be4b3dcd2e4bcc":{"hash":"de7811ab422536800449e59900be4b3dcd2e4bcc","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"Fix pinning project segfault","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":546},"4a59f683d3772edd9233e93e1bee9c99400502f4":{"hash":"4a59f683d3772edd9233e93e1bee9c99400502f4","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"Fix bug help history overwrote by tree item selected call back","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":544},"ee131f9f058e789e71fd8859e210ff3d64d45d30":{"hash":"ee131f9f058e789e71fd8859e210ff3d64d45d30","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"Fixed resource name not updated when saved in resurce dock","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":542},"d29ccb4db3f5d97c56a01507552e77f748ef7cd4":{"hash":"d29ccb4db3f5d97c56a01507552e77f748ef7cd4","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"Fix FixedMaterial uv xform not working bug","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":541},"e086bccd63e64b8d3bd2b6b5ce000ef8abd71584":{"hash":"e086bccd63e64b8d3bd2b6b5ce000ef8abd71584","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Import 3D Scene Improvements","body":"-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\n\n-If re-importing from the \"dependency changed\" dialog, edited scene will keep the local changes.\n-Imported scene will keep track of changes in the source asset\n-Geometry changes in source geometry or nodes with a different transform will be updated.\n-Materials will be kept if changed locally.\n-New nodes added will be kept\n-If nodes were reparented or renamed, they will still keep track\n-Deleted notes will be restored, use the -noimp option to avoid this.\n-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.\n-Erasing your changes is done by re-importing from the \"Re-Import\" menu, re-opening the \"Import 3D Scene\" dialog. 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#325 from adolson/input_map_missing_header","body":"added missing include for imagemap","is_cherrypick":false,"cherrypick_hash":"","pull":""},"c118dfdf6ef6ff5b19729bdfb9aae1ff6ece63b7":{"hash":"c118dfdf6ef6ff5b19729bdfb9aae1ff6ece63b7","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson <dana@shineuponthee.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"added missing include for imagemap","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":325},"7f78452f35baef771831f042f88885a7b23b52d8":{"hash":"7f78452f35baef771831f042f88885a7b23b52d8","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #324 from adolson/close_running_program_on_editor_quit","body":"stops running process when quitting editor","is_cherrypick":false,"cherrypick_hash":"","pull":""},"ee730b6c9dde7e9b20aefd23ece9c9c356a56898":{"hash":"ee730b6c9dde7e9b20aefd23ece9c9c356a56898","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #323 from adolson/inputmap-bindings","body":"added bindings for InputMap (closes #283)","is_cherrypick":false,"cherrypick_hash":"","pull":""},"aa84f4d261dabc35f6e3a18c253bf7b948144914":{"hash":"aa84f4d261dabc35f6e3a18c253bf7b948144914","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson <dana@shineuponthee.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"stops running process when quitting editor","body":"I noticed a bug where I could close Godot while I was running a project.\n\nIf the program was left running and then ran into an error,\nor if an error was caught by the debugger and then I quit Godot,\nI could no longer close the running project without manually killing it.\nThis fixes that problem by essentially hitting the Stop button automatically\njust prior to quitting the editor.","is_cherrypick":false,"cherrypick_hash":"","pull":324},"88abd7200e332c0713e23f05013d5a2ea0037c75":{"hash":"88abd7200e332c0713e23f05013d5a2ea0037c75","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson <dana@shineuponthee.