Add config and data for 4.1.4-stable and 4.2.2-stable

This commit is contained in:
Rémi Verschelde
2024-04-17 10:51:13 +02:00
parent 6d5514e2b1
commit dc53aa63b1
4 changed files with 909 additions and 96 deletions

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@@ -1,9 +1,8 @@
{
"name": "4.1.4",
"git_tag": "4.1",
"ref": "bb5ea0d249431dd2c60717bb5dc18b9029838e69",
"ref": "4.1.4-stable",
"from_ref": "4.1.3-stable",
"article": "https://godotengine.org/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/",
"article": "https://godotengine.org/article/maintenance-release-godot-4-1-4-and-4-2-2/",
"releases": [
{
@@ -23,6 +22,12 @@
"ref": "bb5ea0d249431dd2c60717bb5dc18b9029838e69",
"from_ref": "fbc4a7e3a5f5b84bfda71800771715e810ad8cea",
"article": "https://godotengine.org/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/"
},
{
"name": "stable",
"ref": "4.1.4-stable",
"from_ref": "bb5ea0d249431dd2c60717bb5dc18b9029838e69",
"article": "https://godotengine.org/article/maintenance-release-godot-4-1-4-and-4-2-2/"
}
]
}

View File

@@ -1,9 +1,8 @@
{
"name": "4.2.2",
"git_tag": "4.2",
"ref": "16a8334b8d97ad91bf414ba8150e265e6dc1e6e7",
"ref": "4.2.2-stable",
"from_ref": "4.2.1-stable",
"article": "https://godotengine.org/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/",
"article": "https://godotengine.org/article/maintenance-release-godot-4-1-4-and-4-2-2/",
"releases": [
{
@@ -23,6 +22,12 @@
"ref": "16a8334b8d97ad91bf414ba8150e265e6dc1e6e7",
"from_ref": "c61a68614e5b030a4a1e11abaa5a893b8017f78d",
"article": "https://godotengine.org/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/"
},
{
"name": "stable",
"ref": "4.2.2-stable",
"from_ref": "16a8334b8d97ad91bf414ba8150e265e6dc1e6e7",
"article": "https://godotengine.org/article/maintenance-release-godot-4-1-4-and-4-2-2/"
}
]
}

View File

@@ -1,6 +1,8 @@
{
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"url": "https://github.com/akien-mga",
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"user": "yorickdewid",
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"user": "YuriSizov",
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@@ -1241,6 +1255,48 @@
}
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"author_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"committer_raw": "Rémi Verschelde <rverschelde@gmail.com>",
"summary": "Bump version to 4.1.4-stable",
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"author_raw": "Yorick de Wid <yorickdewid@users.noreply.github.com>",
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"summary": "FIX: Return if TCP is in STATUS_CONNECTED",
"body": "If the `StreamPeerTCP` is polled and the TCP connection is `STATUS_CONNECTED` it should return after polling netsocket. Without `return` poll keeps calling `_sock->connect_to_host` and `connect()`.\n\n(cherry picked from commit 61a2f5c53414eb471103a452a07228962a2d876a)",
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"summary": "FIX: Return if TCP is in STATUS_CONNECTED",
"body": "If the `StreamPeerTCP` is polled and the TCP connection is `STATUS_CONNECTED` it should return after polling netsocket. Without `return` poll keeps calling `_sock->connect_to_host` and `connect()`.",
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@@ -13966,12 +14022,12 @@
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"patch_url": "https://github.com/godotengine/godot/pull/89246.patch",
"title": "[Docs][C#] Use `PropertyName` constants in more places",
"title": "[Docs] [C#] Use `PropertyName` constants in more places",
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