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4 Commits

Author SHA1 Message Date
George Marques
75d6c51496 Update files to Godot 3.1.2-stable 2021-01-12 14:56:51 -03:00
Bastiaan Olij
98ee82599d Fixed upstream issue with api.json and json is now sorted 2019-05-02 22:54:39 +10:00
Bastiaan Olij
be9e5aeafd Updated to Godot 3.1.1 2019-05-02 21:35:45 +10:00
Bastiaan Olij
489db2761c Fixed empty types 2019-04-07 17:56:48 +10:00
38 changed files with 1375 additions and 20464 deletions

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@@ -1,6 +1,6 @@
# MIT License
Copyright (c) 2017-2021 Godot Engine contributors.
Copyright (c) 2017-2019 GodotNativeTools
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@@ -1,5 +1,4 @@
# godot-headers
# godot_headers
#### `GDNative / NativeScript`
> `GDNative` enables the use of dynamically linked libraries inside of [**Godot**](https://github.com/godotengine/godot).
@@ -14,16 +13,16 @@
| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |
| --- | --- | --- |
### Clone godot-headers into Library
### Clone godot_headers into Library
Clone `godot-headers` under `SimpleLibrary/`
Clone `godot_headers` under `SimpleLibrary/`
```bash
cd SimpleLibrary
git clone https://github.com/godotengine/godot-headers
git clone https://github.com/GodotNativeTools/godot_headers
```
> Note that the master branch of this repository contains the header for the latest Godot master. If you want to build GDNative modules for older versions of Godot add `-b <version>` to the git clone command above. i.e. `git clone https://github.com/godotengine/godot-headers -b 3.0` will retrieve headers compatible with Godot 3.0.
> Note that the master branch of this repository contains the header for the latest Godot master. If you want to build GDNative modules for older versions of Godot add `-b <version>` to the git clone command above. i.e. `git clone https://github.com/GodotNativeTools/godot_headers -b 3.0` will retrieve headers compatible with Godot 3.0.
> With the exception of a breaking change in the ARVR module between 3.0 and 3.1, GDNative plugins written for an older version of Godot will work in newer versions.
@@ -110,7 +109,7 @@ godot_variant GDN_EXPORT some_test_procedure(void *data, godot_array *args) {
godot_variant_new_int(&ret, 42);
godot_string s;
godot_string_new_with_wide_string(&s, L"Hello World", 11);
godot_string_new_unicode_data(&s, L"Hello World", 11);
godot_print(&s);
godot_string_destroy(&s);
@@ -215,8 +214,8 @@ use of GDNative to implement scripts backed by native code.
**Which languages are binding as a NativeScript?**
[**C++**](https://github.com/godotengine/godot-cpp),
[**D**](https://github.com/godot-d/godot-d),
[**C++**](https://github.com/GodotNativeTools/cpp_bindings),
[**D**](https://github.com/GodotNativeTools/d_bindings),
[**Nim**](https://github.com/pragmagic/godot-nim)
**Can you debug NativeScripts?**
@@ -224,6 +223,10 @@ use of GDNative to implement scripts backed by native code.
You must compile the library with debug
symbols, and then you can use your debugger as usual.
**Are NativeScripts in Godot 3.0?**
They are! 🎉
**Can you use one GDNativeLibrary for all NativeScripts?**
You can! ✨

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,8 +46,6 @@ extern "C" {
JNIEnv *GDAPI godot_android_get_env();
jobject GDAPI godot_android_get_activity();
jobject GDAPI godot_android_get_surface();
bool GDAPI godot_android_is_activity_resumed();
#ifdef __cplusplus
}

21233
api.json

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,7 @@ extern "C" {
// Use these to populate version in your plugin
#define GODOTVR_API_MAJOR 1
#define GODOTVR_API_MINOR 2
#define GODOTVR_API_MINOR 0
typedef struct {
godot_gdnative_api_version version; /* version of our API */
@@ -61,12 +61,6 @@ typedef struct {
void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
void (*process)(void *);
// only in 1.1 onwards
godot_int (*get_external_texture_for_eye)(void *, godot_int);
void (*notification)(void *, godot_int);
godot_int (*get_camera_feed_id)(void *);
// only in 1.2 onwards
godot_int (*get_external_depth_for_eye)(void *, godot_int);
} godot_arvr_interface_gdnative;
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
@@ -87,10 +81,6 @@ void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int
void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id);
// ARVR 1.2 functions
void GDAPI godot_arvr_set_interface(godot_object *p_arvr_interface, const godot_arvr_interface_gdnative *p_gdn_interface);
godot_int GDAPI godot_arvr_get_depthid(godot_rid *p_render_target);
#ifdef __cplusplus
}
#endif