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"added bindings for InputMap","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":323},"56718eb31e1fd5594bfc04f17050d9cea09e5de2":{"hash":"56718eb31e1fd5594bfc04f17050d9cea09e5de2","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"Dana Olson <dana@shineuponthee.com>","committer_raw":"Dana Olson <dana@shineuponthee.com>","summary":"use Snap / Snap (Pixels) now save to scene file","body":"Previously, only Use Pixel Snap would save to the scene.\nTested and working for me, on Linux.","is_cherrypick":false,"cherrypick_hash":"","pull":318},"ccfeb53005cc6685aad71dbc742b305575c305e3":{"hash":"ccfeb53005cc6685aad71dbc742b305575c305e3","is_merge":false,"authored_by":["MDQ6VXNlcjY4ODAzNzg="],"author_raw":"sanikoyes <sanikoyes@163.com>","committer_raw":"sanikoyes <sanikoyes@163.com>","summary":"Fix export translation(can't save pot file)","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":317},"31f88a700656fc89877864e864d27b70e9aff70f":{"hash":"31f88a700656fc89877864e864d27b70e9aff70f","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #272 from adolson/patch-1","body":"editor window title improvements","is_cherrypick":false,"cherrypick_hash":"","pull":""},"71cfed8a76fabd0653365d79ae87ad6e68c7bbbc":{"hash":"71cfed8a76fabd0653365d79ae87ad6e68c7bbbc","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #315 from adolson/patch-2","body":"add display/resizable support to Linux","is_cherrypick":false,"cherrypick_hash":"","pull":""},"b28c1e749ab4a4a936b326d2e9898a215cb3f2dd":{"hash":"b28c1e749ab4a4a936b326d2e9898a215cb3f2dd","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"adolson <adolson@gmail.com>","committer_raw":"adolson <adolson@gmail.com>","summary":"add display/resizable support to Linux","body":"add display/resizable support to Linux","is_cherrypick":false,"cherrypick_hash":"","pull":315},"6f1410a8370cfb0b6fcbe072214ce1268cefdf04":{"hash":"6f1410a8370cfb0b6fcbe072214ce1268cefdf04","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge branch 'master' of https://github.com/okamstudio/godot","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"a4c1fa12a54df2fe332db2ab08a03c844e4dcc93":{"hash":"a4c1fa12a54df2fe332db2ab08a03c844e4dcc93","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"heck","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"8ebe956421c210f4f869156030159e374686178c":{"hash":"8ebe956421c210f4f869156030159e374686178c","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"-Revert change that broke paths","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"0360b454a432dc851cc1c5b0c365049ebafcec46":{"hash":"0360b454a432dc851cc1c5b0c365049ebafcec46","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"-Fixed viewport stretch bugs","body":"-Fixed input in viewport stretch bugs\n-Fixed tilemap pixel overlap (really?)","is_cherrypick":false,"cherrypick_hash":"","pull":""},"b8593c6f3fd4726584e56e684c9ebb5a8147ff0c":{"hash":"b8593c6f3fd4726584e56e684c9ebb5a8147ff0c","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #301 from jonyrock/editor_cursor","body":"Text cursor in text editor","is_cherrypick":false,"cherrypick_hash":"","pull":""},"a49527540f0f6fc563e72839b766f7ba5c823170":{"hash":"a49527540f0f6fc563e72839b766f7ba5c823170","is_merge":false,"authored_by":[""],"author_raw":"jonyrock <ilms@live.ru>","committer_raw":"jonyrock <ilms@live.ru>","summary":"text cursor in text editor & const in Rect2i","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":301},"ec4ef2d2e794819548d731f93728266d31261d71":{"hash":"ec4ef2d2e794819548d731f93728266d31261d71","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"-Added google play services (needed for some stuff)","body":"-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.