12 Commits
v2.1.0 ... v1.x

Author SHA1 Message Date
Twarit Waikar
86535c020d Happy new year! (v1.x) 2023-01-02 13:56:50 +05:30
Twarit Waikar
3bf5297479 Add logo to README.md 2022-08-08 02:58:57 +05:30
Twarit Waikar
3c2a8ded89 Add logo files 2022-08-08 02:56:45 +05:30
ChronicallySerious
5d9cd14c75 Create release zip at one level above for users to install easily 2022-02-01 20:49:57 +05:30
Twarit Waikar
9e0415dd14 Merge pull request #104 from ChronicallySerious/v1-release-automation 2022-02-01 19:30:34 +05:30
ChronicallySerious
242d72e5b6 Change release.sh to compress 1 level deeper 2022-02-01 19:26:41 +05:30
ChronicallySerious
0378e78572 Ignore remaining linux binaries 2022-02-01 18:28:47 +05:30
ChronicallySerious
fab7b595e1 Automate v1.x release creation 2022-02-01 18:21:01 +05:30
Twarit Waikar
d821a882c3 Update licensing date 2022-01-31 22:44:15 +05:30
Twarit Waikar
f85fef24b7 Merge pull request #103 from ChronicallySerious/fix-pcre-undefined 2022-01-31 22:32:42 +05:30
ChronicallySerious
7fd33bec6f Fix pcre not being included in static libgit2 build
Fixes #94

This backports a fix from v2.x which adds the builtin version of pcre as
a static dependency, rather than relying on the OS to provide pcre
2022-01-31 22:15:03 +05:30
Twarit Waikar
95e909bc6b Mention compatible Godot versions for v1.0 2022-01-10 20:27:27 +05:30
9 changed files with 1277 additions and 7 deletions

7
.gitignore vendored
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@@ -16,3 +16,10 @@ api.json
# Binaries
build/
*.obj
*.os
*.so
*.dll
*.exp
*.lib
*.a
*.dylib

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@@ -1,6 +1,6 @@
MIT License
Copyright (c) 2016-2019 The Godot Engine community
Copyright (c) 2016-2023 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@@ -1,10 +1,12 @@
[![C/C++ CI](https://github.com/godotengine/godot-git-plugin/actions/workflows/build.yml/badge.svg)](https://github.com/godotengine/godot-git-plugin/actions/workflows/build.yml)
# GDNative Based Git Plugin for Godot Version Control Editor Plugin
<img src="/icon.png" width="25%" />
# Godot Git Plugin
Git implementation of the Godot Engine VCS interface in Godot. We use [libgit2](https://libgit2.org) as our backend to simulate Git in code.
> Planned for the upcoming version of Godot. Look for other branches for support in other Godot releases.
> **Works only for the Godot 3.2.x-3.4.x releases. Look in other branches for support in other Godot versions.**
## Installation Instructions

1062
THIRDPARTY.md Normal file

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@@ -5,7 +5,7 @@ cd godot-git-plugin/thirdparty/libgit2/
mkdir build
cd build/
rm -f CMakeCache.txt
cmake .. -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DBUILD_SHARED_LIBS=OFF -DBUILD_CLAR=OFF -DBUILD_EXAMPLES=OFF -DUSE_SSH=OFF -DUSE_HTTPS=OFF -DUSE_BUNDLED_ZLIB=ON
cmake .. -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DBUILD_SHARED_LIBS=OFF -DBUILD_CLAR=OFF -DBUILD_EXAMPLES=OFF -DUSE_SSH=OFF -DUSE_HTTPS=OFF -DUSE_BUNDLED_ZLIB=ON -DREGEX_BACKEND=builtin
cmake --build . --config $1
cd ../../../../
mkdir -p "demo/addons/godot-git-plugin/x11/"

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@@ -1,3 +0,0 @@
# This file lists all thirdparty libraries used in this plugin with the latest master commit link of when source was picked up
libgit2 v1.0: https://github.com/libgit2/libgit2/commit/7d3c7057f0e774aecd6fc4ef8333e69e5c4873e0

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release.sh Executable file
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#!/bin/bash
# This script is used to create releases for this plugin. This is mostly a helper script for the maintainer.
echo "Enter the new version number (e.g. 1.2.1):"
read version
echo "Enter the Windows x64 release ZIP URL:"
read windowsZIPURL
echo "Enter the Linux x64 release ZIP URL:"
read linuxZIPURL
echo "Enter the MacOS universal release ZIP URL:"
read macZIPURL
# wget-ing the github.com URL gives a 404, so we use the method proposed here - https://github.com/actions/upload-artifact/issues/51#issuecomment-735989475
windowsZIPURL=${windowsZIPURL/github.com/nightly.link}
linuxZIPURL=${linuxZIPURL/github.com/nightly.link}
macZIPURL=${macZIPURL/github.com/nightly.link}
wget -O windows.zip $windowsZIPURL
wget -O x11.zip $linuxZIPURL
wget -O mac.zip $macZIPURL
unzip windows.zip -d windows/
unzip x11.zip -d x11/
unzip mac.zip -d mac/
releasePath=godot-git-plugin-v$version
mkdir $releasePath
cp -r windows/addons/ $releasePath
addonsPath=$releasePath/addons
pluginPath=$addonsPath/godot-git-plugin
mkdir $pluginPath/x11
mkdir $pluginPath/osx
cp -r x11/addons/godot-git-plugin/x11/ $pluginPath/
cp -r mac/addons/godot-git-plugin/osx/ $pluginPath/
sed -i "s/version=\"[^\"]*\"/version=\"v${version}\"/g" $pluginPath/plugin.cfg
cp LICENSE $pluginPath/LICENSE
cp THIRDPARTY.md $pluginPath/THIRDPARTY.md
rm -f $pluginPath/x11/libgit2.a
rm -f $pluginPath/osx/libgit2.a
rm -f $pluginPath/win64/git2.lib
zip -r $releasePath.zip $addonsPath
rm -rf $releasePath
rm -rf windows
rm -rf x11
rm -rf mac
rm windows.zip
rm x11.zip
rm mac.zip