mirror of
https://github.com/godotengine/godot-git-plugin.git
synced 2026-01-01 01:48:28 +03:00
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59
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
Normal file
59
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
Normal file
@@ -0,0 +1,59 @@
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name: Bug report
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description: Report a bug in Godot Git Plugin
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labels:
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- bug
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body:
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- type: markdown
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attributes:
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value: |
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- Write a descriptive issue title above.
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- Search [open](https://github.com/godotengine/godot-git-plugin/issues) and [closed](https://github.com/godotengine/godot-git-plugin/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
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- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
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- This repository only contains the Git integration. Issues pertaining to the Godot editor itself or the general version control UI should be reported on the [main Godot repository](https://github.com/godotengine/godot/issues).
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- type: input
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attributes:
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label: Godot version
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description: >
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: 4.4.1.stable, 4.5.dev4 (209a446e3)
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validations:
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required: true
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- type: input
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attributes:
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label: Godot Git Plugin version
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description: >
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "3.2.1"
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validations:
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required: true
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- type: input
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attributes:
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label: System information
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description: |
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Specify the OS version, and when relevant hardware information.
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placeholder: Windows 10
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validations:
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required: true
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- type: textarea
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attributes:
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label: Issue description
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description: |
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Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
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You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
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validations:
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required: true
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- type: textarea
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||||
attributes:
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label: Steps to reproduce
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description: |
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List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
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validations:
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required: true
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6
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
6
.github/ISSUE_TEMPLATE/config.yml
vendored
Normal file
@@ -0,0 +1,6 @@
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blank_issues_enabled: false
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contact_links:
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- name: Godot community channels
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url: https://godotengine.org/community
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about: Please ask for technical support on one of the other community channels, not here.
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59
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
Normal file
59
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
Normal file
@@ -0,0 +1,59 @@
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name: Feature request
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description: Request a new feature to be added or improved in Godot Git Plugin
|
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labels:
|
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- enhancement
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body:
|
||||
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
- Write a descriptive issue title above.
|
||||
- Search [open](https://github.com/godotengine/godot-git-plugin/issues) and [closed](https://github.com/godotengine/godot-git-plugin/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
|
||||
- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
|
||||
- This repository only contains the Git integration. Issues pertaining to the Godot editor itself or the general version control UI should be reported on the [main Godot repository](https://github.com/godotengine/godot/issues).
|
||||
|
||||
- type: input
|
||||
attributes:
|
||||
label: Godot version
|
||||
description: >
|
||||
Specify the Git commit hash if using a development or non-official build.
|
||||
If you use a custom build, please test if your issue is reproducible in official builds too.
|
||||
placeholder: 4.4.1.stable, 4.5.dev4 (209a446e3)
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: input
|
||||
attributes:
|
||||
label: Godot Git Plugin version
|
||||
description: >
|
||||
Specify the Git commit hash if using a development or non-official build.
|
||||
If you use a custom build, please test if your issue is reproducible in official builds too.
|
||||
placeholder: "3.2.1"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: input
|
||||
attributes:
|
||||
label: System information
|
||||
description: |
|
||||
Specify the OS version, and when relevant hardware information.
|
||||
placeholder: Windows 10
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Problem statement
|
||||
description: |
|
||||
Describe the problem or limitation you're currently facing with the Godot Git Plugin.
|
||||
validations:
|
||||
required: true
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||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Proposed solution
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||||
description: |
|
||||
Describe your proposed solution and how it resolves the problem or limitation mentioned above.
|
||||
You can include images or videos with drag and drop, and format code blocks or logs with <code>```</code> tags.
|
||||
validations:
|
||||
required: true
|
||||
4
.github/workflows/build.yml
vendored
4
.github/workflows/build.yml
vendored
@@ -70,6 +70,10 @@ jobs:
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macos-universal:
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runs-on: macos-15
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steps:
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- name: Setup Xcode 16.2 (16.3+ incompatible with libgit2's zlib)
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uses: maxim-lobanov/setup-xcode@v1
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with:
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xcode-version: '16.2'
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- uses: actions/checkout@v4
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||||
with:
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||||
submodules: recursive
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||||
|
||||
2
thirdparty/openssl
vendored
2
thirdparty/openssl
vendored
Submodule thirdparty/openssl updated: 2cf4e90eaa...17a2c51118
@@ -15,6 +15,7 @@ def build_library(env, deps):
|
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"CMAKE_DISABLE_FIND_PACKAGE_ZLIB": 1,
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"CMAKE_DISABLE_FIND_PACKAGE_OPENSSL": 1,
|
||||
"CRYPTO_BACKEND": "OpenSSL",
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||||
"CMAKE_POLICY_VERSION_MINIMUM": 3.5,
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||||
}
|
||||
|
||||
if env["platform"] != "windows":
|
||||
|
||||
Reference in New Issue
Block a user