\n-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)\n-Can set android permissions and screen sizes manually in the export settings\n-Changed export templates extension to .tpz (too many people unzipped the manually..)\n-File dialog now ensures that the proper extension is used (will not allow to save without it)\n-Fixed bug that made collision exceptions not work in 2D","is_cherrypick":false,"cherrypick_hash":"","pull":""},"162d2ebe4f1a6da2da62ad45c4cbfb161157d31d":{"hash":"162d2ebe4f1a6da2da62ad45c4cbfb161157d31d","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"-Added google play services (needed for some stuff)","body":"-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.\n-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)\n-Can set android permissions and screen sizes manually in the export settings\n-Changed export templates extension to .tpz (too many people unzipped the manually..)\n-File dialog now ensures that the proper extension is used (will not allow to save without it)\n-Fixed bug that made collision exceptions not work in 2D","is_cherrypick":false,"cherrypick_hash":"","pull":""},"606b9d960af6ca4517503328b870214b96ff21d3":{"hash":"606b9d960af6ca4517503328b870214b96ff21d3","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #277 from jonyrock/master","body":"home button & whitespace","is_cherrypick":false,"cherrypick_hash":"","pull":""},"89568b9017ec6f2c994697ce4d48de117e71b18e":{"hash":"89568b9017ec6f2c994697ce4d48de117e71b18e","is_merge":false,"authored_by":[""],"author_raw":"jonyrock <ilms@live.ru>","committer_raw":"jonyrock <ilms@live.ru>","summary":"home button like & whitespace","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":277},"a5f556c9ff7c80f5a30559cd22223e8a613d0a60":{"hash":"a5f556c9ff7c80f5a30559cd22223e8a613d0a60","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Support","body":"Add Matrix32/Vector2Array support for marshal library","is_cherrypick":false,"cherrypick_hash":"","pull":""},"c74d918d570e2e7ac01643be892220982a4a4921":{"hash":"c74d918d570e2e7ac01643be892220982a4a4921","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"Merge branch 'master' of https://github.com/okamstudio/godot","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"7ea3e8267afaf626256c84a9a3dc61e2954fc6a2":{"hash":"7ea3e8267afaf626256c84a9a3dc61e2954fc6a2","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"-Fixed a few bugs in Viewport","body":"-Made a few demos using Viewport to show it's true power!\n-Fixed some start-up error messages.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"c6df9d8a41582c404ba49750f6a5a659331513f5":{"hash":"c6df9d8a41582c404ba49750f6a5a659331513f5","is_merge":false,"authored_by":["MDQ6VXNlcjYzNTE0MjE="],"author_raw":"adolson <adolson@gmail.com>","committer_raw":"adolson <adolson@gmail.com>","summary":"editor window title improvements","body":"Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).\n\nClears the previous scene name from the window title when creating a new scene.","is_cherrypick":false,"cherrypick_hash":"","pull":272},"e1970a4dda6742d9f89ce9ee60381e570f222a11":{"hash":"e1970a4dda6742d9f89ce9ee60381e570f222a11","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-input","body":"fix android can't input unicode characters","is_cherrypick":false,"cherrypick_hash":"","pull":""},"bae5ad7c8bc14c44a3222017ca7b561d7aa514be":{"hash":"bae5ad7c8bc14c44a3222017ca7b561d7aa514be","is_merge":false,"authored_by":["MDQ6VXNlcjY4ODAzNzg="],"author_raw":"sanikoyes <sanikoyes@163.com>","committer_raw":"sanikoyes <sanikoyes@163.com>","summary":"Move onKeyDown/onKeyUp from Godot to GodotView","body":"Press 'back' button should not terminate program, normal handle 'back' event in game logic","is_cherrypick":false,"cherrypick_hash":"","pull":195},"77a840e350668a9c80b1e63b9b73aac44221c53b":{"hash":"77a840e350668a9c80b1e63b9b73aac44221c53b","is_merge":true,"authored_by":[],"author_raw":"sanikoyes <sanikoyes@163.com>","committer_raw":"sanikoyes <sanikoyes@163.com>","summary":"Merge branch 'master' into hotfix-android-unicode-ime-input","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":""},"ded365031ede27b7a6efef59bc886343f58d310b":{"hash":"ded365031ede27b7a6efef59bc886343f58d310b","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #255 from sikakraa/android_kb_fix","body":"Fixed Android crash by adding safety to the hideKeyboard() -function.