Update README.md

Mentions the new set of versions
This commit is contained in:
Jimmy H
2023-04-26 23:01:43 -06:00
committed by GitHub
parent 732ed57b5f
commit 3585c8432d

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@@ -15,17 +15,19 @@ This repository contains C headers for
This repositories follows the same branch versioning as the main [Godot Engine
repository](https://github.com/godotengine/godot):
- `master` tracks the current development branch. As this is a moving target,
- `master` tracks the current release branch. As this is a moving target,
the headers in this repository may not always be fully in sync with upstream.
See [**Updating Headers**](#updating-headers) if you need to bring
them up to date.
- `3.x` tracks the development of the next 3.x minor release. Like `master`, it
- `4.x` tracks the release of the next 4.x minor release. Like `master`, it
might not always be fully up-to-date with upstream.
- Other versioned branches (e.g. `3.3`, `3.2`) track the latest stable release
- `3.x` tracks the release of the next 3.x minor LTS release. Like `master`, it
might not always be fully up-to-date with upstream.
- Other versioned branches (e.g. `4.0`, `3.5`) track the latest stable release
in the corresponding branch.
Stable releases are also tagged on this repository:
[**Tags**](https://github.com/godotengine/godot-headers/tags).
Stable releases are also tagged on this repository (except for 4.0.0 and 4.0.1):
[**Tags**](../../tags).
**For any project built against a stable release of Godot, we recommend using
this repository as a Git submodule, checking out the specific tag matching your
@@ -37,7 +39,7 @@ This library is meant to be used in conjunction with a code generator that creat
One such binding library is [godot-cpp](https://github.com/godotengine/godot-cpp) which implements the bindings using C++.
A pure C sample project is currently not available.
An official pure C sample project is currently not available.
## Updating Headers