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -132,8 +132,6 @@ void GDAPI godot_array_destroy(godot_array *p_self);
godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
godot_variant GDAPI godot_array_max(const godot_array *p_self);
godot_variant GDAPI godot_array_min(const godot_array *p_self);

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,8 +63,6 @@ void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep);
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,9 +53,7 @@ extern "C" {
#endif
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
#ifdef __GNUC__
#define GDN_EXPORT __attribute__((visibility("default")))
#elif defined(_WIN32)
#ifdef _WIN32
#define GDN_EXPORT __declspec(dllexport)
#else
#define GDN_EXPORT
@@ -288,13 +286,6 @@ void GDAPI godot_print(const godot_string *p_message);
bool GDAPI godot_is_instance_valid(const godot_object *p_object);
//tags used for safe dynamic casting
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
// equivalent of GDScript's instance_from_id
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id);
#ifdef __cplusplus
}
#endif

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -191,8 +191,6 @@ uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, con
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self);
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
// int
@@ -224,8 +222,6 @@ godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, con
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self);
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
// real
@@ -257,8 +253,6 @@ godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self,
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self);
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
// string
@@ -290,8 +284,6 @@ godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_self);
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
// vector2
@@ -323,8 +315,6 @@ godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *p_self);
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
// vector3
@@ -356,8 +346,6 @@ godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *p_self);
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
// color
@@ -389,8 +377,6 @@ godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_sel
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_self);
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
//

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -102,8 +102,6 @@ godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self,
godot_array GDAPI godot_string_bigrams(const godot_string *p_self);
godot_string GDAPI godot_string_chr(wchar_t p_character);
godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what);
godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys);
@@ -219,7 +217,7 @@ godot_bool godot_string_empty(const godot_string *p_self);
// path functions
godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
godot_string GDAPI godot_string_get_file(const godot_string *p_self);
godot_string GDAPI godot_string_humanize_size(uint64_t p_size);
godot_string GDAPI godot_string_humanize_size(size_t p_size);
godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,7 @@ extern "C" {
#include <stdint.h>
#define GODOT_VARIANT_SIZE (16 + sizeof(int64_t))
#define GODOT_VARIANT_SIZE (16 + sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,8 +71,6 @@ godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b);
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
@@ -85,8 +83,6 @@ godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self
godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,8 +90,6 @@ godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self
godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta);
godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
@@ -106,8 +104,6 @@ godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);