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f103b67326376b76100ddb6373c5962378d44119":{"hash":"f103b67326376b76100ddb6373c5962378d44119","is_merge":false,"authored_by":["MDQ6VXNlcjcxOTI0OTU="],"author_raw":"sikakraa <sikakraa@gmail.com>","committer_raw":"sikakraa <sikakraa@gmail.com>","summary":"Fixed Android crash by adding safety to the hideKeyboard() -function.","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":255},"b4969373b3475799d6b24cdffeda4659c37f0b8a":{"hash":"b4969373b3475799d6b24cdffeda4659c37f0b8a","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"-HttpClient: Content-Length is added to httprequest if not provided in the headers and a body exists","body":"-expressions in GDScript can take multiple lines if inside parenthesis (python-like)\n-Added \\ to force linebreaks to GDscript (python-like)\n-added exclude objects from raycast\n-fixed crashes","is_cherrypick":false,"cherrypick_hash":"","pull":""},"9f33134c93ecbadda70e8eefc50563e29b2eb7f2":{"hash":"9f33134c93ecbadda70e8eefc50563e29b2eb7f2","is_merge":false,"authored_by":["MDQ6VXNlcjYyNjUzMDc="],"author_raw":"Juan Linietsky <reduzio@gmail.com>","committer_raw":"Juan Linietsky <reduzio@gmail.com>","summary":"-Support for changing fonts","body":"-Detect when free() might crash the project and throw error\n-fixed 2D Bounce in physics (3d still broken)\n-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.\n-large amount of fixes","is_cherrypick":false,"cherrypick_hash":"","pull":""},"35b84d2c85fd152bee05d7d5a05e20a5f602a285":{"hash":"35b84d2c85fd152bee05d7d5a05e20a5f602a285","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-update","body":"Fixed #173 #157 Update parent when deleting CollisionShape2D","is_cherrypick":false,"cherrypick_hash":"","pull":""},"1278da71eade8a6a29bee1d5fa52470620923a62":{"hash":"1278da71eade8a6a29bee1d5fa52470620923a62","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #206 from marynate/PR-multijobs-build","body":"Fixed #205 Race condition in build process","is_cherrypick":false,"cherrypick_hash":"","pull":""},"6a737c79fcf3cee934c4f6331715747571649098":{"hash":"6a737c79fcf3cee934c4f6331715747571649098","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite","body":"fix render sprite used atlas texture position error","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f9820d4c404fa8790361dae3c45ea8f0e49d6cbf":{"hash":"f9820d4c404fa8790361dae3c45ea8f0e49d6cbf","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #212 from marynate/PR-framelimit","body":"Add ability to apply frame rate limit 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This was due to wrong library directories.\n\nSince there are the environment variables INCLUDE and LIB which are\ncontaining the correct paths this patch uses those now to fix the linking\nissue.\n\nSigned-off-by: Vinzenz Feenstra <evilissimo@gmail.com>","is_cherrypick":false,"cherrypick_hash":"","pull":133},"8706fc85efbcb51231cddb697bab6af24d536334":{"hash":"8706fc85efbcb51231cddb697bab6af24d536334","is_merge":false,"authored_by":["MDQ6VXNlcjM2NjM4"],"author_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","committer_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","summary":"Fix handling for CFLAGS and LINKFLAGS like for CCFLAGS","body":"Previously CFLAGS and LINKFLAGS were passed as a single\nquoted argument to the compiler or linker. This patch splits the\nparamters.