Remove Travis CI (explanantion)

The godot-cpp build needs to refer to godot engine binary to extract the latest 3.2 GDNative API. Since godot-cpp has not been updated for 3.2, using any kind of CI will be a lot more effort than just setting up a build script
This commit is contained in:
Twarit Waikar
2020-02-14 22:53:20 +05:30
committed by GitHub
parent ba4a907f89
commit bed4e799d6

View File

@@ -1,11 +0,0 @@
language: cpp
matrix:
include:
- os: linux
script:
- "./build_libs_debug.sh && scons platform=x11 target=debug"
- os: windows
script:
- "./build_libs_debug.bat & scons platform=windows target=debug"