View File

@@ -11,160 +11,7 @@
"major": 1,
"minor": 1
},
"next": {
"type": "CORE",
"version": {
"major": 1,
"minor": 2
},
"next": null,
"api": [
{
"name": "godot_dictionary_duplicate",
"return_type": "godot_dictionary",
"arguments": [
["const godot_dictionary *", "p_self"],
["const godot_bool", "p_deep"]
]
},
{
"name": "godot_vector3_move_toward",
"return_type": "godot_vector3",
"arguments": [
["const godot_vector3 *", "p_self"],
["const godot_vector3 *", "p_to"],
["const godot_real", "p_delta"]
]
},
{
"name": "godot_vector2_move_toward",
"return_type": "godot_vector2",
"arguments": [
["const godot_vector2 *", "p_self"],
["const godot_vector2 *", "p_to"],
["const godot_real", "p_delta"]
]
},
{
"name": "godot_string_count",
"return_type": "godot_int",
"arguments": [
["const godot_string *", "p_self"],
["godot_string", "p_what"],
["godot_int", "p_from"],
["godot_int", "p_to"]
]
},
{
"name": "godot_string_countn",
"return_type": "godot_int",
"arguments": [
["const godot_string *", "p_self"],
["godot_string", "p_what"],
["godot_int", "p_from"],
["godot_int", "p_to"]
]
},
{
"name": "godot_vector3_direction_to",
"return_type": "godot_vector3",
"arguments": [
["const godot_vector3 *", "p_self"],
["const godot_vector3 *", "p_to"]
]
},
{
"name": "godot_vector2_direction_to",
"return_type": "godot_vector2",
"arguments": [
["const godot_vector2 *", "p_self"],
["const godot_vector2 *", "p_to"]
]
},
{
"name": "godot_array_slice",
"return_type": "godot_array",
"arguments": [
["const godot_array *", "p_self"],
["const godot_int", "p_begin"],
["const godot_int", "p_end"],
["const godot_int", "p_step"],
["const godot_bool", "p_deep"]
]
},
{
"name": "godot_pool_byte_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_byte_array *", "p_self"]
]
},
{
"name": "godot_pool_int_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_int_array *", "p_self"]
]
},
{
"name": "godot_pool_real_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_real_array *", "p_self"]
]
},
{
"name": "godot_pool_string_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_string_array *", "p_self"]
]
},
{
"name": "godot_pool_vector2_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_vector2_array *", "p_self"]
]
},
{
"name": "godot_pool_vector3_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_vector3_array *", "p_self"]
]
},
{
"name": "godot_pool_color_array_empty",
"return_type": "godot_bool",
"arguments": [
["const godot_pool_color_array *", "p_self"]
]
},
{
"name": "godot_get_class_tag",
"return_type": "void *",
"arguments": [
["const godot_string_name *", "p_class"]
]
},
{
"name": "godot_object_cast_to",
"return_type": "godot_object *",
"arguments": [
["const godot_object *", "p_object"],
["void *", "p_class_tag"]
]
},
{
"name": "godot_instance_from_id",
"return_type": "godot_object *",
"arguments": [
["godot_int", "p_instance_id"]
]
}
]
},
"next": null,
"api": [
{
"name": "godot_color_to_abgr32",
@@ -5847,7 +5694,7 @@
"name": "godot_string_humanize_size",
"return_type": "godot_string",
"arguments": [
["uint64_t", "p_size"]
["size_t", "p_size"]
]
},
{
@@ -6422,7 +6269,7 @@
"type": "ANDROID",
"version": {
"major": 1,
"minor": 1
"minor": 0
},
"next": null,
"api": [
@@ -6437,18 +6284,6 @@
"return_type": "jobject",
"arguments": [
]
},
{
"name": "godot_android_get_surface",
"return_type": "jobject",
"arguments": [
]
},
{
"name": "godot_android_is_activity_resumed",
"return_type": "bool",
"arguments": [
]
}
]
},
@@ -6459,32 +6294,7 @@
"major": 1,
"minor": 1
},
"next": {
"name": "arvr",
"type": "ARVR",
"version": {
"major": 1,
"minor": 2
},
"next": null,
"api": [
{
"name": "godot_arvr_set_interface",
"return_type": "void",
"arguments": [
["godot_object *", "p_arvr_interface"],
["const godot_arvr_interface_gdnative *", "p_gdn_interface"]
]
},
{
"name": "godot_arvr_get_depthid",
"return_type": "godot_int",
"arguments": [
["godot_rid *", "p_render_target"]
]
}
]
},
"next": null,
"api": [
{
"name": "godot_arvr_register_interface",
@@ -6617,62 +6427,30 @@
"major": 3,
"minor": 1
},
"next": {
"type": "NET",
"version": {
"major": 3,
"minor": 2
},
"next": null,
"api": [
{
"name": "godot_net_set_webrtc_library",
"return_type": "godot_error",
"arguments": [
["const godot_net_webrtc_library *", "p_library"]
]
},
{
"name": "godot_net_bind_webrtc_peer_connection",
"return_type": "void",
"arguments": [
["godot_object *", "p_obj"],
["const godot_net_webrtc_peer_connection *", "p_interface"]
]
},
{
"name": "godot_net_bind_webrtc_data_channel",
"return_type": "void",
"arguments": [
["godot_object *", "p_obj"],
["const godot_net_webrtc_data_channel *", "p_interface"]
]
}
]
},
"next": null,
"api": [
{
"name": "godot_net_bind_stream_peer",
"return_type": "void",
"arguments": [
["godot_object *", "p_obj"],
["const godot_net_stream_peer *", "p_interface"]
["godot_object *", "p_obj"],
["const godot_net_stream_peer *", "p_interface"]
]
},
{
"name": "godot_net_bind_packet_peer",
"return_type": "void",
"arguments": [
["godot_object *", "p_obj"],
["const godot_net_packet_peer *", "p_interface"]
["godot_object *", "p_obj"],
["const godot_net_packet_peer *", "p_interface"]
]
},
{
"name": "godot_net_bind_multiplayer_peer",
"return_type": "void",
"arguments": [
["godot_object *", "p_obj"],
["const godot_net_multiplayer_peer *", "p_interface"]
["godot_object *", "p_obj"],
["const godot_net_multiplayer_peer *", "p_interface"]
]
}
]