\n\nSigned-off-by: Vinzenz Feenstra <evilissimo@gmail.com>","is_cherrypick":false,"cherrypick_hash":"","pull":133},"0f3556b486209cde5c33122d99184c8678414ccc":{"hash":"0f3556b486209cde5c33122d99184c8678414ccc","is_merge":true,"authored_by":[],"author_raw":"okamstudio <juan@okamstudio.com>","committer_raw":"okamstudio <juan@okamstudio.com>","summary":"Merge pull request #132 from samsaga2/master","body":"Removed OF","is_cherrypick":false,"cherrypick_hash":"","pull":""},"7eb0cf4ece685092be3d3e2f70152fd64e4b0d76":{"hash":"7eb0cf4ece685092be3d3e2f70152fd64e4b0d76","is_merge":false,"authored_by":["MDQ6VXNlcjU5MTQ4"],"author_raw":"Victor M <samsaga2@gmail.com>","committer_raw":"Victor M <samsaga2@gmail.com>","summary":"Removed OF","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":132},"b62ec387f340220e11902daab8484fcb85d28cda":{"hash":"b62ec387f340220e11902daab8484fcb85d28cda","is_merge":true,"authored_by":[],"author_raw":"Juan Linietsky 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Fixes issue where content does not correctly fit in window on retina displays.","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":124},"b6583909a9783dd5fc9595ba56f5d9f7557898b0":{"hash":"b6583909a9783dd5fc9595ba56f5d9f7557898b0","is_merge":false,"authored_by":["MDQ6VXNlcjE3MDcxMzk="],"author_raw":"Terseus <terseus@gmail.com>","committer_raw":"Terseus <terseus@gmail.com>","summary":"Fix #113 editor_settings.xml corruption","body":"In the `parse_tag` method of the `class ResourceInteractiveLoaderXML`,\nthe class responsible of loading the editor_settings.xml file, the\nproperties' values are loaded directly into an `String` object but the\nfile contents are always UTF-8, which leads to garbage in the XML file\nwhen saved.\n\nThis patch reads the properties' values in a `CharString` and translate\nthem to UTF-8.","is_cherrypick":false,"cherrypick_hash":"","pull":123},"2bfbf8978189ed8d785d7f707ad573ce2a2bf2a7":{"hash":"2bfbf8978189ed8d785d7f707ad573ce2a2bf2a7","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal","body":"Removal of obsolete editor plugins Fixes #64","is_cherrypick":false,"cherrypick_hash":"","pull":""},"f0e6ed1c263687ea8d5dd2c7c917a44cb1967a5d":{"hash":"f0e6ed1c263687ea8d5dd2c7c917a44cb1967a5d","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #118 from Terseus/fix-19_non-ascii-paths","body":"Fix #19 Can't open project (with non-ASCII path)","is_cherrypick":false,"cherrypick_hash":"","pull":""},"df189aa583b415f0d52b6664bbccfd50d2d78e8e":{"hash":"df189aa583b415f0d52b6664bbccfd50d2d78e8e","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #115 from marynate/PR-open-pm-in-editor","body":"Able to open project manager inside editor (Scene->Project Manager)","is_cherrypick":false,"cherrypick_hash":"","pull":""},"666aeac7137fdd43504c68944597a970e4d0f46c":{"hash":"666aeac7137fdd43504c68944597a970e4d0f46c","is_merge":false,"authored_by":["MDQ6VXNlcjE3MDcxMzk="],"author_raw":"Terseus <terseus@gmail.com>","committer_raw":"Terseus <terseus@gmail.com>","summary":"Fix #19 Can't open project (with non-ASCII path)","body":"In `class OS_Unix` the arguments in the `execute` method are converted\nto UTF-8, but in the `main` program's method they're inserted into a\nwide-char `Vector` before translating them from UTF-8 and thus the\nnon-ASCII characters are lost.