mirror of
https://github.com/godotengine/godot-git-plugin.git
synced 2026-01-04 22:09:55 +03:00
58 lines
1.3 KiB
YAML
58 lines
1.3 KiB
YAML
language: cpp
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dist: xenial
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osx_image: xcode10.1
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env:
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global:
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- SCONS_CACHE="$HOME/.scons_cache"
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- SCONS_CACHE_LIMIT=1024
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cache:
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directories:
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- $SCONS_CACHE
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matrix:
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include:
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- name: Linux Debug
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os: linux
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compiler: gcc
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env: TARGET=debug PLATFORM=x11
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addons:
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apt:
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sources:
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- llvm-toolchain-xenial-6.0
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packages:
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[scons, pkg-config, build-essential, p7zip-full]
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- name: Linux Release
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os: linux
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compiler: gcc
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addons:
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apt:
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packages:
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[scons, pkg-config, build-essential, p7zip-full]
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env: TARGET=release PLATFORM=x11
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install:
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- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
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brew update;
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brew install scons p7zip;
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fi
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- if [[ "$TRAVIS_OS_NAME" == "windows" ]]; then
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curl -LO https://downloads.sourceforge.net/project/scons/scons-local/3.0.5/scons-local-3.0.5.zip;
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unzip scons-local-3.0.5.zip;
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fi
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script:
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- if [[ "$TRAVIS_OS_NAME" == "windows" ]]; then
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export SCONS="./scons.bat";
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/c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/Common7/Tools/VsDevCmd.bat;
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./build_libs.bat $TARGET;
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else
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export SCONS="scons";
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./build_libs.sh $TARGET;
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fi
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- $SCONS platform=$PLATFORM target=$TARGET $SCONS_FLAGS;
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