View File

@@ -101,18 +101,8 @@ typedef struct godot_gdnative_ext_android_api_struct {
const godot_gdnative_api_struct *next;
JNIEnv*(*godot_android_get_env)();
jobject (*godot_android_get_activity)();
jobject (*godot_android_get_surface)();
bool (*godot_android_is_activity_resumed)();
} godot_gdnative_ext_android_api_struct;
typedef struct godot_gdnative_ext_arvr_1_2_api_struct {
unsigned int type;
godot_gdnative_api_version version;
const godot_gdnative_api_struct *next;
void (*godot_arvr_set_interface)(godot_object *p_arvr_interface, const godot_arvr_interface_gdnative *p_gdn_interface);
godot_int (*godot_arvr_get_depthid)(godot_rid *p_render_target);
} godot_gdnative_ext_arvr_1_2_api_struct;
typedef struct godot_gdnative_ext_arvr_api_struct {
unsigned int type;
godot_gdnative_api_version version;
@@ -139,15 +129,6 @@ typedef struct godot_gdnative_ext_videodecoder_api_struct {
void (*godot_videodecoder_register_decoder)(const godot_videodecoder_interface_gdnative *p_interface);
} godot_gdnative_ext_videodecoder_api_struct;
typedef struct godot_gdnative_ext_net_3_2_api_struct {
unsigned int type;
godot_gdnative_api_version version;
const godot_gdnative_api_struct *next;
godot_error (*godot_net_set_webrtc_library)(const godot_net_webrtc_library *p_library);
void (*godot_net_bind_webrtc_peer_connection)(godot_object *p_obj, const godot_net_webrtc_peer_connection *p_interface);
void (*godot_net_bind_webrtc_data_channel)(godot_object *p_obj, const godot_net_webrtc_data_channel *p_interface);
} godot_gdnative_ext_net_3_2_api_struct;
typedef struct godot_gdnative_ext_net_api_struct {
unsigned int type;
godot_gdnative_api_version version;
@@ -157,30 +138,6 @@ typedef struct godot_gdnative_ext_net_api_struct {
void (*godot_net_bind_multiplayer_peer)(godot_object *p_obj, const godot_net_multiplayer_peer *p_interface);
} godot_gdnative_ext_net_api_struct;
typedef struct godot_gdnative_core_1_2_api_struct {
unsigned int type;
godot_gdnative_api_version version;
const godot_gdnative_api_struct *next;
godot_dictionary (*godot_dictionary_duplicate)(const godot_dictionary *p_self, const godot_bool p_deep);
godot_vector3 (*godot_vector3_move_toward)(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta);
godot_vector2 (*godot_vector2_move_toward)(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
godot_int (*godot_string_count)(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
godot_int (*godot_string_countn)(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
godot_vector3 (*godot_vector3_direction_to)(const godot_vector3 *p_self, const godot_vector3 *p_to);
godot_vector2 (*godot_vector2_direction_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
godot_array (*godot_array_slice)(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
godot_bool (*godot_pool_byte_array_empty)(const godot_pool_byte_array *p_self);
godot_bool (*godot_pool_int_array_empty)(const godot_pool_int_array *p_self);
godot_bool (*godot_pool_real_array_empty)(const godot_pool_real_array *p_self);
godot_bool (*godot_pool_string_array_empty)(const godot_pool_string_array *p_self);
godot_bool (*godot_pool_vector2_array_empty)(const godot_pool_vector2_array *p_self);
godot_bool (*godot_pool_vector3_array_empty)(const godot_pool_vector3_array *p_self);
godot_bool (*godot_pool_color_array_empty)(const godot_pool_color_array *p_self);
void *(*godot_get_class_tag)(const godot_string_name *p_class);
godot_object *(*godot_object_cast_to)(const godot_object *p_object, void *p_class_tag);
godot_object *(*godot_instance_from_id)(godot_int p_instance_id);
} godot_gdnative_core_1_2_api_struct;
typedef struct godot_gdnative_core_1_1_api_struct {
unsigned int type;
godot_gdnative_api_version version;
@@ -924,7 +881,7 @@ typedef struct godot_gdnative_core_api_struct {
godot_bool (*godot_string_empty)(const godot_string *p_self);
godot_string (*godot_string_get_base_dir)(const godot_string *p_self);
godot_string (*godot_string_get_file)(const godot_string *p_self);
godot_string (*godot_string_humanize_size)(uint64_t p_size);
godot_string (*godot_string_humanize_size)(size_t p_size);
godot_bool (*godot_string_is_abs_path)(const godot_string *p_self);
godot_bool (*godot_string_is_rel_path)(const godot_string *p_self);
godot_bool (*godot_string_is_resource_file)(const godot_string *p_self);

