Twarit
cdbcbf8710
Remove MacOS and Windows CI, keep Linux only
2020-03-30 13:49:58 +05:30
Twarit
da42fb3896
Revert to using forward slash in CI script
2020-03-30 13:45:36 +05:30
Twarit
d915d53e31
Convert forward slashes to backslashes in .travis.yml
2020-03-30 13:42:55 +05:30
Twarit
0388ca39d5
Fix missing semicolon in travis file + use C++17 in CI build
2020-03-30 13:34:35 +05:30
Twarit
db05e54d00
Fix missing compiler and some C++ errors
2020-03-30 13:30:27 +05:30
Twarit
07876bff06
Use dev console in windows CI build
2020-03-30 13:20:40 +05:30
Twarit
7bdda124aa
Select OS in CI build
2020-03-30 12:49:32 +05:30
Twarit
5ddb2d44e5
Remove artifacts left over from copied .travis.yml
2020-03-30 12:42:34 +05:30
Twarit
7e57104764
Add macos CI + clean build script
2020-03-30 12:24:42 +05:30
Twarit
b44a9c29a9
Add Windows build to CI
2020-03-30 12:11:21 +05:30
Twarit
19627c4063
Use latest GCC in build
2020-03-30 01:40:10 +05:30
Twarit
f1feb86c42
Limit Travis to only Linux builds
2020-03-30 01:38:35 +05:30
Twarit
20e1148d39
Acquire scons before running SCons
2020-03-30 01:07:13 +05:30
Twarit
80fa3f185f
Fix incorrect build scrit invokation in Travis
2020-03-30 01:04:19 +05:30
Twarit
3fc9aa263c
Add Travis back in
2020-03-30 01:00:04 +05:30
Twarit Waikar
bed4e799d6
Remove Travis CI (explanantion)
...
The godot-cpp build needs to refer to godot engine binary to extract the latest 3.2 GDNative API. Since godot-cpp has not been updated for 3.2, using any kind of CI will be a lot more effort than just setting up a build script
2020-02-14 22:53:20 +05:30
Twarit Waikar
f1e8e0ac1d
Fix OS mismatch on debug and release jobs
2020-02-14 22:44:53 +05:30
Twarit Waikar
990ccfd0bc
Add Travis CI build conf
2020-02-14 22:39:44 +05:30