\n\nThis fix converts the `argv` elements to UTF-8 using `String::utf8`\nbefore inserting them in the `Vector`.","is_cherrypick":false,"cherrypick_hash":"","pull":118},"ec448845e295c4b8e897793b0971ebd9912e3101":{"hash":"ec448845e295c4b8e897793b0971ebd9912e3101","is_merge":false,"authored_by":["MDQ6VXNlcjM4NjQwODA="],"author_raw":"Olafur Haukur Flygenring <olifly@gmail.com>","committer_raw":"Olafur Haukur Flygenring <olifly@gmail.com>","summary":"Added function \"get_tiles_ids\" to TreeSet.","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":116},"3550a18fa20193b36dfd4d8ec1c2c0e8d7519e13":{"hash":"3550a18fa20193b36dfd4d8ec1c2c0e8d7519e13","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"Able to open project manager inside editor (Scene->Project Manager)","body":"Remove unnecessary include of project_manager.h","is_cherrypick":false,"cherrypick_hash":"","pull":115},"dba66e0286ca54f13366df6e16a01e70a3e811bf":{"hash":"dba66e0286ca54f13366df6e16a01e70a3e811bf","is_merge":false,"authored_by":["MDQ6VXNlcjM2NjM4"],"author_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","committer_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","summary":"Removal of obsolete editor plugins Fixes #64","body":"Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>","is_cherrypick":false,"cherrypick_hash":"","pull":111},"339f332892fd09bba7218846a141c250ff4f429e":{"hash":"339f332892fd09bba7218846a141c250ff4f429e","is_merge":false,"authored_by":["MDQ6VXNlcjM2NjM4"],"author_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","committer_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","summary":"Fix for Issue #108","body":"Entering a somethign in the 'Path field' triggers the\n`_path_changed` signal being triggered.\nThis in turn calls Globals::localize_path(const String& p_path) with the\ncurrently entered string.\nlocalize_path then is replacing backslashes with slashes and calls\nafterwards `String::simplify_path`\n\nString::simplify_path is checking wheter a string starts with:\n\n- res://\n- local://\n- user://\n\nIf any of those is true it removes this section.\n\nHowever, if any of the first letters of those are matching begins_with\nreturns true, which is wrong. It should only return true if the whole\nstring is matched at the beginning.\n\nThis caused the whole desaster and lead localize_path into an endless loop\nbecause out of `u` suddenly became user:// which it then tried again to\nlocalize and so on.\n\nThis fix, fixes the root of the problem which is begins_with which should\nnot return true if not the whole search string was matched.\n\nSigned-off-by: Vinzenz Feenstra <evilissimo@gmail.com>","is_cherrypick":false,"cherrypick_hash":"","pull":110},"518722438fbd4fd7d0b17d8a00a3b81926e74a2e":{"hash":"518722438fbd4fd7d0b17d8a00a3b81926e74a2e","is_merge":false,"authored_by":["MDQ6VXNlcjM2NjM4"],"author_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","committer_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","summary":"tools/editor/project_export: tree_vb already has a parent","body":"Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>","is_cherrypick":false,"cherrypick_hash":"","pull":109},"afcefc7a0ea6061f993704b556e0ac193fd6d16d":{"hash":"afcefc7a0ea6061f993704b556e0ac193fd6d16d","is_merge":false,"authored_by":["MDQ6VXNlcjg2NDY4NQ=="],"author_raw":"Benjamin Scranton <ben@fnwg.org>","committer_raw":"Benjamin Scranton <ben@fnwg.org>","summary":"windows StreamPeerWinsock::set_nodelay implementation","body":"StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the\nPOSIX implementation because it is also correct on Windows per\nhttp://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx.","is_cherrypick":false,"cherrypick_hash":"","pull":107},"1b6a16f8e6940cd23f0396120701b9a55e8ee6d0":{"hash":"1b6a16f8e6940cd23f0396120701b9a55e8ee6d0","is_merge":false,"authored_by":["MDQ6VXNlcjQ1MjYzNTM="],"author_raw":"Nr7 <Nr7@openmailbox.org>","committer_raw":"Nr7 <N0r771@gmail.com>","summary":"Fixed two incorrect bindings in Physics2DServer","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":104},"891b2bdb4f2d1a1a6a1021ae569242fdf184cacc":{"hash":"891b2bdb4f2d1a1a6a1021ae569242fdf184cacc","is_merge":true,"authored_by":[],"author_raw":"okamstudio <juan@okamstudio.com>","committer_raw":"okamstudio <juan@okamstudio.com>","summary":"Merge pull request #94 from marynate/PR-Fixed_Issue_93","body":"Fixed #93 Build error with latest 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saved now (though debugger may not always work on them)\n-Theme can be set to controls as a property","is_cherrypick":false,"cherrypick_hash":"","pull":""},"2371a92fde0e88d80a898931d4d6bfb541607f7a":{"hash":"2371a92fde0e88d80a898931d4d6bfb541607f7a","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"UIApplication setStatusBarHidden:animation has been deprecated since iOS 3.2, use setStatusBarHidden:withAnimation instead.","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":89},"d38cf2e396d1950aea1cc2e4cc1f3dbe50d43ef2":{"hash":"d38cf2e396d1950aea1cc2e4cc1f3dbe50d43ef2","is_merge":false,"authored_by":["MDQ6VXNlcjM3MzU0Njc="],"author_raw":"marynate <mary.w.nate@gmail.com>","committer_raw":"marynate <mary.w.nate@gmail.com>","summary":"Update SConstruct build scripts for iOS Simulator 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look for .pck files recursively, was causing unexpected behaviors\n-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.","is_cherrypick":false,"cherrypick_hash":"","pull":""},"b0870e487c6cc68bb0a2cef7174f3f5697667a2e":{"hash":"b0870e487c6cc68bb0a2cef7174f3f5697667a2e","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #77 from vinzenz/shaderlang-test-crash-fix","body":"Fixed crash bug in the shaderlang test","is_cherrypick":false,"cherrypick_hash":"","pull":""},"89f96213aae8621765122e6f9c53b42f696277e5":{"hash":"89f96213aae8621765122e6f9c53b42f696277e5","is_merge":true,"authored_by":[],"author_raw":"reduz <reduzio@gmail.com>","committer_raw":"reduz <reduzio@gmail.com>","summary":"Merge pull request #69 from vinzenz/icon-issue","body":"x11: Set icon issue 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ArchLinux.","is_cherrypick":false,"cherrypick_hash":"","pull":74},"db3e3255a8464794ebcd0b18492009402ef33dcd":{"hash":"db3e3255a8464794ebcd0b18492009402ef33dcd","is_merge":false,"authored_by":["MDQ6VXNlcjM2NjM4"],"author_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","committer_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","summary":"Addressed comments by Terseus to match the spec","body":"size_t -> long\nuint8_t -> unsigned char\n\nSigned-off-by: Vinzenz Feenstra <evilissimo@gmail.com>","is_cherrypick":false,"cherrypick_hash":"","pull":69},"bfafcb46641df7d984e1c4eb6b843964bb922cde":{"hash":"bfafcb46641df7d984e1c4eb6b843964bb922cde","is_merge":false,"authored_by":["MDQ6VXNlcjM2NjM4"],"author_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","committer_raw":"Vinzenz Feenstra <evilissimo@gmail.com>","summary":"x11: Set icon issue fix","body":"Signed-off-by: Vinzenz Feenstra 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OSX crash on startup (test!!)\n-compilation fixes on windows\n-CollisionPolygon editor works again\n-find buttons en find dialog\n-TileMap editor cleanup (removed \"error\", made nicer)\n-viewport flicker fixed\n-make .scn default extension for saving scenes\n-export the rest of the network classes to gdscript","is_cherrypick":false,"cherrypick_hash":"","pull":""},"6afd1fd2cbdc95d3df1cb2964ae50ab46d03e0f5":{"hash":"6afd1fd2cbdc95d3df1cb2964ae50ab46d03e0f5","is_merge":false,"authored_by":[""],"author_raw":"marynate <marynate@github.com>","committer_raw":"marynate <marynate@github.com>","summary":"Add .gitignore to ignore autogenerated files in source repository","body":"","is_cherrypick":false,"cherrypick_hash":"","pull":59},"4ff524b5c9227d0eeae2a8d9761add7465c03710":{"hash":"4ff524b5c9227d0eeae2a8d9761add7465c03710","is_merge":true,"authored_by":[],"author_raw":"okamstudio <juan@okamstudio.com>","committer_raw":"okamstudio <juan@okamstudio.com>","summary":"Merge pull request #7 from 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