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@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,7 +56,7 @@ typedef enum {
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat
GODOT_PROPERTY_HINT_SPRITE_FRAME,
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
@@ -64,9 +64,9 @@ typedef enum {
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
@@ -98,8 +98,8 @@ typedef enum {
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
GODOT_PROPERTY_USAGE_CATEGORY = 256,
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat
GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,

View File

@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -115,7 +115,4 @@ void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_
}
#endif
// WebRTC Bindings
#include "net/godot_webrtc.h"
#endif /* GODOT_NATIVENET_H */

View File

@@ -1,122 +0,0 @@
/*************************************************************************/
/* godot_webrtc.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_NATIVEWEBRTC_H
#define GODOT_NATIVEWEBRTC_H
#include <gdnative/gdnative.h>
#ifdef __cplusplus
extern "C" {
#endif
#define GODOT_NET_WEBRTC_API_MAJOR 3
#define GODOT_NET_WEBRTC_API_MINOR 2
/* Library Interface (used to set default GDNative WebRTC implementation */
typedef struct {
godot_gdnative_api_version version; /* version of our API */
/* Called when the library is unset as default interface via godot_net_set_webrtc_library */
void (*unregistered)();
/* Used by WebRTCPeerConnection create when GDNative is the default implementation. */
/* Takes a pointer to WebRTCPeerConnectionGDNative, should bind and return OK, failure if binding was unsuccessful. */
godot_error (*create_peer_connection)(godot_object *);
void *next; /* For extension */
} godot_net_webrtc_library;
/* WebRTCPeerConnection interface */
typedef struct {
godot_gdnative_api_version version; /* version of our API */
godot_object *data; /* User reference */
/* This is WebRTCPeerConnection */
godot_int (*get_connection_state)(const void *);
godot_error (*initialize)(void *, const godot_dictionary *);
godot_object *(*create_data_channel)(void *, const char *p_channel_name, const godot_dictionary *);
godot_error (*create_offer)(void *);
godot_error (*create_answer)(void *); /* unused for now, should be done automatically on set_local_description */
godot_error (*set_remote_description)(void *, const char *, const char *);
godot_error (*set_local_description)(void *, const char *, const char *);
godot_error (*add_ice_candidate)(void *, const char *, int, const char *);
godot_error (*poll)(void *);
void (*close)(void *);
void *next; /* For extension? */
} godot_net_webrtc_peer_connection;
/* WebRTCDataChannel interface */
typedef struct {
godot_gdnative_api_version version; /* version of our API */
godot_object *data; /* User reference */
/* This is PacketPeer */
godot_error (*get_packet)(void *, const uint8_t **, int *);
godot_error (*put_packet)(void *, const uint8_t *, int);
godot_int (*get_available_packet_count)(const void *);
godot_int (*get_max_packet_size)(const void *);
/* This is WebRTCDataChannel */
void (*set_write_mode)(void *, godot_int);
godot_int (*get_write_mode)(const void *);
bool (*was_string_packet)(const void *);
godot_int (*get_ready_state)(const void *);
const char *(*get_label)(const void *);
bool (*is_ordered)(const void *);
int (*get_id)(const void *);
int (*get_max_packet_life_time)(const void *);
int (*get_max_retransmits)(const void *);
const char *(*get_protocol)(const void *);
bool (*is_negotiated)(const void *);
godot_error (*poll)(void *);
void (*close)(void *);
void *next; /* For extension? */
} godot_net_webrtc_data_channel;
/* Set the default GDNative library */
godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *);
/* Binds a WebRTCPeerConnectionGDNative to the provided interface */
void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *);
/* Binds a WebRTCDataChannelGDNative to the provided interface */
void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *);
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -136,7 +136,7 @@ typedef struct {
godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_pool_string_array *r_functions);
int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be NULL
godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_pool_string_array *p_args);
godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_base_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line);
void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string *p_variable, const godot_variant *p_value);

View File

@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */