Files
godot-git-plugin/.travis.yml
2020-03-30 13:49:58 +05:30

58 lines
1.3 KiB
YAML

language: cpp
dist: xenial
osx_image: xcode10.1
env:
global:
- SCONS_CACHE="$HOME/.scons_cache"
- SCONS_CACHE_LIMIT=1024
cache:
directories:
- $SCONS_CACHE
matrix:
include:
- name: Linux Debug
os: linux
compiler: gcc
env: TARGET=debug PLATFORM=x11
addons:
apt:
sources:
- llvm-toolchain-xenial-6.0
packages:
[scons, pkg-config, build-essential, p7zip-full]
- name: Linux Release
os: linux
compiler: gcc
addons:
apt:
packages:
[scons, pkg-config, build-essential, p7zip-full]
env: TARGET=release PLATFORM=x11
install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
brew update;
brew install scons p7zip;
fi
- if [[ "$TRAVIS_OS_NAME" == "windows" ]]; then
curl -LO https://downloads.sourceforge.net/project/scons/scons-local/3.0.5/scons-local-3.0.5.zip;
unzip scons-local-3.0.5.zip;
fi
script:
- if [[ "$TRAVIS_OS_NAME" == "windows" ]]; then
export SCONS="./scons.bat";
/c/Program\ Files\ \(x86\)/Microsoft\ Visual\ Studio/2017/BuildTools/Common7/Tools/VsDevCmd.bat;
./build_libs.bat $TARGET;
else
export SCONS="scons";
./build_libs.sh $TARGET;
fi
- $SCONS platform=$PLATFORM target=$TARGET $SCONS_FLAGS;